3 issues need fixing about fuel scooping

MACMAN86

Banned
1. When exiting Hyperspace and you imediately add enough thrust to engage scooping, the random amazing music gets abruptly cut off which is emersion breaking. I do like the various bits of music it plays. Allow it to play on (W. Shakespeare)
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2. I use FaceTrackNOIR and when looking left/right the sound of scooping follows the direction you look. You notice it best if you zero throttle to scoop. The sound should actually be moving in the opposite direction you look to but also should not leave no sound from the opposite speaker. It should have 'bleed' with ambience & deadened tone to be enviromentally correct. It does not follow thrusters which is correct.
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3. Escape vectors in Interdictions should really point away from Suns to be fair gameplay else you will pay lots for hull damage when trying to get away (if you survive). You must be moving 75% velocity to gain maximum turning.
 
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1. Not an issue, I normally have the radio on, so the sound cutting on/off doesn't bother me.
2. Not an issue, don't have Tracker, also sound 'problems' see above.
3. Not an issue, if you try to escape from an interdiction whilst scooping from the star, you'll take hull damage. Best plan is to submit, turn to your chosen escape route, boost, boost, FSD. Who told you that E|D was interested in fair game-play, BTW?
 
1. In game music, IMO, is immersion breaking. My car radio doesn't switch to "Ride of the Valkyries" when overtaking lorries on the M62. But yes, it shouldn't cut off.
2. It sounds like a problem with FaceTrackNoir rather than ED, but perhaps someone else can enlighten us both.
3. I can't see why escape vectors from interdictions should avoid running you into the path of an object. I usually do what Skip Intro suggested and submit when this happens.
 
Those fuel scooping interdictions are utterly pointless.

I mean, who in his/her right mind would interdict in a zone where you are guaranteed to get damage? Let's assume you're a NPC pirate and want to make some profit.
Let's assume you get full 32 units of cargo.. you can be sure that the overheating damage when leaving the hot zone eats the complete profit, and this is without damage from a fight.


Unless, of course, you as an NPC never have to leave the hot zone, even if you win....
 
Those fuel scooping interdictions are utterly pointless.

I mean, who in his/her right mind would interdict in a zone where you are guaranteed to get damage? Let's assume you're a NPC pirate and want to make some profit.
Let's assume you get full 32 units of cargo.. you can be sure that the overheating damage when leaving the hot zone eats the complete profit, and this is without damage from a fight.


Unless, of course, you as an NPC never have to leave the hot zone, even if you win....

To be fair, it is mainly NPCs that do this, and it emphasizes how the AI in ED needs tweaking. (They also scoop far closer to star than we can without being ejected out of SC.)
 
Best plan is to submit, turn to your chosen escape route, boost, boost, FSD.
So you submit while scooping, probably somewhere around 100-125% heat from scooping.
Boost => 145% heat
Boost => 165% heat
FSD => 225-250% heat

That ... (insert unfriendly word here) cost me like 900k credits last time.
 
1. In game music, IMO, is immersion breaking. My car radio doesn't switch to "Ride of the Valkyries" when overtaking lorries on the M62.

It doesn't? Must be an older model.

Seriously though, how many years before your smart device in your smart car can be programmed to give you smart and appropriate music selections, based off things like overtaking a lorry (or semi, if American), or hitting the M25, or having the police behind you from the speed trap you bombed through?
 

MACMAN86

Banned
This is so stupid. In future from now I will just say to posts "It's no issue." No more Infractions - The END.
 
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My biggest complaint is not having a control to turn it on and off. Constantly annoying to have it kick in when you're not intending to use it.
 
1. When exiting Hyperspace and you imediately add enough thrust to engage scooping, the random amazing music gets abruptly cut off which is emersion breaking. I do like the various bits of music it plays. Allow it to play on (W. Shakespeare)
.
2. I use FaceTrackNOIR and when looking left/right the sound of scooping follows the direction you look. You notice it best if you zero throttle to scoop. The sound should actually be moving in the opposite direction you look to but also should not leave no sound from the opposite speaker. It should have 'bleed' with ambience & deadened tone to be enviromentally correct. It does not follow thrusters which is correct.
.
3. Escape vectors in Interdictions should really point away from Suns to be fair gameplay else you will pay lots for hull damage when trying to get away (if you survive). You must be moving 75% velocity to gain maximum turning.

I'd not noticed the sound cutting out myself, maybe it's because I pause before scooping rather than bombing directly into it after a jump.

I also don't use a tracker, but you're right, the audio should come from the center of the cockpit I guess, or else be noon directional, coming from the ship itself.

And rather than change the vector, I'd rather just not be interdicted while refueling. It's not implausible, but it is really irritating.
 
So you submit while scooping, probably somewhere around 100-125% heat from scooping.
Boost => 145% heat
Boost => 165% heat
FSD => 225-250% heat

That ... (insert unfriendly word here) cost me like 900k credits last time.

I never scoop over 99% heat myself, the extra few fuel/sec just isn't worth it. It's annoying being interdicted whilst fuel scooping definitely but really there's no reason to scoop in the heat danger zone as the risk outweighs the reward drastically.
 
It doesn't? Must be an older model.

Seriously though, how many years before your smart device in your smart car can be programmed to give you smart and appropriate music selections, based off things like overtaking a lorry (or semi, if American), or hitting the M25, or having the police behind you from the speed trap you bombed through?

Yeah, I have to get a rolled-up newspaper and hum it loudly with the window wound down. Also, the last thing I would want my smart device to do is play the theme tune to "Happy Days" at a funeral!
 
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Go to the modules screen on your right side HUD and you can disable the scoop so it wont activate every time you jump to a new system. You will have to re-activate it when you want to use it again.
 
Isnt it straightforward to come out of SC at zero, look around and then decide to scoop or not? Also not being quite sure what kind of star you are arriving at.

As for music, i have ingame music off and radio on
 
Seriously though, how many years before your smart device in your smart car can be programmed to give you smart and appropriate music selections, based off things like overtaking a lorry (or semi, if American), or hitting the M25, or having the police behind you from the speed trap you bombed through?

I can just imagine my car playing "Breaking the Law" by Judas Priest when I go more than 10 miles over the speed limit.

(My car really does have appropriate background music most of the time because I drive fast and listen to speed metal :D )
 
1. Not an issue, I normally have the radio on, so the sound cutting on/off doesn't bother me.
2. Not an issue, don't have Tracker, also sound 'problems' see above.
3. Not an issue, if you try to escape from an interdiction whilst scooping from the star, you'll take hull damage. Best plan is to submit, turn to your chosen escape route, boost, boost, FSD. Who told you that E|D was interested in fair game-play, BTW?

"Not an issue" and "Not an issue to my personally limited preception" are very different, it can come across as rather rude and arrogant if you don't take care to make the distinction. Also while these things might not be a major issue the OP never stated that they were and not every issue reported or suggested here has to be a game breaker.

1. Music clipping is an issue because it shouldn]t really do it. It's doesn't affect the game play but it could also be argued that parts of the in-game holo-ui randomly being drawn in green rather than orange isn't a major issue but it would make it no less annoying and would affect a player's perception of the game negatively.

2. Another immersion problem, as to the origin of the problem that's another problem but it shouldn't be happening. While minor for a particular function, could easily indicate more serious problems with spacial sound playback.

3. Interdictions come from a direction and the escape vector tends to head away from the direction that the interdictor approaches. As a result of most NPCs not flying through the star to interdict you, therefore cutting out roughly 50% of the available directions, there is a good chance that the escapt vector will be a really unfortunate direction. More importantly, there is a contextual and immersion issue of NPCs actually interdicting fuel scooping ships with no care in the world about their own ship's temperature and integrity. However as the generally accepted way to safely scoop is at minimum SC velocity, you wouldn't normally come across the need for an escape vector as you automatically concede and then have the fun task of running away and re-charging the FSD without incurring too much heat damage from the recharge process. Or just shoot the buggers, and then have to recharge the FSD...
 
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1. Not an issue, I normally have the radio on, so the sound cutting on/off doesn't bother me.
2. Not an issue, don't have Tracker, also sound 'problems' see above.
3. Not an issue, if you try to escape from an interdiction whilst scooping from the star, you'll take hull damage. Best plan is to submit, turn to your chosen escape route, boost, boost, FSD. Who told you that E|D was interested in fair game-play, BTW?

If your escape vector goes into the sun, you will take massive hull damage even if you submit right away.
 
If your escape vector goes into the sun, you will take massive hull damage even if you submit right away.

Yeah you seem to end up dragged into heat damage in some scenarios. This cost me 6% hull against an NPC sidewinder on my last exploration trip. It was quite annoying. I blew him up even before the kws finished, but heat damage already done - this despite being at minimum speed when the interdiction started.
 
"Not an issue" and "Not an issue to my personally limited preception" are very different, it can come across as rather rude and arrogant if you don't take care to make the distinction. Also while these things might not be a major issue the OP never stated that they were and not every issue reported or suggested here has to be a game breaker.

Title is '3 issues need fixing.'

I agree that it's all about personal opinion and I'm sure that everyone has a list of things that they, in their personal opinion, would like to be addressed in the game. Is OP's need / want greater than mine? It's all in the eye of the beholder, IMHO.
 
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