2 Huge Things That Need to be Addressed

So, recently I noticed (from the points that many made) that there are 2 huge issues that need to be fixed:

Small exhibits

Biomes (link to one thread, but there are more:

For the small exhibits, the sizes aren't bad for some of them (like the iguanas and the boa and anaconda), but for the tiny bugs/insects/spiders and the tiny frogs and the small lizards/snakes, they are humongous, like another world for them (plus, filling up one of those with only 2 Amazonian centipedes looks really weird). Lots of people have asked for new sizes, mostly smaller sizes, but occasionally a bigger size. Also, having them more customizable would be great. Of course, if the engine can't handle it or the devs simply cannot add it for some reason, then I guess that's understandable.


In the case for biomes, there are some that are missing, specifically wetlands (which deltas, flooded areas, maybe even rivers/lakes to some extent), scrubland (which will be scrubland [duh] and arid areas. Basically a more lush desert). Also, it's been suggested by @Bearcat9948 that we need to have both fresh- and saltwater. At the very least, give us the option to add/remove salinity from bodies of water; not only will that make animal needs more realistic, but it'll add another depth to maintaining a healthy ecosystem for the animal, adding more to the challenge instead of simply "place animal and these plants and this amount of terrain"



I'm gonna imitate @Bearcat9948 and tag the community managers so that they hopefully see this and pass it on to the devs: @Tim Smith @Eltanin Casciani @Francesca Falcini @Jens Erik
 
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I like the idea of requiring a special pump for salinity, and for some changes to the exhibits, but I really don't see the need to add new biomes. It seems like it would be a waste of dev time for something that ultimately wouldn't change much in the game (except to ruin a lot of saves because suddenly the animals in your zoo will be in the wrong biome).
 
Well, yes and no.

The thing about biomes is that they are inconsistent, the way they are: proboscis monkey lives in wetlands, but doesn't get the aquatic tag, while gharials live in wetlands and get the aquatic tag.

If the aquatic tag refers to lifestyle, then why is it marked as a biome? Either way, the aquatic tag specifically is inconsistent
 
I think the system of representative biomes in the game is fine, as long as it is used consistently. The issue right now is many animals are missing suitable biomes and some animals have irrelevant or unsuitable biomes enabled. Although I do agree that a saltwater-freshwater distinction needs to be made. Perhaps they will add it as a feature in a future pack with fully aquatic marine animals.

the way they are: proboscis monkey lives in wetlands, but doesn't get the aquatic tag, while gharials live in wetlands and get the aquatic tag.
I think the proboscis monkey and Malayan tapir have it, but the babirusa and base game tapir don't, which makes the use of the aquatic tag very inconsistent. As it was mentioned in another thread, Malayan tapirs are the least aquatic of all tapirs, yet they do have the aquatic tag. New World tapirs are more aquatic, but the Baird's tapir from the base game doesn't have the tag. It seems to me that the criteria they used during development of the base game has changed. They need to make it consistent.
 
I think the system of representative biomes in the game is fine, as long as it is used consistently. The issue right now is many animals are missing suitable biomes and some animals have irrelevant or unsuitable biomes enabled. Although I do agree that a saltwater-freshwater distinction needs to be made. Perhaps they will add it as a feature in a future pack with fully aquatic marine animals.


I think the proboscis monkey and Malayan tapir have it, but the babirusa and base game tapir don't, which makes the use of the aquatic tag very inconsistent. As it was mentioned in another thread, Malayan tapirs are the least aquatic of all tapirs, yet they do have the aquatic tag. New World tapirs are more aquatic, but the Baird's tapir from the base game doesn't have the tag. It seems to me that the criteria they used during the development of the base game and the newer packs have changed. They need to make it consistent.
Basically, an update to all the previous animals (there seems to be a pattern where they don't add new features to older animals, only newer ones). Hopefully they read this thread and bearcat9948's thread
 
Basically, an update to all the previous animals (there seems to be a pattern where they don't add new features to older animals, only newer ones). Hopefully they read this thread and bearcat9948's thread
Actually they do revisit older animals, as the recent polar bear update has shown.

I just created a new thread asking for the removal of taiga from the Arctic wolf, and there I linked another thread. In that thread there are screenshots showing how almost two dozen base game animals had their temperate tags removed. Therefore I'm optimistic that they'd address any issues if they are convinced.

 
Yes but it feels so crowded. In real zoos I usually see them in larger habitats.
That's probably because of the interior design more than anything. The exhibit designs in general are too copy-paste. Ideally every species would have a unique environment, which would probably alleviate a lot of problems.

I'm fine with a larger size, but I think the priority should be finding a way to do smaller versions.
 
That's probably because of the interior design more than anything. The exhibit designs in general are too copy-paste. Ideally every species would have a unique environment, which would probably alleviate a lot of problems.

I'm fine with a larger size, but I think the priority should be finding a way to do smaller versions.
I think it's the decorations plus the cubic design.
 
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