Yay for the OP's suggestion. Curses and underpants-fleas to the idea of perverting it to "open-only"
But if he plays on console there ls no humans to fill those rolls cuz they all hide in PG or solo.No! Play in OPEN and get a couple of human companions - join a wing, etc. No to NPCs taking up roles that humans can currently fill!
My hope is that with Space Legs we get to see more crew in other parts of the ship.The way Frontier does thing in this game makes me pull my hair out. You have a ship that can hold 100 people, but you can only have 1 out of the 3 crew you've hired, my crew is absolutely wonderful to they have made 6 million dollars in 2 days with their thumb up their happy place.
How can you have a ship with 3-4 seats in the cockpit a place for two fighters a place to store over 40+ passengers, yet you can only take one crew along?
Now I've just returned back to ED to give it a second chance, but as a person that only plays single player I feel cheated. We should not be forced to have the same npc limitations, we should get the full game so to speak.
Greetings all ... I am back for my 6 monthly request for having 2 x NPC's on my ship ... So one can pilot the Krait while myself and the other man the fighters. It is a small request and literally the only thing I have ever asked for. Thanks.
Yea, I hope they do, they basically have the barebones kit for the perfect game. They need to take a page out of STO, what they did well was allow you to crew your ship but what both games do poorly is realize what it means to be an Admiral. You can't be an Admiral unless you are in charge of one other ship, or ships.My hope is that with Space Legs we get to see more crew in other parts of the ship.
It's pretty much a guarantee this will never happen. Assuming they took the time to get it to an acceptable degree of performance, it would mean diverting devs and time away from the stuff they already have planned for the already-planned updates between now and the coming expansion in 2020, as well as said expansion. This isn't likely going to be something they're going to look at till after the expansion drops if ever.
It's pretty much a guarantee this will never happen. Assuming they took the time to get it to an acceptable degree of performance, it would mean diverting devs and time away from the stuff they already have planned for the already-planned updates between now and the coming expansion in 2020, as well as said expansion. This isn't likely going to be something they're going to look at till after the expansion drops if ever.
I disagree. It would be wise development time to simply expand the existing NPC system by 1 slot. As to things they already have planned, this is a VERY popular request as everyone knows, and has been requested ever since NPC's existed in the game, so it is folly to just ignore it. You aren't "diverting" devs time by implementing a highly requested feature. You are getting devs to do what they are paid to do. And at a glance I'd say a large portion of players would take this over multi-crew in a heart beat.
I personally think they have been reluctant purely because the think it is a game balance issue. The fact is there are still players like myself who just prefer to play SOLO, so they is utterly no reason for us not to have this. Literally 90% of the the things they add I never use or have never wanted. I don't worry about that because I know other players do want that stuff. The up coming Fleet carrier for instance. I have ZERO interest in this.
It most certainly is diverting time away if you're moving them off of features they already have in the pipleline.
"If" would be the key factor, as we don't know if this is something they're already working on or planning for the future. I agree that they shouldn't drop whatever is currrently in progress, but there nothing wrong with asking for other things to come in the future.
I disagree.It most certainly is diverting time away if you're moving them off of features they already have in the pipleline. You can't just magically create time/dev hours. They are working on one thing or on another, not both if they want to get any of it out the door anytime soon. Every dev they have, all 100+ of them, are working on specific projects in keeping with their specific internal roadmap (which we unfortunately don't get to see). And right now that internal work list is the existing list of features and bug fixes for September, the existing list of the same for December, and the very large update for 2020. Their schedules are already full, else there wouldn't BE 100+ devs on the payroll.