2016 Video Game Awards - Elite Snubbed in VR category

Not sure how many here follow or care about The Game Awards 2016. This is the first year a VR category has been added and as a Rift owner since launch I was very curious, and surprised, at the nominees for the category. The five titles (with my added commentary of course) are:

Batman: Arkham VR
- an extremely short title with little substance beyond getting to be Batman, which is certainly cool


Eve: Valkyrie
- A fast paced shooter where you've experienced the whole game in the first 2 minutes of play

Job Simulator
- Arguably an original experience as it does make great use of hand controls. But a job vs. flying in space? Really?

Rez Infinite
Thumper
- Both psychedelic, rave music fast action gimmicks who's appeal is lost rather quickly? Novel uses of the tech, sure - long term titles that continue to bring you back, not even close.

It's shocking and sad to me that Elite would be excluded from this list, I can only assume it's due to the fact the game has been out for a while and in many ways it's VR support is viewed more as an add-on than a primary VR title. That's extremely disappointing to me as I've played a lot of VR titles over a long period of time, far longer than most, and Elite is by far the most immersive and game changing experience I've had thus far. It doesn't have the brand appeal of Batman, the dog fighting pace of Valkyrie, hand controller support like Job Simulator and what I can only describe as the psychedelic pounding beats of Rez and Thumper.

What Elite does have is an extremely polished and experience changing implementation. I'm constantly asked by other Elite players what Elite in VR is like and I always sum it up the same - you're playing a great video game, with great graphics and pretty scenery. I'm flying a spaceship. It really is that huge of a difference. The experience of driving the SRV on a planet and then docking it in my ship to the take off and fly around is utterly amazing. The transition between the two implementations, both done absolutely perfectly, has to be experienced to be believed. A friend and I, he in non-VR, both drove our SRV's up a 10k mountain with near 90 degree sheer faces (the mountains next to Dav's, the abandoned mining camp). After about an hour my neck was killing me from having to look straight up and every time I looked behind me, down the mountain I got dizzy - and I have an iron stomach. After being able to get out of my SRV to stand on the mountain top to then fly/crash down to load into my ship and fly away was absolutely incredible. When players see me stand up in my ship to turn around and show them the bridge and look at the back of my seat it is always met with awes and gasps.

For those of us fortunate enough to enjoy this amazing title in VR we know what others are missing. We know how incredible the experience of seeing a neutron star is. That it's so bright you need to use the windshield bar to block the center of it. That being able to look all around from inside the SRV couldn't be a more different experience from what keyboard and mouse players get. To know that head and eye tracking is a poor substitute for the near complete immersion that Elite + VR gives the viewer. The words incredible and amazing are used far too often in our daily life as they are labeled upon things that barely live up. Elite in VR is not one of those things.

Maybe this is more a love letter to VR in Elite than it is anything else, and I'm perfectly fine with that. Elite is what showed me the true potential of VR, in fact it's what made me keep VR. The morning after my first night with my Rift I posted it to Craigslist. I was extremely disappointed with it in many ways, visual quality, the field of view (or lack of) and most importantly the games/titles I played. 2 days later I got an email offer and thought "I should try it with Elite before selling it just to see what it's like". 30 minutes after I fired up Elite I emailed the buyer and said, "I'm sorry, I've had a change of heart and have decided to keep my Rift. Combined with Elite Dangerous it's a life changing experience". After over 350 hours of Elite, 99% of which is in VR, I'm still as happy and enthralled as I was that first night. The two technologies are made for each other in a way no other title has been for me.

Elite in VR - you are absolutely my VR title of 2016 and quite easily the most incredible "video gaming" experience I've had. Thanks for the memories.

~Exigeous
 
Must have been released after November 24th 2015 to qualify for the 2016 awards. You could probably make an argument for Elite Dangerous : Horizons as eligible but not sure they'd accept. It's also worth bearing in mind that Elite unfortunately struggles with getting consistently good reviews and may cause it to be overlooked as a result.

Also, Thumper is great & I'm guessing from your description you've not tried it. Wouldn't be so quick to write that one off.
 
Titles like ED, DCS, IRacing and Assetto Corsa, having added VR after inception will likely not get the recognition they deserve until they have matured some. Even with the obvious VR growing pains these titles are going through, they are far more enjoyable than most of what has been released so far. As VR becomes more mainstream, I have no doubt they will get the accolades they deserve. Given that titles like ED and DCS are far more complex and require commitment to the learning curve, I can see why they get somewhat ignored. I suspect, like consoles games, the titles that get the awards will be much simpler fare as those titles will have a much larger installed base being they are much easier to play for the majority. I worked in the food industry for years so cooking burgers in VR is just boring. IMO


Even with current issues, I play more in ED than any other title and consider it to be a poster child for VR, but I think it will need to resolve more of it's graphics issues before garnering VR awards. As someone, who has been playing pc games since the dawn of man, I have seen a lot of crap games getting awards because of graphics, with no consideration for the overall gameplay. I guess it is easy for these award judges to immerse themselves flipping burgers, running grids, shoot load repeat and such.

That being said, there are all types of gamers and all types of games and we are all having fun in this new environment which is the idea. "Awards? We don't need no stinking awards" LOL.

Here's to the future-hand me my beer, I can't see a dam thing in here.
 
Must have been released after November 24th 2015 to qualify for the 2016 awards. You could probably make an argument for Elite Dangerous : Horizons as eligible but not sure they'd accept. It's also worth bearing in mind that Elite unfortunately struggles with getting consistently good reviews and may cause it to be overlooked as a result.

All very good points and I'm sure you're 100% right on all accounts. As us fans of Elite know it's a very different kind of game for a somewhat different kind of player. In a world where most of our entertainment is passive, certainly film/TV and to a large degree video games where the campaign leads you through the experience and where multiplayer is a simple combat model - Elite is a world where you make your own fun. Sim games like Elite are often plagued by love it or hate it reviews, when I hear someone describe Elite as boring I just can't imagine how someone would think that.

Also, Thumper is great & I'm guessing from your description you've not tried it. Wouldn't be so quick to write that one off.

Again you're 100% correct, I shouldn't really be dismissive of anything I've not experienced. These are the Game awards afterall, not the experience or sim awards. I've played Valkyrie quite a lot and really enjoy it's fast paced dog fighting. I enjoy Elite more but a quick high-action dog-fighter is a blast at time to time. I'm sure Thumper and Rez fit, I'm not so egotistical as to think that only my opinion is correct or matters.
 
+Have some rep! I was laying in bed last night, and the idea was running through my head to write a post about how amazing ED is. I think maybe sometimes we take for granted what an incredible achievement this game is. The attention to detail is outstanding, eg I've been playing for two years or so and just found out about all the things behind my seat in the cockpit! That's not even something most players will ever see.

And the ongoing communication between players and developers... and...

Wait, no need for me to ramble on, you've saved me the effort with your post..[smile]
 
https://youtu.be/YBCq8XDgrP0

Elite is pretty much THE VR title, designed from the ground up with VR in mind before many of those other titles were even conceived. And still (I believe) the single highest scoring game on the Oculus forum ...

https://forums.oculus.com/community...y-reviews-directory-games-apps-please-vote/p1

While I'm a HUGE fan of Elite and agree that it's pretty much the best VR experience/game out there right now it actually wasn't designed with VR support from the ground up. That's not to say they haven't done an amazing job with the integration or that it's any less good than it is. But in fact it wasn't VR designed at first but was added early and far sooner than other titles. Don't mean to be a jerk here and pick at nits, just making sure everyone is on the same page.

While there is a lot of fair criticism of Elite I think the main issue it just isn't a game for everyone. You're either going to get bored quickly as you need to create your own game using your own imagination. Elite isn't a game that guides you along with a campaign and for some that's a deal breaker. However for those of us that "get it" we know what Elite really is. That is pretty much the best, open world sandbox in existence. If only they'd fix instancing that is! :)

~X
 
I got the Vive when it had just come out and shelved it after a few weeks of "wow!". I also got ED during Premium Beta but only had a few hours in it.

This week, I pulled both of them out again and I have already clocked in 18 hours !! That is more than all my other VR games combined. I think ED and DCS are the only proper VR games out there (Project Cars makes me nauseous).
 
I got the Vive when it had just come out and shelved it after a few weeks of "wow!". I also got ED during Premium Beta but only had a few hours in it.

This week, I pulled both of them out again and I have already clocked in 18 hours !! That is more than all my other VR games combined. I think ED and DCS are the only proper VR games out there (Project Cars makes me nauseous).

Yup, same experience for me. The combination of Elite, HOTAS and VR is just incredible. The difference in playing a video game and flying a spaceship, it's nearly that dramatic.

Unfortunately I've gone through hell with DCS, it's a very long story but after 40+ hours of troubleshooting with various DCS members and official support we can't fix a stutter problem I have. Every 3-5 seconds I get a half second pause or stutter. It's horribly frustrating while playing, especially in VR. I get the same in a 720p window on a single monitor with every DCS setting at it's lowest. The reply I got from their support was "as you've been in IT for 20 years and tried that huge list of things there's nothing more we can add" essentially saying they have no idea what the problem is. I'm now fighting to get a refund, I'm bummed as the few moments I've been able to be in cockpit it looks fantastic.

Fortunately for me nothing in VR makes me dizzy/sick, I love racing sims, that was the original reason I built my simulator system. Have you played House of the Dying Sun? Very stylized and far more simple VR tactile/shooter. Also if you haven't seen New Retro Arcade definitely look it up. It's an arcade from the late 80s to early 90s with old school machines all around. The detail is fantastic, if you were a kid back then (I was, born in '73) you've been to this arcade!
 
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