New PC GamesN article states some of the changes, but need to see the UI and experience it to see how far they go. My bet is not quite far enough but a good next step.
The scenario "missions" sound like the old promo vid of the player answering a distress call to aid a capital ship with 3 wingmates. But FD says it should make whether you helped or hindered a specific faction more clear. Also scenario based objectives sound good; like blowing up 15 fuel tanks to disable a mega-ship for the pirates, or defending the ship for the faction owning it.
And much of this communicated by voice, rather than just the text in the hud! COVAS text to speech type coding I hope, instead of pre-recorded audio.
I hope to see similar enhancement to war-zone/ conflict zone to spawn and de-spawn and show change, success/failure, etc.
The scenario "missions" sound like the old promo vid of the player answering a distress call to aid a capital ship with 3 wingmates. But FD says it should make whether you helped or hindered a specific faction more clear. Also scenario based objectives sound good; like blowing up 15 fuel tanks to disable a mega-ship for the pirates, or defending the ship for the faction owning it.
And much of this communicated by voice, rather than just the text in the hud! COVAS text to speech type coding I hope, instead of pre-recorded audio.
I hope to see similar enhancement to war-zone/ conflict zone to spawn and de-spawn and show change, success/failure, etc.
I was Ninja'd... oops!
Last edited: