"Not an issue" and "Not an issue to my personally limited preception" are very different, it can come across as rather rude and arrogant if you don't take care to make the distinction. Also while these things might not be a major issue the OP never stated that they were and not every issue reported or suggested here has to be a game breaker.
1. Music clipping is an issue because it shouldn]t really do it. It's doesn't affect the game play but it could also be argued that parts of the in-game holo-ui randomly being drawn in green rather than orange isn't a major issue but it would make it no less annoying and would affect a player's perception of the game negatively.
2. Another immersion problem, as to the origin of the problem that's another problem but it shouldn't be happening. While minor for a particular function, could easily indicate more serious problems with spacial sound playback.
3. Interdictions come from a direction and the escape vector tends to head away from the direction that the interdictor approaches. As a result of most NPCs not flying through the star to interdict you, therefore cutting out roughly 50% of the available directions, there is a good chance that the escapt vector will be a really unfortunate direction. More importantly, there is a contextual and immersion issue of NPCs actually interdicting fuel scooping ships with no care in the world about their own ship's temperature and integrity. However as the generally accepted way to safely scoop is at minimum SC velocity, you wouldn't normally come across the need for an escape vector as you automatically concede and then have the fun task of running away and re-charging the FSD without incurring too much heat damage from the recharge process. Or just shoot the buggers, and then have to recharge the FSD...