2.4 Ships no longer drop out of hyperspace jump in between binary stars
Oh no! This was part of the fun in long haul exploration.
Those endless jump after jump would get weary and turn your focus off and then suddenly bam! You drop out of hyperspace in between two (or three!) close proximity binary stars and you scramble to clumsily find your deploy heat sink button as you sigh in relief bathing in sweat (not due to the short distance to a flaming ball of gas coincidentally).. and your drowsiness suddenly disappears as you become full alert for your next 300 LY jump.
Now that this will be gone.. do we even need heat sinks anymore?
Gosh, which of you CMDRs complained about this to Frontier that they took the time away to modify this feature rather than, for example, adding NPC crews to the cockpit or having a rescue mission popup to salvage an escape pod when your ship gets destroyed with a crewmate inside?
Oh no! This was part of the fun in long haul exploration.
Those endless jump after jump would get weary and turn your focus off and then suddenly bam! You drop out of hyperspace in between two (or three!) close proximity binary stars and you scramble to clumsily find your deploy heat sink button as you sigh in relief bathing in sweat (not due to the short distance to a flaming ball of gas coincidentally).. and your drowsiness suddenly disappears as you become full alert for your next 300 LY jump.
Now that this will be gone.. do we even need heat sinks anymore?
Gosh, which of you CMDRs complained about this to Frontier that they took the time away to modify this feature rather than, for example, adding NPC crews to the cockpit or having a rescue mission popup to salvage an escape pod when your ship gets destroyed with a crewmate inside?
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