3 monitors or Oculus Rift?

I tried a Rift DK2 over the weekend - Great fun to play on for a bit of combat. But if you're mostly trying to do some trade grinding or anything that involves reading a menu, just dont bother.

Currently not worth the cash (IMO). The resolution (basically 960x1080) is just not great when your eyes are that close. A decent screen/3 screens would be a much better purchaes atm IMO. I am very keen to try the release version though.

You know you really shouldn't base a review on such a short play time. Was it setup correctly for your IPD?

I play 4 hours at a time without issues. I simply cannot and will not go back to a monitor with this game. The consumer version will be game changing (although I think the DK2 already did that on its own!).
 
or drinking coffee, wine or having a smoke

BUT VR Gear is using the camera as a 'see out of the rift' kind of toggle option. I want to try that

Except you can take off the Rift and have a smoke or a coffee. Seeing the game doesn't really effect your coffee. If you take off the Rift, it makes it difficult to copy down the prices from the commodities list.
 
I'd seriously consider the Rift. I play 2D when I need to grind out a trade or if I need to multitask (read email/surf the web), but the Rift is a completely different mode of gameplay and can't really be compared to a flat screen experience. You do need a powerful GPU, and you have to switch to bottled beer (can't drink cans with the headset on). But the game is simply more fun in VR.

I've been a major proponent of multi-monitor gaming for over a decade. I had dual 21" Sony CRT's back when they weighed more than the desk. Up until two years ago, I was running a three monitor (19"/22"/19") apparatus on a HumanScale triple mount. I use a similar configuration in my office at work.

I spanned any game that could support it; simulators were the best (LFS, DCS, X-Plane, Prepar3D). Combined with TrackIR, I feel like I had a superior setup. Flight simulators were great because I could display instruments or side views on the peripheral screens. Other games, I'd have maps, spreadsheets or supporting documents on the sides. Sometimes just a web browser or email.

Even with a powerful system, some games were overload for my GPU and some had such poor support that it wasn't an optimal experience. Sometimes I felt it was a hassle just to get games to run well on a 4210x1024 display. I'm not surprised that many point to performance and interface as a VR-specific problem, but these considerations will affect any high immersion gaming experience.

Since getting my Rift DK1 in '13, I began to lose interest in spanning the game window across multiple screens. Yes, the larger FOV or better situational awareness was still a perk, but the experience wasn't comparatively much more immersive -- or fun -- than on a single rectangle screen.

The truth is I had entered a transitional period that most gamers will experience in the coming decade.

I now have a single 22" monitor and a DK2. If the game can do VR, I do VR. I don't bother with spanning or multi-screen anymore because it really adds so little to the experience in comparison. Why fuss with a 120° wide rectangle when you can literally wear the universe?

If you were an early adopter to multi-screen gaming (and I think even today it remains a niche that lacks attention), you'll be right at home with a DK2. You are already the type of person who can adapt your play style to achieve a next-generation experience. The hardware and software will get better with time. With ED, the software implementation is excellent. Once you do go, you won't want to go back.

If you prefer to wait a few years before evaluating new gear, then ED will be pretty good on 3 screens. Just like processors and peripherals, VR will improve incrementally as the years pass. You can decide when you want to participate.

One major compromise is that with VR you are physically committed to the game. You can't look away. You can't read or write notes. You have to know the game well enough to be able to pilot a starship without referring to spreadsheets or websites. The galaxy map kind of sucks in VR. Also, my face gets tired after wearing the Rift for more than a couple of hours. If you are the type of gamer who can't take breaks, the headset will take a toll.

Image resolution is a compromise. The game certainly looks sharp on a rectangle screen at high res. You can read text more easily and even visually identify distant objects better in some cases. But I feel that in VR there is something about being in the pilot's seat with the windshield and galaxy wrapping around you that is simply beautiful. You see through pixels and polygons and the game becomes a form of visual art.

For ED and other games this complex, I find that it's easier to learn on the old rectangle screen first. It's easier to access help and research commodities via web browser. A few weeks in, I find that I am still learning better when in 2D.

But I play better in VR.
 
For me, this is a game. And as with any other game, it's something I do when time permits for a bit of rest and relaxation. I do not need to be "in" the game, I have no desire to be "in" the game. I have a single monitor, 49" mounted to the wall across the room. That's good enough for me.
 
Can't make a true judgement since I haven't tried it yet, but personally I don't like the idea of the VR headsets. I mean, sure, gaming is fun and all and the more immersion the merrier, but it feels like a borderline disconnect where you'd sit around for 8 hours straight and not even notice that the sun has set or someone trying to call ya. Reckon I'd get sick of it once the novelty wore off.

That, and, well, triple monitors are still freakin' awesome for non-gaming, which makes it far more of a justifiable expense for those with a budget. Browser window + work window + background movie window = <3
 
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I realise that this is a difficult question to answer but do people here feel that a NVIDIA GeForce GTX 780M (4GB) will be sufficient for a Rift? It was the best card I could get when I bought my laptop (specifically for Alpha, desk space is a problem so I couldn't get a desktop) but will it do for a DK2? Generally up around 90fps with my current laptop monitor.

I can see it being enough for a DK2 but not enough for CV1 when it arrives - I imagine that the graphics (hence processing requirements) will be ramped up quite markedly - though this is speculation of course.
 
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