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In short: A promising beginning for Beyond with all the odd :S issues and Grade 5 :O bugs/legacy issues expected from a game that's getting bigger and more complex with each release.
- + Reward choices from missions. I was only expecting these for Wing missions, so to learn otherwise was a nice surprise. It was nice to get promoted to Lt. Commander for those odd Fed people, because I had the choice of going for rep rewards. I was also able to make loads of friends in the Sol system, a lot quicker than would have been possible in 2.4.
- + Mining rewards have got a buff. Panite sells for 120K per ton at Boom states. #MinersNeedLoveToo.
- + Trade Tools. A bit clunky, but useful and more importantly, keeps traders like me in the game instead of using 3rd web sites.
- + Engineering changes. On the whole I like it, and I was previously in favour of ship engineering variation. I felt I had more control to get what I wanted, and more choice to get exactly what I wanted. Module grind for each module isn't as bad as it sounds because...
- + ....the grind is reduced for lower-grades when Engineers are repped out and...
- + ....we have the Material Traders and...
- + ....we have Remote Engineering.
- + Experimental effects without losing Engineer rep? Yes please and thanks very much.
- + Revamped Material storage. Yes! Its amazing how much time is saved thanks to lack of inventory checking, freeing up time for....you know, flying spaceships.
- + Revamped Module storage. Yes!
- + Chieftain. All bow before Lakon!
- + Lakon buffs. Keelback, T7, T9 and T10 all get the buffs they deserve.
- + Planets look very nice now. Great work, FD!
- + Galnet Audio. Nice addition.
- + Tech Brokers. Not used them myself but they look interesting.
- + Guardian content. As above.
- + High value piracy targets.
- + Megaship piracy! Not tried this myself yet but sounds like a great addition.
- + Salvage is now a proper profession now, with high-credit rewards to be found.
- + Serious buff for USSes and Material drops. For instance, Datamined Wake Exceptions can now be found in Decoded USSes. I know because I found 3 last night and I wasn't even looking for them.
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- - Forget the Thargoids, there's a Wing Mission Invasion going on! These need to be separated from solo missions.
- - Rewards for Wing Missions aren't balanced, at least for players doing them solo. 'Solo' haulage missions often pay a lot higher, for a lot less cargo.
- - No data for commodity amount at markets in the Trade tool? That's kinda important for a Trader, no?
- - Galaxy Map Filter for Material Traders is bugged, and its hard to see the systems highlighted on the map.
- - 40Ly range rule for Trade Tools & Material Traders isn't mentioned on Galaxy Map. Could do with that 'sphere of influence' effect you see when selecting a control system in Powerplay, to make it clear that only systems within 40Ly are located.
- - No remote engineering for legacy modules? That's......kinda odd. I know legacy mods need to be converted to the new system but there's no mention of that in the remote engineering screens.
- - Over 1000 bugs have been fixed....but legacy issues with skimmer missions slipped through testing? (Cue flurry of Nerfzilla threads).
- - Material Trader conversion trade is heavily skewed towards trading from high-grade materials to lower grades. That's very logical, but I think the conversion from lower to higher is maybe a little too harsh? (6 for 1?)
- - Galnet Audio. No Imperial content for the galaxy's premier superpower?
- - Galnet Audio. Not enough of it, only lasts 10 minutes. Nice while it lasts but after that....? Still, early days.
- - High Yield Shell has been mauled by Nerfzilla - what remains is laughed at by Stock Cannon Hardware. Pointless upgrade now, save your mats for something else, Commanders.
- - If you're going to add Megaship piracy, how about adding Megaships as a location filter to the Galaxy map? Anyone who wants to rob stuff is going to use 3rd party sites to get this info, when it should be in the game. I'm in Sol. Nearest megaships to there? No idea!
- - "Hi! I'm opening a material trading business! Where to find me? Haha! You have to find me!"
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In short: A promising beginning for Beyond with all the odd :S issues and Grade 5 :O bugs/legacy issues expected from a game that's getting bigger and more complex with each release.
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