Ships 3.0 PvE Fer De Lance shield engineering

Currently have:

5C Bi-Weaves G5 Reinforced, Multi-Weave Exp

2x 0A Boosters G3 Heavy Duty, Super Capacity Exp
4x 0A Boosters G3 Resistance Augmented, Super Capacity Exp



Obviously, the Thermal is pretty low with that setup, especially considering NPC's are very heavy with the lasers and thermals.

Given that the rest of the build is very heat efficient, and power is of no concern, strictly on improving my shielding for PvE combat, what changes should I make?
 
Reinforced only on Prismatics, Bi-Weave always thermal resistant. Three resistance augmented boosters on top (there's a cap after that) plus three heavy duties with the respective useful experimental effects and you're done.
 
Reinforced only on Prismatics, Bi-Weave always thermal resistant. Three resistance augmented boosters on top (there's a cap after that) plus three heavy duties with the respective useful experimental effects and you're done.

So Thermal Resistant Bi-Weaves, with a Thermo Block Experimental will maximize Thermal resistance on the shield itself, and then three resistance augmented with no experimentals, and then three heavy duty with super capacitors experimental. The super cap exp will reduce the over all resistances a bit, but will up the over all strength quite a bit...something like that?
 
Ok. Just got done, and my original shield loadout gave me:

Health: 1747
K:64.5
T: 29.1
E: 70.4

My new loadout with 5c Bi-Weaves, thermal resistant with thermo block exp, three resistance augmented, and three heavy duty shield boosters with four force block, and two super capacitor experimentals yields this:

Health: 1158
K: 50.4
T: 59.5
E: 63.3

That is a pretty significant drop in the overall strength there, but is it offset enough by the resistances?

Now if I switch the exp on the shield to Hi Cap, I get:

Health: 1266
K: 50.4
T: 56.0
E: 63.3
 
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Bi-Weave shields simply live from their fast regen rate which is slowed down by making them reinforced. So they should be combined with resistances to further increase their advantage in that regard.

The other way round class A shields or even more Prismatics live from overall strength and have a veeeeeery slow regen rate compared to Bi-Weaves, so those should be definitely modded to increase strength even more.
 
Here's a quick build on EDS (as Coriolis isn't updated) doesn't include the experimental effects but the shield data gives the raw strength and the effective strength due to resistances, as this is a PVE ship I'd suggest biasing the resistances towards thermal as most attacks will be by lasers so 1 x resist aug + 1 x kinetic + 1 x thermal + 3 x heavy duty or even 1 x resist aug + 2 x thermal + 3 x heavy duty, essentially it's tuning the shield resistances towards the type of attack you're likely to encounter.

3 x resist aug + 3 x heavy duty

http://www.edshipyard.com/#/L=B0O0,...9I0BLo0BZY0,,7T4Gr34wPcasPcgy00mpT05U0mpT2Uc0

1 x resist aug + 1 x kinetic + 1 x thermal + 3 x heavy duty

http://www.edshipyard.com/#/L=B0O0,...9I0BLo0BZY0,,7T4Gr34wPcasPcgy00mpT05U0mpT2Uc0

1 x resist aug + 2 x thermal + 3 x heavy duty

http://www.edshipyard.com/#/L=B0O0,...9I0BLo0BZY0,,7T4Gr34wPcasPcgy00mpT05U0mpT2Uc0
 
I’ve never been a fan on the resistance augmented mod. The boost in resistance is too low comparede to the combined boost in resistance + increased shield strength of the heavy duty mod.

I’ve never seen a resistance based build that had the same overall strength as a heavy strenght build.

Obviously as several has noted here, you should never put heavy mod on a bi-weave because it decreases regen time. If you choose to do this, just go with a normal A grade shield (because then you prioritise shieldstrenght).

In my opinion (and the way I build shields), I thermal mod my bi-weave and apply the new regen experimental mod for better regen.
Then I go for heavy duty mods on my shield boosters. This is beacuase the overall strength will be higher than if I go for resistance augmented. Yes it will regen slower, but not by much. The thermal bi-weaves with the nev experimental effect regen about 65% faster than a normal shield (I believe).

I don’t own a ship with more than 4 utility hardpoints, but for a ships with 6 like the fdl, I would probably get 4 booster; 3 with heavy duty and one with thermal resistance to even the resistances.

I’ve played the paperpilot game while typing and went to the coriolis site (all bi weave shields wih thermal mods):

Thermal shields with 4 booster with specific resistance mods (example kinetic and thermals) gave lowest overall shield strength.

A thermal shield with 3 resistance augmented mods and a thermal mod gave the same mj as above (and thereby the same regen time) but maybe 20% higher overall shieldstrength than the first setup.

A thermal shield with a thermal booster and 3 heavy duty mods gave about 200 mj more effective shieldstrength than the second setup, but the raw shield strength is about ⅓ higher - which means the overall regen time will be higher than the first two.

Somit basically comes down to how much shield strength do you want? And how fast do you want to be able to regen?

A balanced resistance augmented build won’t be the most effective in overall strength but wil regen maybe 30% faster compared to a balanced heavy duty build which in turn has maybe 15% higher overall shieldstrength.

Personally I fly vulture and chieftain in combat. Each with thermal bi-weave and two heavy duty mods and they give me ample shieldstrength. A fdl wil have between 50-100% higher shieldstrength than these with four boosters.
 
In my opinion (and the way I build shields), I thermal mod my bi-weave and apply the new regen experimental mod for better regen.
Then I go for heavy duty mods on my shield boosters. This is beacuase the overall strength will be higher than if I go for resistance augmented. Yes it will regen slower, but not by much. The thermal bi-weaves with the nev experimental effect regen about 65% faster than a normal shield (I believe).

Actually, your shields won't regen slower, it just has more to regen. The regen rate of your shields will still be fairly high as a result, especially if you went with the regen experimental effect.
 
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