Ok, so there are already lots of what's wrong with Power Play threads. I've posted some of my thoughts on a few, but I have to accept that some of the key things for me aren't going to change quickly. I have, however, thought of a few minor things that could improve it relatively easily:
1. No merits for over fortifying
It has zero impact to fortify over 100%, so why should powers pay for it? If people want to do runs just for the reward, at least make it relevant.
2. CG like rewards for PowerPlay objectives that scale with CC
I don't have a problem with people 'doing Power Play' just for the rewards, and not caring about the overall impact of their actions - it fits with the mercenary feel of Elite. But why can't the rewards match the result? It benefits a Power to gain a high CC profit system, so why shouldn't the rewards passed down to the pilots who made it happen scale accordingly?
Be it merits or credits, use the existing CG reward system to pay out to pilots who helped achieve prepared/expanded systems, with high rewards for high CC targets, nothing for negative systems. Make people use their brains just a little bit.
3. Merits for defensive actions
Apparently taking the action to enemy territory is so valuable that powers will pay out 15 merits per ship. For some reason though, stopping enemy pilots trying to do that in your space is worthless. Fix that please.
It doesn't have to be 15 merits, 5 would be fine, but please give me a reason to not demonstrate how easy it is to win the interdiction game in a courier the next time a fed agent decides he wants to dance.
1. No merits for over fortifying
It has zero impact to fortify over 100%, so why should powers pay for it? If people want to do runs just for the reward, at least make it relevant.
2. CG like rewards for PowerPlay objectives that scale with CC
I don't have a problem with people 'doing Power Play' just for the rewards, and not caring about the overall impact of their actions - it fits with the mercenary feel of Elite. But why can't the rewards match the result? It benefits a Power to gain a high CC profit system, so why shouldn't the rewards passed down to the pilots who made it happen scale accordingly?
Be it merits or credits, use the existing CG reward system to pay out to pilots who helped achieve prepared/expanded systems, with high rewards for high CC targets, nothing for negative systems. Make people use their brains just a little bit.
3. Merits for defensive actions
Apparently taking the action to enemy territory is so valuable that powers will pay out 15 merits per ship. For some reason though, stopping enemy pilots trying to do that in your space is worthless. Fix that please.
It doesn't have to be 15 merits, 5 would be fine, but please give me a reason to not demonstrate how easy it is to win the interdiction game in a courier the next time a fed agent decides he wants to dance.