20 Mission cap is a tad silly.

Hey FDev, I understand the mission cap was to prevent abusive stacking but it needs to get reviewed please.

I'm in my Cutter doing simple trading and boom delivery missions... Since there's many minor factions I'm not allied with yet most of the missions ask to deliver under 35 tons of cargo.
Basically I'm travelling my Cutter with half a hold full of cargo... Wasted space. Every station I dock at I see new missions that could allow me to chain new locations but I can't accept them.
Not because my hold's full, but because of this newly incorporated mission cap.

I'm worried how it'll be with even bigger ships in the future.

Wouldn't it be reasonable to allow bigger ships with huge cargo holds to scale their allowance to work on their reputation?

I hope you'll consider this!
 
Too bad. Blame the people who exploited the terribad mission implementation which caused people to want to exploit them for this exact reason.

Majority of the missions take you away from the origin point because Braben wants the game to forcefully guide you around the universe because there is so much uniqueness to be seen (which that statement was just a cop out instead of saying "I did this because i wanted another time sink"). Starting and ending a mission in the same system is way too logical for FD. It just doesnt make sense to them why anyone would want to do such a mission or level a specific faction in area... they expect you to level the entire universe equally.
 
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Lo and behold. Player's doing missions the "expected" way now suffer because of things like Robigo stacking.

Thanks for having an impact on my gaming experience... "Noooo, this doesn't hurt anyone!"

If you can't smuggle your hold worth of cargo then using the go-arounds such as mode-switching isn't the problem. The missions are.
 
You could always buy stuff, I should mention the commodities market. You've heard of that, right?
Sell it somewhere else for profit or have we not got there yet?
I'll put this one down to imagination.
Because....humans?
 
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If you can't smuggle your hold worth of cargo then using the go-arounds such as mode-switching isn't the problem. The missions are.

You realise there's more missions than smuggling, right? And many missions don't need cargo space? And that there's more reasons to do missions than credits?

There's 8 stations in my home, where the faction I support will offer 5-12 missions (of any form) per station. I can only take a fraction of them now...
 
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You could always buy stuff, I should mention the commodities market. You've heard of that, right?
Sell it somewhere else for profit or have we not got there yet?

So on top of taking contractors to transport and deliver their goods, I have to be my own. Hopefully find a commodity that is being exported at the same location my mission's at, take a rough guess at which one may or may not be profitable and that's if it even coincides with the station I'm headed for.

It's not even bad of a suggestion you're making really, it's just a heck of a lot more work for just owning a bigger ship.
And if I really wanted to play with the commodity market I'd just find one route on EDDB and grind the heck out of it.

If I have to alt-tab for every mission I'm taking to see if there's a commodity worth taking to that station then I'm not sure I'm in the wrong to claim a change would be well placed.

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You realise there's more missions than smuggling, right? And many missions don't need cargo space? And that there's more reasons to do missions than credits?

There's 8 stations in my home, where the faction I support will offer 5-12 missions (of any form) per station. I can only take a fraction of them now...

Exactly... 10 Boom delivery missions take up the same cargo as 10 "deliver 25 tons of clothing" missions.
I'm not in it strictly for the credits, I'm in it to rep up my minor factions, and collect materials/commodities...

In relation to the smuggling missions, mode switching would never have been a problem if the missions simply didn't offer a "deliver 1 ton for a million" and instead were scaled accordingly ( and balanced ) to ask a delivery of 15-30 tons for 5-12 million.

My impression so far is that these have been fixed. Making the whole mission cap limit obsolete.
 
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Exactly... 10 Boom delivery missions take up the same cargo as 10 "deliver 25 tons of clothing" missions.
I'm not in it strictly for the credits, I'm in it to rep up my minor factions, and collect materials/commodities...

In relation to the smuggling missions, mode switching would never have been a problem if the missions simply didn't offer a "deliver 1 ton for a million" and instead were scaled accordingly ( and balanced ) to ask a delivery of 15-30 tons for 5-12 million.

My impression so far is that these have been fixed. Making the whole mission cap limit obsolete.

Ah. I see what you're saying now, thanks, was being a bit obtuse.

The missions I currently have stacked (due to boom time) are:
8 mining contracts
6 message delivery (zero cargo)
3 "source goods" missions.
3 Cargo deliveries.

There's plenty more I could take right now, but I can't, because of this silly cap...
 
So on top of taking contractors to transport and deliver their goods, I have to be my own. Hopefully find a commodity that is being exported at the same location my mission's at, take a rough guess at which one may or may not be profitable and that's if it even coincides with the station I'm headed for.

It's not even bad of a suggestion you're making really, it's just a heck of a lot more work for just owning a bigger ship.
And if I really wanted to play with the commodity market I'd just find one route on EDDB and grind the heck out of it.

If I have to alt-tab for every mission I'm taking to see if there's a commodity worth taking to that station then I'm not sure I'm in the wrong to claim a change would be well placed.

Okay, I guess.
I think I just understood what FD are up against even if they did make it super-easy for players to make profit if they actually involved themselves in the game.
But I guess that isn't for for you.
Well you could always look at things, see where the best prices to buy are, see where they sell the best for but too much effort or something? If you never try, you will never understand how it works. HINT: Why did they add "States" to the GMap.
Oh, and that 3rd party tool will need to work a different way or be constantly updated...gonna drive them nuts and those who use it for a period.
You could try playing the game, it's not really that hard.

May you never complain about grinding, for there are better ways.
 
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Okay, I guess.
I think I just understood what FD are up against even if they did make it super-easy for players to make profit if they actually involved themselves in the game.
But I guess that isn't for for you.
Well you could always look at things, see where the best prices to buy are, see where they sell the best for but too much effort or something? If you never try, you will never understand how it works. HINT: Why did they add "States" to the GMap.
Oh, and that 3rd party tool will need to work a different way or be constantly updated...gonna drive them nuts and those who use it for a period.
You could try playing the game, it's not really that hard.

May you never complain about grinding, for there are better ways.

It's not about grinding... It's got nothing to do with grinding.
It's got nothing to do about money-making.

1 boom delivery mission = 1 X ( where X = 1 to 500 ) ton(s) of cargo delivery mission.

That's one real damn heavy letter.

Really you should try and read what I'm saying. You're clearly making the wrong assumptions.

Don't try to explain me how the Gmap works or how to trade commodities I've had my share and I could lecture you all day about the impracticality of it.
 
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I'll tell you what's silly. Entering a star system and having multiple messages pop up telling you that you have next to 0 minutes left to hand in your cargo for a few extra credits. I'm not joking when I tell you I just sat in my ship at a station deleting over 90 messages. Some even had multiple copies of themselves making it near impossible to remove them all.

I gave up half way through trying to get rid of them all. Frontier Developments, I don't care about a few extra creds. I make millions just trading. Please get rid of this stupid feature in the game as it serves no purpose other than to spam my screen every single time I enter a system. Nobody cares about mission bonuses.
 
20 missions max? I wouldn't know, I have never had that many in parallel. Probably not much more than 10 and then mostly for mining stuff. Seems like a reasonable limit to me, tbh.
 
20 missions max? I wouldn't know, I have never had that many in parallel. Probably not much more than 10 and then mostly for mining stuff. Seems like a reasonable limit to me, tbh.

A reasonable limit is no limit.

Why can't I do a donation missionright now? I have the credits right here, it's done in an instant, but nope, sorry, got 20 missions. Absolute stupidity.

Why can't I take an assassination mission just coz sometime in the next day I'm expected to drop 200t of various mined goods off?

Things like Robigo diluted the purpose of mission down to "credits per hour". FD fixed that by making the cargo carriage amounts proportional to the rewards and mitigating the "edge cases" of the mission system. That's a good change.

This limit was obviously a knee-jerk reaction to people stacking the 1-5t smuggle missions from Robigo; but this is already fixed, so the purpose of this is pointless, except to inconvenience people who were otherwise just "playing the game" and not "grinding". Again, I used to run around the 8 stations in my system, taking up all the missions I could for my faction, then stepping out and doing it. That was my gameplay, and it was as far from "grinding" as possible... bounty hunting, piracy, salvaging, goods sourcing, message delivery, assasinations, the lot.

I honestly couldn't have cared less about Robigo and what other players do. Now I'm constrained because of a "fix" to a playstyle completely unrelated to mine. Thanks guys...

There is no logical reason to constrain the number of missions someone can take.
 
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What would be interesting to see is to make hauling or acquisition missions more dynamic.

So rather than the contact saying:

"We have exactly 14 units of purified-shrimp we need taken to xxxx"

Instead the mission becomes:

"We have a bloody load of purified-shrimp and need it transported to xxxx, we need you to shift at least 14 units but how much can you take beyond that?"

And then the player can set how much to the purified-shrimp backlog they are willing to shift, with the reward scaling appropriately.

Same would work with acquisition missions, if there's a outbreak going on...

"We have a really nasty plague on our hands, take your 140ton capacity hauler and fetch us 5 tons of medical supplies."

Makes very little sense. However.....

"We have a really nasty plague on our hands, we have immediate need for at least 5 tons of medical supplies to treat critical patients but as you're going to get some anyway how many more can you bring us in a single shipment?"

Would work pretty well IMO.
 
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What would be interesting to see is to make hauling or acquisition missions more dynamic.

So rather than the contact saying:

"We have exactly 14 units of purified-shrimp we need taken to xxxx"

Instead the mission becomes:

"We have a bloody load of purified-shrimp and need it transported to xxxx, we need you to shift at least 14 units but how much can you take beyond that?"

And then the player can set how much to the purified-shrimp backlog they are willing to shift, with the reward scaling appropriately.

That's a cool idea.
 
It only happened because people cried about what other people were doing that had no impact on them.

Don't look at me. I just wanted missions for those in the bubble to be just as worthwhile as Robigo, not the other way around.

+1 to tiki's idea to, as long as the influence rewards scaled as much too.

Maybe even:
1-10 - +influence
10-100 - ++influence
Over 100 - +++influence
 
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I wouldn't be surprised that the limit has to do with the min specs on players computers, more than any in game reason.
 
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