2k hrs in and still Thargoids are to hard

its so annoying getting interdicted 3 times just heading to the titan and getting melted nearly instantly. its not fun 1 bit and completely ruined it for me and im sure tons of ppl

at least add a way to escape the interdictions. so stupid to spend time doing engineer stuff just to find out its useless for goids, like why even add that it should of made us stronger. god i could go on and on. what a great game ruined by bad mechanics
 
If they melted you instantly you simply arent ready for this.
Welcome in elite, here you can handle some threat after few hours, if you prepared, or cant, even after 10k hours,if you dont prepare.
Just use ECM, take fast ship, and prepare weapons, if you want to kill interdicting hunter.
This clipper with minimal changes in modules, depending what I want to do (combat, gathering mats in storm, rescue runs to titan, combat around titan) can handle all scenarios :)
 
First of all, telling us what kind of ship build you're trying to fly to the Titan in would be helpful, ideally as an EDSY link. With 2k hours I assume you have some engineering at your disposal, which should make it easier.

As for some general advice, speed is the key here to escape the interdictions; speed and some passive defence. Generally you will meet three types of opponents in an interdiction in a Titan system: Scouts, Interceptors or Glaives. Always submit, there is no chance to evade a goid interdiction.

Escaping Scouts should be the easiest interdiction to escape from. They have a top speed of 280 m/s and should be easy to run away from. They interdict in packs of four and start shooting immediately when you drop, but they shouldn't do too much damage, and in an appropriate ship you should be able to run away easily.

Interdictions by Interceptors can be pretty easy too if you're fast enough, with one caveat - evading a Basilisk can be tricky. Generally, Interceptors don't attack immediately, so you have some time to set up your escape. All Interceptors (that interdict you) except the Basilisk have a top speed of 450 m/s, the Basilisk does 530 m/s. If your ship is faster than that - easy peasy. If it is not, you can exploit that the goids are not very good at changing directions; if you boost past them, they will turn to face you pretty quickly, but it takes them a while to adjust their movement vector. You can use that to your advantage in slower ships. Don't get too close or they will catch you with lightning though.

In general with Scouts and Interceptors, when dropping to normal space I try to orientate my ship away from the interdictor and boost away. Usually my ships are fast enough so I don't need to do anything else.

Glaives are your most dangerous opponent. They are very aggressive and very fast. Your only chance to evade them is to go silent running as soon as you drop to normal space and boost away from them. It takes them a second to target you, and you can use that to get away to a few kilometers. Doesn't work always, and you have to have your timing down for it. If they ever get close to you, you're done. Either you fight and kill them, or you fight them and die. Glaives are no joke, and once they are in attack range, you won't get away anymore.

Bring some good protection. I prefer to go shieldless, because it reduces the hitbox, and shields are gone anyway when you use silent running. Going shieldless I also bring three MRPs, one as large as possible and two small ones to bring the protection up. Fill the rest of the ship with armor unless you need something else - collectors, research limpets, that stuff. If you engineer anything, do it to the drives. Your ship needs to be as fast as possible - this also helps for the trip through the Maelstrom towards the Titan.

Seriously, tell us about your ship, that will help to assess where your problems are.
 
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A codex statement is that thargoids can't survive above 40 degress for long so they have a different reaction wrt temperature.


This translates to using really cold ships to drop off their radar. (not 100% mind you; some of them can still see you when close)


Others know more about this than me, i just wanted to add that part.


Idk if meta alloys/other can be used as bait/lure.


_
 
annoying, bad mechanics, its not fun. stop white knighting this and lets get a fix for it ! QOL asap !
Ok, so I will repeat, if you refuse to show us, what is melted by bad thargids.

If they melted you instantly you simply arent ready for this.
I was here when they added TG pulse, pulse xeno scanner, possibility to "dig" people, and even yesterday- each time without troubles with going here. But I was able to adjust my build for certain tasks, instead going here without certain modules, only to complain.
You know, bring guns or something, not knife, if you know that you are going to gunfight 🤷‍♂️
 
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annoying, bad mechanics, its not fun. stop white knighting this and lets get a fix for it ! QOL asap !
Nothing wrong with the Mechanics, just learn how to build a ship and the tricks needed to escape.
Why should everything be easy?
Maybe stop blaming the game and ask for advice? 🤷‍♂️

O7
 
It's understandable, this particular piece of content is quite impenetrable to those that haven't been keeping up with Thargoid content. Of course you'll need the right build to do the content, but people want to at least poke their head in and see what's up before deciding to spend hours upgrading a ship to participate, and the Hunter interdiction spam prevents the player from doing that.

I remember doing those Thargoid conflict zones with the GF. We went into one unprepared and bugged out to improve our ships with the new weapons and armour. But it was clear what the content was about, and whether it was possible to participate so we went back and had a blast for the entire duration of the event. This time it's different, and I don't blame people for being frustrated. Myself I'll sit this one out simply because I have no idea what to do. Like OP I will probably experience this event through Youtube videos.
 
Myself I'll sit this one out simply because I have no idea what to do.
In my first post I literally posted ship, which can handle all xeno scenarios, it really isn't difficult as long, as you havent mind "I want to use my bountyhunting vulture with double thermal multicannons". I think that this build isnt rocket science. Just fast, a lot of hull, caustic sinks and tg pulse (for credits now), thermal beams, and EAX (for credits too). I also added ECM, because it disrupt target tracking of hunters missiles, very handy for hyperdictions.
Also multicrew exist, so if anyone just want to see titan he can find any players with ship capable for this mechanic.

People ignore year of development, and then complain that they cannot understand anything.
Your experience with this game could be much better, if you would ask questions, experiment with ships and modules, and TRY, instead behaving like OP.

Oh, btw, amount if hyper and interdictions was drastically reduced, maybe even turned off.
 
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People ignore year of development, and then complain that they cannot understand anything.
I didn't ignore anything, I just haven't been playing for perhaps two years. I'm right now learning everything about Odyssey, and Thargoids is just additional homework I have to do.
In my first post I literally posted ship
The kind of information I need is beyond a ship build. I can make my own ships no problem (most of us can), if I understand the enemy and the modules I'm fitting. I'm still far behind in that respect. There are new types (to me) of Thargoids that are a couple of years old at this point, so nevermind the new stuff.

As always, this requires very immersive trips to the forums to be berated by others for taking time off, and watching lots of youtube videos.
 
The interceptions are annoying but it is simply part of the Thargoid game. If it was removed then the challenge would be less of a challenge. After all, Thargoids are supposed to be a challenge and dangerous (but doable). Heck, I am glad they are! Else I would get super bored as I used to before the invasion when pirates were the biggest "challenge" I could get. As said, with a very fast ship most interdictions should be easy. My ship is pretty slow (Corvette), I simply have stronger (prismatic) shields instead. They melt it off a little before I jump again, not a big deal really. Yup, annoying if you get interdicted 3 times in a row. Yet without it, it would really feel less challenging

Btw, got intercepted like 3-4 times on my way to the Titan and I easily made it. Just a matter of strong shields or running cold. Alternatively, or in addition, get some friends to escort you.
 
I don't consider myself the best combat pilot, certainly not good enough to compete in the meta-dominated bear pit that is PvP. So I stick to PvE which is a bit more forgiving. Anti-Xeno combat is definitely high level, and after roughly 2400 hours playing Elite I only started dipping my toes into it yesterday.

Despite that however, I would say that the bar to entry has been lowered a little bit, especially with the recent release of certain modules being sold purely for credits. As a result, I managed to killed my first Glaives and Interceptors today (well technically yesterday, but I haven't slept yet). This is the ship I used to do my flower-picking in (hopefully that link works, I'm not sure how to share EDSY links).

That said, you will need to spend a little time gathering the necessary modules and perhaps the required materials and commodities to unlock those modules not currently being sold for credits, and while not strictly necessary a bit of engineering will make things easier once you're in the field. I've gone for a cold-running shieldless build with a long-range/thermal vent laser beam, which has enabled me to survive in AXCZs in spite of not quite getting the hang of timing the pulse neutraliser. Apparently my ship is too cold and uninteresting when it gets knocked out.

As for the hyperdictions, your best bet is to enable silent running and pop a heat sink as soon as you hit realspace, then boost away from the Thargoid with flight assist off. Then when your FSD has recovered, go out of silent running and high wake out of there while still boosting. Consider engineering your thrusters to increase your chances. Good luck!
 
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I don't consider myself the best combat pilot, certainly not good enough to compete in the meta-dominated bear pit that is PvP. So I stick to PvE which is a bit more forgiving. Anti-Xeno combat is definitely high level, and after roughly 2400 hours playing Elite I only started dipping my toes into it yesterday.

Despite that however, I would say that the bar to entry has been lowered a little bit, especially with the recent release of certain modules being sold purely for credits. As a result, I managed to killed my first Glaives and Interceptors today (well technically yesterday, but I haven't slept yet). This is the ship I used to do my flower-picking in (hopefully that link works, I'm not sure how to share EDSY links).

That said, you will need to spend a little time gathering the necessary modules and perhaps the required materials and commodities to unlock those modules not currently being sold for credits, and while not strictly necessary a bit of engineering will make things easier once you're in the field. I've gone for a cold-running shieldless build with a long-range/thermal vent laser beam, which has enabled me to survive in AXCZs in spite of not quite getting the hang of timing the pulse neutraliser. Apparently my ship is too cold and uninteresting when it gets knocked out.

As for the hyperdictions, your best bet is to enable silent running and pop a heat sink as soon as you hit realspace, then boost away from the Thargoid with flight assist off. Then when your FSD has recovered, go out of silent running and high wake out of there while still boosting. Consider engineering your thrusters to increase your chances. Good luck!
Oh, so I am not the only "late arrival to AX" :)
I only embraced AX combat in December, after 2400hrs of Elite.
The "AXI meta gauss ships" with cold orbiting were just always too hard for me. I have never managed to kill a scout with gauss cannons, nor an interceptor. I got seriously discouraged from joining AXI.

I guess treshold was lowered a bit (ground CZs vs space combat), but I would rather say that there are a lot more AX activities, weapons and builds for all players, even with skill levels as low as mine.
Still, any combat requires some serious engineering, so new players are still discouraged from participating.
But at least guardian grind is no longer necessary (oh how boring it was). Best weapons are pre-engineered. Any activities with Glaives or Maelstrom require totally non-guardian builds.
AX is now, for me at least, nice refresher as it gives incentive to buy and kit out new ships for specific activity. In two months I have already built 5 ships for very specific AX tasks. Even convinced me to get a carrier (it helps to ferry all the no-compromise task-oriented ships with pitiful ranges).
There are a lot of activities:
How to partecipate in Thargoid War and hopefully support Reclaiming Invaded Systems
 
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