2.4 - Special Items Commodity Storage

Hello Frontier.

I am writing this post as a hope you may consider incorporating some kind of commodity storage in 2.4. I am sure lot of people would love the feature. I did not see any announcement or hint of this so...
I also know this feature was asked a few times but here it is again.

I am not talking about general commodity storage nor a massive storage. Just a few spaces for "Special Items" like Unknown Probes, Artifacts, Guardian site Relics and simillar. Or if storage is out of question for now, maybe it is possible to mark those items as "non-ai-aggro" (pirates....) so other gameplay can be done while carrying them.

Some of those items are hard to find and then you need to get rid of them if you want to do CGs and other gameplay. Everyone knows what I am talking about.
But then when you want to get back to science, you need to refill again. Some are easier to get than others but it is still a big time investment.

Cheers.
 
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I'd be quite happy if I could store 20-30t or so, somewhere.

I was saving up a load of Modular Terminals to donate to a CMDR. But when I needed to switch to a ship with no cargo rack, I was forced to ditch them. I would have been nice to store these for later.
Plus store small amounts (2~ of each) other items, like the Thargoid base items, UAs, UPs, Relics, and Meta Alloys, etc.

If the Engineer commodities ever make a come back. Then storage for these too.

CMDR Cosmic Spacehead
 
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its not really needed from my point of view and gameplay..

and i fear we get commidities again on engineer blueprints.
 
its not really needed from my point of view and gameplay..

and i fear we get commidities again on engineer blueprints.

I don't see them returning without commodity storage to be honest. The reason they took them away in the first place was because it was a lot easier than coding commodity storage.
 
its not really needed from my point of view and gameplay..

and i fear we get commidities again on engineer blueprints.

They got rid of engineer commodities for the simillar reason I am asking for a special items storage. Before you would haul tons of eng commodities around and constantly being harrassed. Players complained and commodities went away. I would be SUPER amazed if they ever came back.

As for other thing, I said not a standard commodity storage so you can put whatever you want and tons of space. Only special (hard and very hard to find and then reacquire every time) should be allowed since there is no much sense in storing any other. If that is some kind of game breaker and "a foot down" I would really love to hear the logic behind it especially now when more and more items are appearing and you need them to investigate the content.

Every game has it in some form, I really dont understand why Elite couldnt have its own variant.
 
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Commodity storage is such a wonderful can of worms...
If we ever do have commodities back for engineers I think we would need it though. To be ultra cautious I guess you could restrict it to only being storable at engineer bases, in limited amounts and perhaps only of the things that engineer uses...
If you want to get picky don't even store. You can sell/donate the items to the engineer who gives you some credit (not credits) for doing so. They'll remember you've given them X amount of thingamebobs and you can use those on account in the future.
That way you can't even pull them out afterwards and shuffle them to other engineers.
If you want to make things more interesting on top of that perhaps have a non-specific commodities credit with each engineer and have engineers give more or less credit for different sorts of items. This gives the player a bit more flexibility but still retains some per-engineer flavour and stops any annoying stock piling issues (at least once you've dropped off what you have).
 
Unlike materials and data, commodities have mass (let's pretend mats don't for sake of simplicity). Would you be willing to take another hit on jump range and fuel consumption by lugging around 20 tons or whatever amount of special commodity storage? How would that work with really small ships?

It is a can of worms, indeed. I don't believe Frontier will reconsider this sort of thing unless as part of the post-2.4 complete overhaul of the game mechanics. Of course, no details are or will be available for some time on that so I wouldn't hold my breadth one way or another. It's "use them or lose them," FTW.
 
One of my other accounts has a T9 stuffed full of engineers junk, magnetic emmiter coils, modular terminals, etc etc. They also have two of each type of guardian artefact, however given that they have never done the engineers grind they don't have access to Professor Pailin and his corrosion resistant cargo racks, so I cannot use that account to stor UA/UP's :-(I might put my third commander through the engineers grind to allow me to stock up.

So yeah, I'd love to see special item storage made available to allow me to store that sort of stuff and liberate one or two of my other commanders to go and do other, more exciting than storekeeper, things...
 
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Unlike materials and data, commodities have mass (let's pretend mats don't for sake of simplicity). Would you be willing to take another hit on jump range and fuel consumption by lugging around 20 tons or whatever amount of special commodity storage? How would that work with really small ships?

It is a can of worms, indeed. I don't believe Frontier will reconsider this sort of thing unless as part of the post-2.4 complete overhaul of the game mechanics. Of course, no details are or will be available for some time on that so I wouldn't hold my breadth one way or another. It's "use them or lose them," FTW.


I did not mean having them IN your ship as some special commodity module. Rather think Module Storage but without any transfers and stuff. Engineer bases would be good for having it there for example since some engineers play a lot of RP in the current ED story.

My reference for those items to not aggro ai is maybe a temporary measure. Just an idea.

Can of worms is mainly when things go and overcomplicate. This is a rather simple matter of allowing small amount of special items to be stored like modules do but without any extra benefits like transfer and such.
So for example 16t storage at engineers which accepts (VERY easy to tag items that storage accepts) only hard to obtain items aka special gameplay items.

Now if we went and talked about a GENERAL commodity storage then it can be complicated. But I really see no reason to store any commodity you can buy ingame. Yeah sure, putting tons of rares and then doing stuff is bad but even that can be avoided by tagging rares as non-storage or put a limit.
 
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