I'm sure they would.
Imagine a game where you could sell that legacy cold focused PA that you're tired of to the highest bidder.
Or a game where you could buy some composites from the local core dynamics salesperson.
Or a game where you could buy a bunch of nickle that someone else mined and put up for sale.
I don't like grinding at all, so I'd happily cough up some real world cash for ED credits.
But we've firmly established that nothing like these things will ever happen in Elite Dangerous.
As soon as someone suggests any such thing, they get shouted down by the anti p2w / anti gold seller / fun police crowd.
The problem is E

wasn't sold as a p2w game it was sold as a normal game with seasonal expansions. Unfortunately, it is structured like a p2w game, with grindwalls, slow progression, premium currencies (ensuring everyone has to grind multiple different activities instead of one which they might actually enjoy), premium ammo that can only be bought with those currencies, ect. All those mechanics are designed to make players WANT to buy p2w content, which is why players start asking for p2w options. The devs, despite claiming to be against p2w (they aren't in practice, more on that later) have built a game around having p2w micro-transactions, but have left out said micro-transactions.
I am totally on the side of "anti p2w," btw. (although I couldn't care less if some rich kid wants to pay some 3rd worlders to grind credits for them, it's no skin off my back) But I understand that the way this game is structured is identical to games designed to make players want to spend money for in game currency, so it's only logical that some players are going to want the option to do so. I don't think they should be given the option, rather I think the game should be changed so that they no longer want it.
Oh and there is a special, frontier flavored irony to the whole p2w ordeal. While fdev seems adamant about not allowing currency micro transactions, which are actually the least exploitative of the p2w options, they have openly and unapologetically implemented the OTHER type of p2w system, locking more powerful content behind a pay wall. Yes, I am talking about engineers. Pay fdev $30 and you get access to content that can increase your weapons damage by up to a factor of 5, your ships speed by 60%, and your ships health by up to a factor of 8. It is blatant, shameless p2w content and IMO worse in terms of balance than credit micro transaction would ever be (mainly because fdev is about as bad as f2p games when it comes to prioritising preventing players from progressing above all else, which is the only real down-side to in game currency microtransactions anyway).
Oh and theres that choice quote from sandy about how if someone went through the effort of
buying alt accounts just to have more PD pips he wouldn't care at all. I wounder why...