PvP 3.0 Bounty hunting - Limited bounty collection

I still say such fears make no sense unless they plan to sell in-game assets beyond cosmetics, which we agree is not the case.

As for how they can do it, I already mentioned it in an earlier post.

Data. They have it.

Like I said to some guys who were doing the 5-1 cheat way back when: "You know they're tracking all of this, right?"

It's on the developer to prevent or deter undesirable activities such as gold farming, but FDEV can't seem to do it without adversely affecting gameplay.

It should be as simple as reporting suspected gold farmers from a players perspective.

Verifying such a claim should be a fairly simple (although perhaps time consuming and labor intensive) task given the amount of data available to FDEV.

But I'll agree that it seems to take at least a swift kick in the rear to get FDEV to take action on anything.

I must have missed that the first time around, yes the proposed Karma system could pick up on a trend & flag accounts for manual review. It would be a highly manual process though (searching auction sites etc), but an automated flag that inserts a low cap on that account's ability to gain a large bounty could work.
 
A PvP bounty hunter Rebuy cut is the answer to bounty caps.

This makes the reward for killing a wanted player worth the effort; as the larger more expensive ship they are in, the more credits the bounty hunter gets. It's also not exploitable because of the net-loss between two players.
 
I'm sure they would.

Imagine a game where you could sell that legacy cold focused PA that you're tired of to the highest bidder.

Or a game where you could buy some composites from the local core dynamics salesperson.

Or a game where you could buy a bunch of nickle that someone else mined and put up for sale.

I don't like grinding at all, so I'd happily cough up some real world cash for ED credits.

But we've firmly established that nothing like these things will ever happen in Elite Dangerous.

As soon as someone suggests any such thing, they get shouted down by the anti p2w / anti gold seller / fun police crowd.

Adding in Player owned offices where you could store goods and set up missions yourself for other people to accept. Like bring me a bunch of imp slaves and i will give you this much money. They go get them and turn them in just like a normal mission. Selling a ship you made and engineered to someone else. The ability to put a bounty on someone else. The ability to mark a commander as KOS for your group. The ability to actually have a group and decide what it does. All these things could be used. So its unfair to let people use them. Is this a game or a fish tank?

I would be willing to pay a subscription for the freedom to make my own descions instead of searching thru RNG and complaining about algorithms. And they can do these things. Don't make the mistake of thinking that these things are beyond the ability of current technology or coding skill. Auction houses, player created missions, player owned and run groups. These have all been done successfully by other companies.

Even these gold rushes that people find. There must be a reason why they became an extreme situation in the first place. Over time people going there and healing the market should ease the need for these messages and they would normalize. But that doesn't happen. Someone talks about it and it immediatly becomes the next thing nerfed until even small discrepncies are all the same and every place sells the same stuff and everyone flys the same thing and no one does anything but makes endless money for no reason.

Snowball effect games that choose this design structure as a layout. If this was a simulation there would be tweaks but not nerfs. People would fix issues and emregent gameplay would be created by people filling gaps in the system. Then the system notcies this and creates QOL featuers to support player choices.

Elite just NERF HAMMERS Everything that makes the game unique.
 
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I'm sure they would.

Imagine a game where you could sell that legacy cold focused PA that you're tired of to the highest bidder.

Or a game where you could buy some composites from the local core dynamics salesperson.

Or a game where you could buy a bunch of nickle that someone else mined and put up for sale.

I don't like grinding at all, so I'd happily cough up some real world cash for ED credits.

But we've firmly established that nothing like these things will ever happen in Elite Dangerous.

As soon as someone suggests any such thing, they get shouted down by the anti p2w / anti gold seller / fun police crowd.

The problem is E:D wasn't sold as a p2w game it was sold as a normal game with seasonal expansions. Unfortunately, it is structured like a p2w game, with grindwalls, slow progression, premium currencies (ensuring everyone has to grind multiple different activities instead of one which they might actually enjoy), premium ammo that can only be bought with those currencies, ect. All those mechanics are designed to make players WANT to buy p2w content, which is why players start asking for p2w options. The devs, despite claiming to be against p2w (they aren't in practice, more on that later) have built a game around having p2w micro-transactions, but have left out said micro-transactions.

I am totally on the side of "anti p2w," btw. (although I couldn't care less if some rich kid wants to pay some 3rd worlders to grind credits for them, it's no skin off my back) But I understand that the way this game is structured is identical to games designed to make players want to spend money for in game currency, so it's only logical that some players are going to want the option to do so. I don't think they should be given the option, rather I think the game should be changed so that they no longer want it.

Oh and there is a special, frontier flavored irony to the whole p2w ordeal. While fdev seems adamant about not allowing currency micro transactions, which are actually the least exploitative of the p2w options, they have openly and unapologetically implemented the OTHER type of p2w system, locking more powerful content behind a pay wall. Yes, I am talking about engineers. Pay fdev $30 and you get access to content that can increase your weapons damage by up to a factor of 5, your ships speed by 60%, and your ships health by up to a factor of 8. It is blatant, shameless p2w content and IMO worse in terms of balance than credit micro transaction would ever be (mainly because fdev is about as bad as f2p games when it comes to prioritising preventing players from progressing above all else, which is the only real down-side to in game currency microtransactions anyway).

Oh and theres that choice quote from sandy about how if someone went through the effort of buying alt accounts just to have more PD pips he wouldn't care at all. I wounder why...
 
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