PvP 3.0 Bounty hunting - Limited bounty collection

So last night I was able to bag myself a fairly large bounty from a CMDR, knowing that it was probably going to be capped I set out to see what this cap might have been changed to, unfortunately this still makes it almost not worth the effort to take down these criminals. this is a perfect way to give you community at least some meaningful PVP.

Even if the cap was moved to 100m, this would offer the chance for PVP to pay for PVP itself! the KW scanner is also useless after the last patch since, a wanted CMDR might just run away to the system nextdoor and suddenly be clean to all... whats the point in putting the effort into hunting a wanted CMDR if they show as clean in a Fed system.

Enjoy the video of the bounty system at work.
[video=youtube_share;9nbVzy3D4EY]https://youtu.be/9nbVzy3D4EY[/video]

The claim screen, this paid for 50% of my rebuy after taking repair costs out...
unknown.png
 
Last edited:
Honestly I think bounties shouldn't be capped, even though Frontier are worried about it being exploited by players. However, a player should have the ability to set bounties upon the criminal, given that it takes that amount from the person's balance. The bounty won't effect the criminal wherever he goes, but it can be seen by anyone in every system. Since you're a member of the Pilot's Federation, technically by Lore you should have this ability in the first place when looking at a global bounty.
 
FDev logic: Multiplay bounty issued against you by multiple factors, reachin into the millions (100m+), don't allow bounties to be redeemed by anyone. Player must pay off own bounty.
 
And this is why I railed against Sandro when he put forward the KWS. The KWS did not need to be changed. If it had stayed the same then there wouldn't be an issue with players running for a 'clean' system and Lawdogs can pursue them the ends of the galaxy once they find them.

Also yeah. That cap is too much.
 
And this is why I railed against Sandro when he put forward the KWS. The KWS did not need to be changed. If it had stayed the same then there wouldn't be an issue with players running for a 'clean' system and Lawdogs can pursue them the ends of the galaxy once they find them.

Also yeah. That cap is too much.

Yep 100% agree, the KWS was fine the way it was... the cap on bounty claims makes it pointless to go for... why should I risk getting killed for less than 1% of their wanted value.
 
wait? you got 2M for that one kill? id be happy with that ....

The issue is that the risk and the amount to effort you have to go to, just to make the kill prevents it being worth it at all... now if I could claim 50m of their bounty then sure I would bounty hunt full time.
 
The issue is that the risk and the amount to effort you have to go to, just to make the kill prevents it being worth it at all... now if I could claim 50m of their bounty then sure I would bounty hunt full time.

The reasons for not putting more game influence under direct player control should be clear to all (collusion).

Besieger, did the fact that your victim had to pay out a lot of money influence your playstyle? You would after all be causing them considerable grief ;)

Personally if I saw a big bounty (and was in a position to do something about it) I'd be happy the dirty criminal had to pay their dues, taking the 2m as a token civic duty award.
 
Last edited:
The reasons for not putting more game influence under direct player control should be clear to all (collusion).

Besieger, did the fact that your victim had to pay out a lot of money influence your playstyle? You would after all be causing them considerable grief ;)

Personally if I saw a big bounty (and was in a position to do something about it) I'd be happy the dirty criminal had to pay their dues, taking the 2m as a token civic duty award.

I find that reason for not improving the share of a bounty we collect to be complete these days...

I will attack and kill anyone the game lets me but seeing a decent sized bounty will change my priority sure. though its more of a why do we have a gimped mechanic in place when it could be fixed as easy as lifting the cap.
 
Honestly I think bounties shouldn't be capped, even though Frontier are worried about it being exploited by players. However, a player should have the ability to set bounties upon the criminal, given that it takes that amount from the person's balance. The bounty won't effect the criminal wherever he goes, but it can be seen by anyone in every system. Since you're a member of the Pilot's Federation, technically by Lore you should have this ability in the first place when looking at a global bounty.

There was no bounty cap at launch and it was the first insanely huge cash exploit. So unfortunately your fun idea was broken by cheats.

This is why we can't have nice things.
 
  • Like (+1)
Reactions: EUS
There was no bounty cap at launch and it was the first insanely huge cash exploit. So unfortunately your fun idea was broken by cheats.

This is why we can't have nice things.

Well that was fixed long ago, the only exploit here now is credit transfer... the bounty on a player is the amount of credits taken from their account. Even then a rise in the cap to say 50m would be a good start.
 
You're not wrong, but you and everyone else are letting FDEV off the hook far too easily.

When it comes to player interaction within the game, FDEV logic is to do the easiest thing possible until people complain loudly.

Sure, players were abusing an exploitable mechanic way back when, but the "fix" was a lot like the current outfitting debacle.

Bounty hunting should be fun. But like everything else it got nerfed into the ground by a short sighted "solution" and left to rot. Mostly because everyone just took it lying down in the name of fair play.

Doesn't it irk you just a little that the payoff from a 20 million credit bounty and a 200 million credit bounty are the same? Particularly knowing that the player with the 200 million credit bounty actually paid that bounty from their own credit reserve when you killed them?

The fun police have been chipping away at this game for far too long.

Make bounty hunting great again!

I agree that having the cash come out of another players' pocket rather than thin air makes raising the cap more viable, but gold farming is still an issue. The cap could be raised (maybe 10m) but there still needs to be one imo.
 
I agree that having the cash come out of another players' pocket rather than thin air makes raising the cap more viable, but gold farming is still an issue. The cap could be raised (maybe 10m) but there still needs to be one imo.

yea because people are going to buy credits for elite... haha!
 
yea because people are going to buy credits for elite... haha!

I was offered $500 for my account a couple of years ago (when I reached triple Elite). I politely declined. No idea whether it's still a thing, but the point is FDEv don't want it to be. Brett recently stated that selling cash wasn't a road FDev were going to go down, if they aren't going to do it I don't see why they would let others do it.

It may also be that the mission payment inflation has been to mitigate any gold farming that does go on.
 
And that's exactly the type of thing we usually get when this topic comes up.

But gold farmers!

Why are the players so worried about something that can't directly effect them?

Here's the real question:

Why hasn't FDEV come up with a better solution after three years or so?

Elite Dangerous doesn't even have a player based economy! There is nothing to break even if a few gold farmers manage to slip through.

Players should let FDEV worry about gold farming, and make them fix bounty hunting!

Why do that... its easier to just harp on PVPers all day /s
 
There was no bounty cap at launch and it was the first insanely huge cash exploit. So unfortunately your fun idea was broken by cheats.

This is why we can't have nice things.
QFT.
Credit transfers won't stop the billionaires from "sharing" with their friends.
 
Simple solution might be to cap the number of times a bounty can be claimed from a CMDR by a specific other CMDR. Once a week or so. I don't know.

Plus, isn't it easier to transfer credits doing wing missions nowadays?

That's a good point, and another justification for upping the cap.

Zaphod, you make a good point but I presented FDevs apparent position. For whatever reason they care to make up it doesn't seem to be an avenue they want to go down. If nothing else I'm sure if there is any money to be made they would rather earn it themselves :)
 
Back
Top Bottom