3 gameplay suggestions.

Thanks FD for putting more focus on ED!

1) Give players an incentive to play in Open Play vs Solo. GTA 5 Online, for example, awards players extra in game mission payouts for doing certain missions in Open play.
2) Provide an options setting to reduce the amount of time the FSD travel automation plays.
3) for ground missions, add the ability to knock a NPC out (stealth melee) in one blow from behind. Again, something GTA Online does.
 
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There is a thread that his been running since somewhere about the time the game first launched that has been endlessly rehashing all the arguments about punishing or bribing people to play in a particular mode rather than the one they want. Your point 1 will have been made there a lot.
 
Depends really your open instance isn't really open as it depends on your connection as it's peer to peer . So open is generally regarded as a whole lot of private instances . Let's try make open truly open and we can go from there
 
One is a very complicated topic, I won't deny I am too concerned since the beginning I learned of this game structure of this matter. There are ways to do this, unforutnately they allow non interaction to be a thing, which is tautological to say it is a negative aspect against the game itself. Agreed.

Number 2, maybe there will be technologies in future but ... it's necessary for game to load, server to work etc. There is a calculation of stuff also when one approaches a planet it's not just there to immerse us or to actually "annoy us" ... that is all to actually coordinate the server and clients and so on.. Shift from LS to Mm to fraction of Mm to Km until u drop.

Number 3, absolutely... As far as I know there are ways, it's just opened to people who work their equipment set up in order to do that.
The negative thing however is that the result is always a KILL, which is not ok at all. The game should allow for NON KILLING, this is very important, especially in the times we live in, but also because it's just non sensical to kill anybody, it's like flattening on everyone "You are a pirate" when you also can do penetrate a place without being a pirate etc.
3 is a "complex" matter also becasue devs strangely do not allow not to make a NON fatal take down. I repeat. THis is the problem really.
 
devs strangely do not allow not to make a NON fatal take down
It used to be non-fatal but there was a problem, once they are unconcious you can move them or kill them, killing an unarmed or unconcious person is a war crime and EU regulation would change the games age rating. So instead of figuring out how to make unconcious NPCs invincible or cause them to disappear or something they just decided to dodge the issue by making everything fatal. This same issue is why NPCs aggro on you instead of running away even if it's suicide for them, because if they ran away, players shooting someone running away is also a war crime
 
#3 is also dependent on the rating Elite has (PEGI etc). If someone is knocked unconscious, and you can interact with that unconscious person, that soon drives the age rating up a notch due to the potential of.. bad things happening.
 
1) Give players an incentive to play in Open Play vs Solo.
I never play in open, and there is one, and only one, reason for that. If that reason were to be removed, then I would immediately switch to open. However, Fdev has quite clearly indicated that they will never, ever do anything about that. And, thus, I will forever play the game in solo.

(And if you didn't already guess what said reason is, it starts with a "g".)
 
Sure we can't deny that gaming are a part of our education, they do educate, but killing is much worse in a game.

Regulation turns games into "additionally" limiting (sales) Rating levels if u can turn unconscious a character (to go stealth mode basically) thus giving up potential immersive gameplay, but you have regulation that is ok with killing. Incredible.

Yeah the only way that seem working is "self house rule" that if you use the electric charge (I am still against it as I don't like teaser, it's a weapon anyway) to overload the mode 2 of the suit-charging tool.

Anyway... it's foolish to limit gameplay due to the regulations, which are totally ok with Microtransaction or other stuff that is not only damaging people education and so on but also economy, welfare and Health of some people.

Anyway Ghost Recon Wildlands does turn your mission down if u kill civs, it's known. You just have a wrap up and mission fails.
Same should be in this game: we have a camera on our shoulder, so guess what? We go into Special forces deployment or could even be mechs \ sentinels coming out of some special "Security Settlement garages" to re establish the law? Or just ATR comes down and there will be no escape for who does crimes. No way to cover the shoulder camera on our HOLO ME shoulder.

Anyway rating would still strike the game, hit the sales, additional costs for them etc etc.
I wish developers could take a more quality of gameplay serious approach 100% of times.
They are limiting the immersion and fantasy forcing us to kill ... It's not ok.

So the solution as Koma Pahu suggests I guess... However it requires engineering as by standard status the Electronic charger is not capable to give a strong enough charge for such purpose.

The problem of gankers is true, exists, but if people did united with others the issue would not be really there. It's fun to fail, that is part of life.
Regarding education, it's exactly escaping failure one of the most worrying aspects I notice ... in "gamer crowds"... wanting all power fantasy.

The fact that people play solo is one of the major Ganker supporting things... will ever people realize?
You need to cooperate with others, that's the ED most FUN unlocking aspect, find team mates. You will destroy the gankers.

Do not give fun to people who enjoy you suffer, and anyway the griefing = Stalking in gaming vocabulary is a EULA TOS breaking aspect so if someone hunts you more than once you turn them off of the game. Full stop.
 
1) Give players an incentive to play in Open Play vs Solo. ...
What for? Why try to persuade people to play in any way other than exactly how they want? It's a game; an optional leisure activity, so all such attempts are doomed. (But if you really want to attempt the impossible, there's a long thread for it).

Elite's offer of so many different kinds of play to so many different types of players is the reason for its success and popularity.
 
What for? Why try to persuade people to play in any way other than exactly how they want? It's a game; an optional leisure activity, so all such attempts are doomed. (But if you really want to attempt the impossible, there's a long thread for it).

Elite's offer of so many different kinds of play to so many different types of players is the reason for its success and popularity.
I'd like that this topic was clear, and of course there are surely different types of motivations but a major one is the value given to that time and the meaning that you cannot pretend not to understand to the game itself.
If I join a space sim, we want to meet other players. At the same level of importance there is fair competition for the assets, it's a strategic game,it is many things, so I want to find other players, no matter what I do that do face same challenges as me. I want to enjoy their behavior, no matter what this is. And we are all sure that these behaviors will create content, create consequences, they will be cause of gameplay.
Yes, the game is a sandbox, this is actually its major weakness, in the sense that it is surely a plus (if u manipulate my words or take the meaning of sandbox I don't mean here) for the aspect of "do what you want in such Space\galaxy", but it's WOULD BE a major driver of players if all were abiding to a set of rules like playing open, incentive to play open, etc etc.
What game is there if you come to the table in other terms from a common agreed ones? This is not a topic that tries to discuss wether there is chance for single player to meet multiplayer. It's just offensive to think that multiplayer people need to do additional effort to do stuff that you can do offline by cutting short the game (and because you find it fun) it does force other players to or abandon or to actually deploy extreme measure to counter that, into something that is innatural and also against fun and sustainable gameplay.
The "wanna be everything" it is confirmed by piles of knowledge of ART design is the reason why projects do not work, design must decide a direction cannot be fish and meat at the same time as this game does. This is a major weakness of this game, not a strenght 100%.
 
I'd like that this topic was clear, and of course there are surely different types of motivations but a major one is the value given to that time and the meaning that you cannot pretend not to understand to the game itself.
If I join a space sim, we want to meet other players. At the same level of importance there is fair competition for the assets, it's a strategic game,it is many things, so I want to find other players, no matter what I do that do face same challenges as me. I want to enjoy their behavior, no matter what this is. And we are all sure that these behaviors will create content, create consequences, they will be cause of gameplay.
Yes, the game is a sandbox, this is actually its major weakness, in the sense that it is surely a plus (if u manipulate my words or take the meaning of sandbox I don't mean here) for the aspect of "do what you want in such Space\galaxy", but it's WOULD BE a major driver of players if all were abiding to a set of rules like playing open, incentive to play open, etc etc.
What game is there if you come to the table in other terms from a common agreed ones? This is not a topic that tries to discuss wether there is chance for single player to meet multiplayer. It's just offensive to think that multiplayer people need to do additional effort to do stuff that you can do offline by cutting short the game (and because you find it fun) it does force other players to or abandon or to actually deploy extreme measure to counter that, into something that is innatural and also against fun and sustainable gameplay.
The "wanna be everything" it is confirmed by piles of knowledge of ART design is the reason why projects do not work, design must decide a direction cannot be fish and meat at the same time as this game does. This is a major weakness of this game, not a strenght 100%.
But see what you said there. "We want to meet other players". What if they don't want to meet you? Who decides whether the meeting takes place?

I'll answer that question: FD decide. And they've so far decided that the meeting doesn't happen; it's optional on both sides. That's just how the game is.
 
I'd like that this topic was clear, and of course there are surely different types of motivations but a major one is the value given to that time and the meaning that you cannot pretend not to understand to the game itself.
If I join a space sim, we want to meet other players.
You might want to meet other players I got this game to fly a starship and do related stuff, a desire to meet other players was not a major reason for getting ED. That meeting players is optional is a major plus point.
At the same level of importance there is fair competition for the assets, it's a strategic game,it is many things, so I want to find other players, no matter what I do that do face same challenges as me. I want to enjoy their behavior, no matter what this is. And we are all sure that these behaviors will create content, create consequences, they will be cause of gameplay.
You keep using “we” when I hope you mean “I”.
Yes, the game is a sandbox, this is actually its major weakness,
No.
 
I bought the game to relive my younger days on the spectrum and Amiga , dealing with other people wasn't a selling point or high on my agenda even on the lower end.
The BGS and PP for those who don't do or understand could just be put down to l RNG like the trading. Hand wavium stuff it just happens .

I have met many people and have gamer friends around the world who I still chat to because of Elite.
It's sandbox idea that keeps people playing for years and thousands of hours .So it is it's major strength .
All of course is my own opinion
 
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