Run fixed on the Huge hardpoint, the C4 Vs C3 argument is irrelevant personally for pvp i'd run a laser on it, for pve i'd run the huge cannon for gibbing large ships.
but basically the hardpoint is at the back center of the ship, when gimballed this means it can't shoot above about 10 degrees up from the nose as it would be shooting your own ship, it really is designed for fixed or high rotational correction.
In terms of raw power as well 2x C3 pulses = just over 3 C2 pulses, with an additional bonus vs large ship hulls which makes them roughly 2 = 4 (but for hull damage only)
As fergal says above I actually think distributor is the most important component for weapon damage, bigger capacitor + charge allows all sorts of things.
but basically the hardpoint is at the back center of the ship, when gimballed this means it can't shoot above about 10 degrees up from the nose as it would be shooting your own ship, it really is designed for fixed or high rotational correction.
In terms of raw power as well 2x C3 pulses = just over 3 C2 pulses, with an additional bonus vs large ship hulls which makes them roughly 2 = 4 (but for hull damage only)
As fergal says above I actually think distributor is the most important component for weapon damage, bigger capacitor + charge allows all sorts of things.
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