2 Days Of Oculus..... The Story So Far

Well it arrived Friday and overall im loving it so far....

Bought the Rift + Touch so i have the two sensors, its a dodle to setup and was up and running in 20mins including all the downloading. My rig can more then take it so i turned all the settings up to 11.

Starting with the negatives
* The lensing effect from bright sources (i believe this is whats refered to as 'god rays'... I expected this) is a little annoying, its mostly from the dashboard anyway so i just turn the dash brightness down, no really a big deal and im already starting to tune that out.
* The sharpness (especially on the startfield) is a little disapointing, its not bad but if you dont have the Rift sitting square on your face it can just be a little off putting, its mostly the stars. Again im already starting to tune it out

The Positives However.....
* The scale of objects is just takes off and the perspective it gives you is tremendous, i just spent 30mins just flying around asteroids in a ringed gas giant and WOW.... Just WOW
* The added perspective gives you far greater control, Landing, Landing Pads are far easier
* The Views alone....

I love it and am really happy with it so far my biggest problem though is learning to live with it.... I have a four monitor setup and i'd have ED running on one sreen and serveral 3rd part apps on the other two.... now im having to take headset off to look at what i need to and copy pasting to ED is out, also phones and other media require me to stop rather then game alongside..... This isn't the rifts fault its just the way it is. I have Tried the VR dashboard but its not working well (or at all really) looks like the way forward but needs some revisions.

If your thinking of purchasing a VR headset dont think just do, you wont be disapointed.
 
I agree with all points really.

Yes losing multitasking can take a bit to get used to, personally I find it just makes me focus a little more and makes me rely more on my own wits and less on Google.

I also use bookmarks extensively. And I edit the names.
For instance for an interesting planet feature like crash sites. I label it "alien crash etc etc - lat : long".
For emergencies I use my phone through the nose gap.

I also tried the V dashboard thingie. But yeah it's buggy, and for me added frame drops and other non acceptable behaviour.
I agree it's needed, but it will have to come from inside the oculus software itself. Having it injected on top of the game is not good.
 
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Had mine for two weeks now, same 2 sensor set up as you (although 3rd is in its way for full Robo Recall 360 action).
The scale blows me away. I've gone from a head tracker which is still fairly immersive, to something quite spectacular! I've never felt the scale of everything before, even for example my own cockpit, until I put the headset on. Now when I'm in my Python and look to my right I understand how big this thing really is. Before VR all the cockpits were pretty much the same. Scale, size, immersiveness. Amazing!
Thing I notice most though is that I now look out of the cockpit canopy way more than I used to, rather than using the instruments. I hardly use the radar anymore cos I just look out the window, and that in itself makes it so much more real.
Yes it can be blurry, it's not particularly comfortable, I too have to use the nose gap to google trade routes on my phone, and the galaxy map is an absolute nightmare to navigate in VR.
But I will never go back. Why watch it on a tv, when you can actually be it in the ship itself. Simply superb!
 
It's a bit of a pain navigating third party apps but you get used to it. I used to watch a lot of YouTube while playing but now I listen to podcasts or music. I still play in 2D if I'm on an extended exploration trip.
 
I find it easier to use my Iphone as a "second monitor" while in the rift, since I can just peek down at it through the nose gap. I can also switch music through the Spotify app on it, so it works great.
 
I find it easier to use my Iphone as a "second monitor" while in the rift, since I can just peek down at it through the nose gap. I can also switch music through the Spotify app on it, so it works great.

Phones can do a lot these days.
One of the first apps I bought when I got my android phone, well my first one. Was unified remote.

With it I can even close and kill apps, start vlc playlists through the file browser etc etc.
 
* The sharpness (especially on the startfield) is a little disapointing, its not bad but if you dont have the Rift sitting square on your face it can just be a little off putting, its mostly the stars. Again im already starting to tune it out
This is what REALLY causes disappointment for me. I'm not an expert, so I don't know the exact cause, but I suspect it's simply a case of the smallest stars are still 1 pixel big. And while on a monitor that is tiny, in VR, it's huge, and thus looks very wrong.

I would like to see a way of reducing the brightness/contrast of the starfield separately to the rest of the graphics. I think that might help a bit.
 
i bought my rift about 2 months ago, and was initially disappointed with it, and decided to sell it. How ever, the 1080Ti card was announced and decided to hold on to it and buy into this card to see if it made a difference from the 980 i had with the rift.

My 2d viewing is done on a 40" Phillips 4k Monitor, so you can imagine the sharpness and detail on this is just beautiful, and that why i was disappointed with the rift, so along comes the 1080Ti and a difference in rift quality is really quite good and i decided not to sell the rift, so now i use both. If i am doing PvP Pirating i tend to use the 2d setup, but if in SRV or trading/CG i will use the rift.
Once you get used to what you have to do to switch between the setups (Thank Goodness for DrKaii).

So my advice is use both and enjoy both!
 
I concur with respect to the low-resolution starfields. I'm playing at 1.50 HMD quality / 0.75 supersampling (my GTX 1060 can't really handle anything higher than that), and while the game's quality is decent for the most part, stars don't really look right. That's liable to be a problem for a long time, though, since we're a long ways away from second or third-generation HMDs.
 
now im having to take headset off to look at what i need to and copy pasting to ED is out

copy pasting is out? why?

i solved this by just gitting gud at taking the rift off and putting it back on again. i wear glasses, no problem. maybe my head is just lucky but that thing seems incredibly well designed and just snaps in. i just take it off and leave it resting on my head, do stuff then just snap it back into position, no issue whatsoever. even the earbuds know where they belong. in hot days i might do that in supercruise just to have a bit of air circulating around my face!

even alt tabbing is instant with borderless window (that's even better than in 2D fullscreen mode switch). however, if i had to depend too much on that, that would likely be another problem ... tbh i don't.

next thing is gitting gud at touch typing. i'm on it!
 
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I concur with respect to the low-resolution starfields. I'm playing at 1.50 HMD quality / 0.75 supersampling (my GTX 1060 can't really handle anything higher than that), and while the game's quality is decent for the most part, stars don't really look right. That's liable to be a problem for a long time, though, since we're a long ways away from second or third-generation HMDs.

This has nothing to do with the hardware and everything to do with FD and the poor way they have done space.
 
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Went from a DK2 to a CV1, I liked the VR experience so much. I am impressed by the improvement in quality - I really didn't expect it be this much better. I notice the God Rays - but I must be the only one round here that thinks they're ok - perhaps because I wear glasses normally I don't find it so jarring. I also think the black smear, or chromatic aberration or whatever it is, is less and I find setting 'force 45 fps ASW disabled' along with 'Adaptive GPU Performace Scale' off too really helps my lowly 1060. As for whether the CV1 is several hundred pounds better than a DK2, after the wife had a go on Senza Peso (her favourite at the moment), she informs me that yes, it is several hundred pounds better.
 
Had mine for 2 weeks or so now and, I agree, the sense of scale is awesome.
Definitely recommend pairing it up with Voice Attack for a real qol improvement.
Now I'm considering that 1080ti upgrade...

One word of advice. Don't ever fly an Asp (my main go-to ship), or any ship with a wide open style canopy. You get spoiled by the view and other ships just seem restrictive by comparison
Like the Python I've just purchased. Dang it.

Yep, VR, and not just ED, has been a real eye opener so far.
 
Went from a DK2 to a CV1, I liked the VR experience so much. I am impressed by the improvement in quality - I really didn't expect it be this much better. I notice the God Rays - but I must be the only one round here that thinks they're ok - perhaps because I wear glasses normally I don't find it so jarring. I also think the black smear, or chromatic aberration or whatever it is, is less and I find setting 'force 45 fps ASW disabled' along with 'Adaptive GPU Performace Scale' off too really helps my lowly 1060. As for whether the CV1 is several hundred pounds better than a DK2, after the wife had a go on Senza Peso (her favourite at the moment), she informs me that yes, it is several hundred pounds better.

The rays don't bother me either.
 
As you say, it adds a proper sense of scale to the cockpits of smaller ships and bridges of the bigger ones. Suddenly an Anaconda feels very big compared to a DBX.
 
The rays don't bother me either.

I handwavium my way out of it bothering me. I just imagine that the Oculus is a the flight suit helmet which is slightly greasy / steamed up (bit like wearing glasses at night driving). The helmet also has a very strong mesh type UV filter so my eyes don't burn out when I fly near a Star and that's what creates the "apparently" pixelated view... Tada! :D
 
Something that does bother me a bit is the faint, translucent, white "dithering" effect that's noticeable in dark (but not pitch black) environments. It's almost like a really faint drape of white cloth. I believe the effect is referred to as "mura," or OLED mura. At first, I thought it was dust, so I wiped the lenses with the microfiber cloth that shipped with the Rift. That didn't do anything, so I started to think the problem might have been dust on the other side of the lens. It doesn't bother me as much since I know it's commonplace in VR HMDs, but it's still a bit distracting.
 
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