2.4 Ships no longer drop out in between binary stars

2.4 Ships no longer drop out of hyperspace jump in between binary stars



Oh no! This was part of the fun in long haul exploration.

Those endless jump after jump would get weary and turn your focus off and then suddenly bam! You drop out of hyperspace in between two (or three!) close proximity binary stars and you scramble to clumsily find your deploy heat sink button as you sigh in relief bathing in sweat (not due to the short distance to a flaming ball of gas coincidentally).. and your drowsiness suddenly disappears as you become full alert for your next 300 LY jump.

Now that this will be gone.. do we even need heat sinks anymore?

Gosh, which of you CMDRs complained about this to Frontier that they took the time away to modify this feature rather than, for example, adding NPC crews to the cockpit or having a rescue mission popup to salvage an escape pod when your ship gets destroyed with a crewmate inside?
 
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Alot of people are wondering why. Risk seems to be starkly missing from this game in alot of ways and what risk there is being removed bit by bit.

Navigating deep space needs more risk, more challange not less of it. People who explore do so knowing and expecting advanture but we just get jump/honk.

I know this is just one little thing, but its one of the last threats going..... going, simply adding further to a vanilla experiance.

I want to have to look where im going and be careful as i navigate. I want risks every time i jump into a system or navigate around that system.

Why cant i jump into a system to be presented with a transiting black hole, That i have to stuggle (buttclenched) as i try to escape the nashing maw of an infiniate pinch in spacetime, hull groaing and engines screaming.

Why can't i tag systems with navigation warnings to other commanders... 'Risk of transiting black hole upon jump completion'

I want to sit back and look at a nebula filled with massive Suns and ponder the risks of entering, knowing my ship and my skills and the risk being my choice to make.

I want Van allen belts, Dark matter, comets, micro-meteor strikes, gravity wells, Gamma-ray bursts.... the galaxy should be ':dangerous'.
 
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I didn't need heatsinks before : skillz ;)

It does make travel slower, is annoying appearing in the middle of nowhere. Hope they reverted it after the beta - fingers crossed.
 
I didn't use heatsinks before either [big grin] Me being greedy I always go for raw maximum range.

(But I still scramble for the heatsink button anyway, it has become a reflex!)
 

Powderpanic

Banned
2.4 Ships no longer drop out of hyperspace jump in between binary stars



Oh no! This was part of the fun in long haul exploration.

Those endless jump after jump would get weary and turn your focus off and then suddenly bam! You drop out of hyperspace in between two (or three!) close proximity binary stars and you scramble to clumsily find your deploy heat sink button as you sigh in relief bathing in sweat (not due to the short distance to a flaming ball of gas coincidentally).. and your drowsiness suddenly disappears as you become full alert for your next 300 LY jump.

Now that this will be gone.. do we even need heat sinks anymore?

Gosh, which of you CMDRs complained about this to Frontier that they took the time away to modify this feature rather than, for example, adding NPC crews to the cockpit or having a rescue mission popup to salvage an escape pod when your ship gets destroyed with a crewmate inside?

Whats that? The Crymmunity has had the game changed yet again so that there is even less requirement for skill or at this point, even being awake.

What next, maybe the much requested AutoPilot module? So you can chart your path to Colonia, take your kids swimming and get back to find your ship sitting docked.
Also for convenience refueled and integrity fixed.

Just wait till the Thargoids start wreaking stuff... Its going to be awesome
 
Alot of people are wondering why. Risk seems to be starkly missing from this game in alot of ways and what risk there is being removed bit by bit.

Navigating deep space needs more risk, more challange not less of it. People who explore do so knowing and expecting advanture but we just get jump/honk.

I know this is just one little thing, but its one of the last threats going..... going, simply adding further to a vanilla experiance.

I want to have to look where im going and be careful as i navigate. I want risks every time i jump into a system or navigate around that system.

Why cant i jump into a system to be presented with a transiting black hole, That i have to stuggle (buttclenched) as i try to escape the nashing maw of an infiniate pinch in spacetime, hull groaing and engines screaming.

Why can't i tag systems with navigation warnings to other commanders... 'Risk of transiting black hole upon jump completion'

I want to sit back and look at a nebula filled with massive Suns and ponder the risks of entering, knowing my ship and my skills and the risk being my choice to make.

I want Van allen belts, Dark matter, comets, micro-meteor strikes, gravity wells, Gamma-ray bursts.... the galaxy should be ':dangerous'.

Yeah, I think you confuse "risk" with "stupid bull".
It is risky and maybe funny to go into a CZ with a "hull tank" Sidewinder with overcharged Pulse Lasers.
It's stupid to believe that in the year 3303 there is a traveling mechanic that has the possibility to jump you right into a star, even when we allready can narrow down the position of celestial objects several thousands of lightyears away in 2017.
 
I really hope this dosnt go live with 2.4, its part of the fun for me jumping into an unknown system and going OMG im going to die..

Now if this is the way it goes its no fun at all, all jumps will become the same boring as..
 
Studies have shown that casual players with low intelligence but big mouths get upset when they die for any reason.

You can apply this to many changes or lack of changes in the game. Especially this one
 
Gotta agree, I've hit quite a few stars like this and never come close to losing my ship but it does add some spice, especially after the umpteenth jump of the evening. Nothing wrong with getting the heart pounding (that's actually good for you!).
 
Gosh, which of you CMDRs complained about this to Frontier that they took the time away to modify this feature rather than, for example, adding NPC crews to the cockpit or having a rescue mission popup to salvage an escape pod when your ship gets destroyed with a crewmate inside?
I've never seen anyone complain about this ... ever.

Any explorer I talked to has a tale about this. It was never that much of a danger. The klaxons make an awful lot of ruckus, but once you're clear, your modules usually are still above 90%. Still it was a nice diversion at times.

Removing this is just rubbish.
 
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This is not a 2.4 thing. This is happening to my now(XB1)....just started a couple of weeks ago.

I know what you mean - I've occasionally not been 'on' the star recently, but 2.4 is even more pronounced and happens more often - sometimes you have to search around for the star :(
 
Sad to see it go, sad to see it being treated as a bug.
Rare thing that woke me up the few times it occurred, never died from it, at worst, it dumped me from SC once or twice, maybe.
Mostly something different to experience.
 
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