Can anything below 500cr not just be a fine? Ie, if you have 500cr in fines in the local system then the next infraction would make it a bounty? That would make it a lot more tolerable if you accidently shot a pirate before scanning
I think the system of confirming a wanted status is basically a good idea, though I think the scanning could be a little faster, especially when trying to indentify a ship in close range. Perhaps scaling the scan time depending on distance to target could help here.
I think the scanning time should be connected to the fitted sensor array where it takes longer for cheap sensors and with expensive ones (class A) it's done almost instantly. This would also be one more incentive to consider buying those better sensors besides the advantage of increased range.
That said, becoming wanted after shooting a wanted target did happen to me as well a couple of times. Last time it happened I was shooting a wanted anaconda, no system security or other ships in my line of fire and then all of a sudden everyone started shooting at me, clearly because I became wanted myself. Perhaps some lag caused this so that the displayed npcs weren't actually on the position I thought they were when I fired.
To solve this I would suggest the following changes:
- Shooting an unidentified target results in a temporary fine which will not be pursued by security forces. After completing the ID you will either know whether your target is wanted and you can go on to kill it in which case the fine will be deleted and you'll be awarded with the bounty.
or
- the target is clean, where you have two choices: 1. proceed with killing the target and you'll get a bounty on your head which the security forces will pursue. 2. Stop shooting, the temporary fine will become permanent but you won't have wanted status. However, as soon as your fines rack up to let's say 2000cr (in the same faction) they will be converted to a bounty and you'll be considered an outlaw by local security.
Yep, that.Fines are not the problem. Death sentences are.