I know I do tend to keep harping on this issue, but I do feel that Missions are the most important part of the game, so my suggestions do bear repeating. I want to start with the caveat that missions have come a *very* long way in the last 15 months, & are much improved compared to what they were in 2015 & 1st half of 2016. That said, though, I can see 4 ways in which the missions could be improved even further.
1. Descriptive Mission Text in the Inbox: We already have pretty good descriptive inbox text for follow-on missions, which I feel *really* help to give the follow-on missions greater context & immersion. Alternative Mission Offers & Primary Surface Scan Missions also offer these inbox messages. However, I'd like to see this system applied to *all* missions we can currently take. Making the text related to the current State of the Mission Giving Faction, & having some <$Strings> in the message to insert info specific to the current mission would, I believe, help to keep these inbox descriptions from getting stale.
2. Tie mission rank/payout to mission difficulty: This element is already discussed in detail here-https://forums.frontier.co.uk/showthread.php/380134-Higher-rank-missions-need-to-be-harder-not-just-higher-paying
So I won't repeat myself on that matter.
3. Have mission rank/payout tied more to the chance of Wrinkles and/or follow ons: Related to suggestion 2, the more high ranked a mission, the more likely the mission should be to generate one or more wrinkles and/or follow-ons. Also, the designers shouldn't be afraid to have such wrinkles create entirely new "missions within a mission"-like an Assassination Mission that wrinkles to have an Optional "Hostage Rescue" Mission.
4. Persistence of mission specific objects. This is obviously of greatest relevance to Surface Scan & Salvage Missions. Basically, when you do a system wide scan, it should create a persistent mission related object....one that will remain in place until your commander interacts with it. Making Proc. Gen surface facilities persistent, from the time of the system scan, would eliminate the kinds of exploits we saw with Quince (as each scan mission would have its own Proc. Gen facility created for it at this time....possibly even on different land-fall planets) & add greater skill to the act of discovering these facilities when you're on the surface of the planet.
With Salvage Missions, it would eliminate the exploit in which you can leave the mission specific USS, then jump right back in again. Persistence of Mission Objects would just be better, in general IMHO.
Thank you for your time
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1. Descriptive Mission Text in the Inbox: We already have pretty good descriptive inbox text for follow-on missions, which I feel *really* help to give the follow-on missions greater context & immersion. Alternative Mission Offers & Primary Surface Scan Missions also offer these inbox messages. However, I'd like to see this system applied to *all* missions we can currently take. Making the text related to the current State of the Mission Giving Faction, & having some <$Strings> in the message to insert info specific to the current mission would, I believe, help to keep these inbox descriptions from getting stale.
2. Tie mission rank/payout to mission difficulty: This element is already discussed in detail here-https://forums.frontier.co.uk/showthread.php/380134-Higher-rank-missions-need-to-be-harder-not-just-higher-paying
So I won't repeat myself on that matter.
3. Have mission rank/payout tied more to the chance of Wrinkles and/or follow ons: Related to suggestion 2, the more high ranked a mission, the more likely the mission should be to generate one or more wrinkles and/or follow-ons. Also, the designers shouldn't be afraid to have such wrinkles create entirely new "missions within a mission"-like an Assassination Mission that wrinkles to have an Optional "Hostage Rescue" Mission.
4. Persistence of mission specific objects. This is obviously of greatest relevance to Surface Scan & Salvage Missions. Basically, when you do a system wide scan, it should create a persistent mission related object....one that will remain in place until your commander interacts with it. Making Proc. Gen surface facilities persistent, from the time of the system scan, would eliminate the kinds of exploits we saw with Quince (as each scan mission would have its own Proc. Gen facility created for it at this time....possibly even on different land-fall planets) & add greater skill to the act of discovering these facilities when you're on the surface of the planet.
With Salvage Missions, it would eliminate the exploit in which you can leave the mission specific USS, then jump right back in again. Persistence of Mission Objects would just be better, in general IMHO.
Thank you for your time
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