3 weeks of thinking

Dear Frontier!

Introduction:
I never share my thoughts, but the nature of this topic and the fact you revealed the release date on my birthday made me consider collecting what I would love to see in JWE2.
Before I look demanding I’m very happy to see enhanced animal behavior and animations, that alone would make the first game unstoppable to play for me.
I tried to put my ideas into sections based on level of difficulty to implement it. (of course in my opinion)
Some suggestions may complement or conflict with one another.
English is not my native language so I'm more than happy to answer questions about more complicated suggestions.

Easy:
-Disable the ability to replace teams during a crisis, or have a timer on it when it is destroyed (it takes time to find new employees)
-Park rating should take dinosaur visibility into count
-Less scientists and other staff among crowd
-Sandbox option to turn storm on/off (not just chances of occurrence, forcing it on/off basically)
-Rangers as I saw could not shoot in the demo, make it as an unlockable later
-Animal details to include era and area they lived in the past
-New Sabotage:”Irritated animal” inspired by some missions in JWE1 where some dinos were agitated, forcing them to break out
-Amphibian tour, especially in case we will have option to make deep water aside from lagoons
-Ability to infinite automatic hatching in sandbox (to provide authentic food source for carnivores)
-Populate areas based on buildings (maintenance staff near generators for example)
-Park and World skins for staff
-Tranquillised animals wake up after a while
-Scavenger diet: zero hunt need, high resilience, low combat abilities
-Shortcut and/or easy to reach button to close/open all shelters
-I want to get real notification about a storm coming, not just accidentally hearing the announcer talking about weather forecast
-Usual challenge mode where are no goals and complications, just sweating blood reaching 5 stars (not instead of the feature focused challenge mode, and not with Hammond foundation fee)
-Give paths few meters of dinosaur visibility coverage around them
-Filters to listed names within map view
-Tour track variant without the small lights
-Contract/MonthsFocus idea: a big company wants you to feature X animal with at least 90% comfort
-Very bad weather forces helicopter to stay on the ground
-In the demo it looked too easy to avoid sabotage by overworking scientists
-Overworked scientists may gain bad traits or lose good traits
-Option to auto task refilling generators
-Shortcut key and/or option to toggle fence and path building between snapping and not snapping
-Guest view mode, like in Zoo Tycoon 2, just a camera moving head height from the ground
-Thick/hard skin lowers the chance of individual tranquilliser round hits has effect at all

Medium:
-Animals attack vehicles only when they enter their territory or actively hunting
-Small carnivores eat, not just kill humans
-Dangerous animals be fast and real, almost unstoppable threat (I just want to fear entering a Rex-es enclosure)
-Cows (slower and more expensive but more nutrient live bait alternative)
-Make guests use seatings (individually placed and building external modules too) [maybe spawn as sitting and when alerted stands up and turns into regular crowd]
-In case a tour vehicle is damaged 50% it deactivates the tour and rangers need to go to the damaged tour vehicle to rescue guests trapped inside
-In case any vehicle damaged 100% it spawns people fleeing the wreckage, rangers can save them going close to them (maybe honking would attract panicked guests)
-Indominus rex able to damage Gyrospheres
-Carcass looking feeder
-Rounded Viewing Platform, 360 coverage (shorter range for balance maybe)
-Decoration Loudspeaker poles to announce usual stuff(new dino, weather forecast plus scheduled events)
-Enable aviaries to act as an enclosure (like a biodome) letting ground creatures to hatch into it
-Some animals should have the ability to climb fences
-Path gates letting guest walk inside enclosures
-Helicopter and/or balloon tour
-Smaller placement hitboxes
-Concrete fence blocks visibility
-Improve AI jeep turning around (they turned like tanks but so slowly they got destroyed if not planned their path ahead)

Hard:
-Pterosaurs be able to land on fences, rocks and some trees
-Agile terrestrial animals should be able to climb or jump on rocks and some trees, use them as a boost to jump over fences
-Ranger outposts just keep eyes on dinos without need of rangers checking on them(as they have cameras), but you can set tasks for rangers to do periodically (like refilling feeders,or checking on a lone dino)
-Scars, Wounds would not disappear entirely, they would leave a mark for life
-Ambush predator behavior, some predators waiting or getting close under the cover of water or foliage before attempting a strike, attempting to avoid detection
-Caged and/or glass paths inside aviaries
-Glass path tunnel inside lagoons
-Elevated paths
-Undo/Redo buttons for buildings and terrain tools
-Water terrain paint brush to have deep and shallow options, or volumetric depth control
-Ability to use different than current maps biomes ground paints and foliage (painting desert on taiga map for example)
-Gyrosphere tour should let guests roam freely in enclosures that have gyro-gates to them
-New fish feeder filling connected water with fishes, letting piscivore land animals fish on the edges/coasts and pterosaurs to fish by dipping its beak into the water while flying (like in the game called The Isle) (I don't like the original unnatural fish feeder)
-Customisable fences: choosing material(soft/wire, steel, concrete), addons(electrified fencing, ram bars, climb proofs, barbed wire top) painting in case of concrete(background landscape for the 5 biomes in the game, for aviaries too)
-Some Sauropods knocking down trees
-Some animals avoid or lured to others just by smelling feared or prey animals' territory borders(for example gallimimus fears entering t-rex's territory but other way around… )
-Scent producing machine to create almost invisible barrier or lure some animals based on previous suggestion
-Some pterosaurs attack helicopters
-Some marine and terrestrial animals can attack very low flying helicopters
-Bad weather makes flying difficult
-Different arrivals: small airport, harbor, helipad, buildable monorail tunnel at least on the edge of the map (a building in the middle of nowhere is weird)
-Ranger and ACU crew management: basically just hiring and training them or gaining xp over time but would give some weight to losing them(accuracy, reload, starting task time, task completion time)
-Show/event like feeders like the shark feeder (tied goat for example)
-Scheduled events: connect event feeders to viewing platforms/galleries etc. so they are filled with people when feeding happens(may give some statistic bonus timing it right)
-Pterosaurs crash into each other and fall if the aviary is too small/overpopulated, injuring them
-Fight over available carcass, not just territory
-Bleed, toxic/poison and blind effects on animals(animations prey wiping their eyes, animals leaving blood trail)
-Ability to move with jeeps while aiming
-Airplane tour
-Boat tour
-Submarine tour

Jurassic:
-San Diego incident from The Lost World in Chaos Theory mode
-Separate Rangers, Construction workers and ACU (for the task of Caring/Repairing/Capturing)
-Rangers, vets, construction workers and ACU doing their tasks on foot, getting out of their car
-Zoo Tycoon Ultimate Animal Collection like TPS/FPS controlled staff, ability to get in and out of vehicles
-Option to go out myself to a seperate uninhabited map to capture dinos for my park (not just a menu screen sending out a team, as I understood)
-Breeding (including male and baby animals)
-Large carnivores sharing/splitting humans like poor Eddie
-inGen Harvest Operation scenario from TLW:JP2 in Chaos Theory mode

Creatures:
-Deinosuchus
-Postosuchus (as part of a Reptile DLC)
-Megalodon (as part of a Fish DLC)
-Prehistoric Mammals (for a DLC as a change)

Question: Can "nothing to announce" mean you may reveal it at a later date, just not yet in some cases?
 
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Prepare for Jens to say moved to OP requests
I think many ideas are easy to implement and add a lot to the overall feel of the game.
I would find it stupid to share all of those ideas in separate posts/threads.
If you are right and all of this will be swept under the rug then I don't see the point of this topic, and makes me sad I wasted this much time on it and encouraged myself to post it.
 
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I think many ideas are easy to implement and add a lot to the overall feel of the game.
I would find it stupid to share all of the those ideas in separate posts/threads.
If you are right and all of this will be swept under the rug then I don't see the point of this topic, and makes me sad I wasted this much time on it and encouraged myself to post it.
No I’m pretty sure that means he’s gonna take it and show it to the devs see if there’s anything they wanna implement
 
Dear Frontier!

Introduction:
I never share my thoughts, but the nature of this topic and the fact you revealed the release date on my birthday made me consider collecting what I would love to see in JWE2.
Before I look demanding I’m very happy to see enhanced animal behavior and animations, that alone would make the first game unstoppable to play for me.
I tried to put my ideas into sections based on level of difficulty to implement it. (of course in my opinion)
Some suggestions may complement or conflict with one another.
English is not my native language so I'm more than happy to answer questions about more complicated suggestions.

Easy:
-Disable the ability to replace teams during a crisis, or have a timer on it when it is destroyed (it takes time to find new employees)
-Park rating should take dinosaur visibility into count
-Less scientists and other staff among crowd
-Sandbox option to turn storm on/off (not just chances of occurrence, forcing it on/off basically)
-Rangers as I saw could not shoot in the demo, make it as an unlockable later
-Animal details to include era and area they lived in the past
-New Sabotage:”Irritated animal” inspired by some missions in JWE1 where some dinos were agitated, forcing them to break out
-Amphibian tour, especially in case we will have option to make deep water aside from lagoons
-Ability to infinite automatic hatching in sandbox (to provide authentic food source for carnivores)
-Populate areas based on buildings (maintenance staff near generators for example)
-Park and World skins for staff
-Tranquillised animals wake up after a while
-Scavenger diet: zero hunt need, high resilience, low combat abilities
-Shortcut and/or easy to reach button to close/open all shelters
-I want to get real notification about a storm coming, not just accidentally hearing the announcer talking about weather forecast
-Usual challenge mode where are no goals and complications, just sweating blood reaching 5 stars (not instead of the feature focused challenge mode, and not with Hammond foundation fee)
-Give paths few meters of dinosaur visibility coverage around them
-Filters to listed names within map view
-Tour track variant without the small lights
-Contract/MonthsFocus idea: a big company wants you to feature X animal with at least 90% comfort
-Very bad weather forces helicopter to stay on the ground
-In the demo it looked too easy to avoid sabotage by overworking scientists
-Overworked scientists may gain bad traits or lose good traits
-Option to auto task refilling generators
-Shortcut key and/or option to toggle fence and path building between snapping and not snapping
-Guest view mode, like in Zoo Tycoon 2, just a camera moving head height from the ground
-Thick/hard skin lowers the chance of individual tranquilliser round hits has effect at all

Medium:
-Animals attack vehicles only when they enter their territory or actively hunting
-Small carnivores eat, not just kill humans
-Dangerous animals be fast and real, almost unstoppable threat (I just want to fear entering a Rex-es enclosure)
-Cows (slower and more expensive but more nutrient live bait alternative)
-Make guests use seatings (individually placed and building external modules too) [maybe spawn as sitting and when alerted stands up and turns into regular crowd]
-In case a tour vehicle is damaged 50% it deactivates the tour and rangers need to go to the damaged tour vehicle to rescue guests trapped inside
-In case any vehicle damaged 100% it spawns people fleeing the wreckage, rangers can save them going close to them (maybe honking would attract panicked guests)
-Indominus rex able to damage Gyrospheres
-Carcass looking feeder
-Rounded Viewing Platform, 360 coverage (shorter range for balance maybe)
-Decoration Loudspeaker poles to announce usual stuff(new dino, weather forecast plus scheduled events)
-Enable aviaries to act as an enclosure (like a biodome) letting ground creatures to hatch into it
-Some animals should have the ability to climb fences
-Path gates letting guest walk inside enclosures
-Helicopter and/or balloon tour
-Smaller placement hitboxes
-Concrete fence blocks visibility
-Improve AI jeep turning around (they turned like tanks but so slowly they got destroyed if not planned their path ahead)

Hard:
-Pterosaurs be able to land on fences, rocks and some trees
-Agile terrestrial animals should be able to climb or jump on rocks and some trees, use them as a boost to jump over fences
-Ranger outposts just keep eyes on dinos without need of rangers checking on them(as they have cameras), but you can set tasks for rangers to do periodically (like refilling feeders,or checking on a lone dino)
-Scars, Wounds would not disappear entirely, they would leave a mark for life
-Ambush predator behavior, some predators waiting or getting close under the cover of water or foliage before attempting a strike, attempting to avoid detection
-Caged and/or glass paths inside aviaries
-Glass path tunnel inside lagoons
-Elevated paths
-Undo/Redo buttons for buildings and terrain tools
-Water terrain paint brush to have deep and shallow options, or volumetric depth control
-Ability to use different than current maps biomes ground paints and foliage (painting desert on taiga map for example)
-Gyrosphere tour should let guests roam freely in enclosures that have gyro-gates to them
-New fish feeder filling connected water with fishes, letting piscivore land animals fish on the edges/coasts and pterosaurs to fish by dipping its beak into the water while flying (like in the game called The Isle) (I don't like the original unnatural fish feeder)
-Customisable fences: choosing material(soft/wire, steel, concrete), addons(electrified fencing, ram bars, climb proofs, barbed wire top) painting in case of concrete(background landscape for the 5 biomes in the game, for aviaries too)
-Some Sauropods knocking down trees
-Some animals avoid or lured to others just by smelling feared or prey animals' territory borders(for example gallimimus fears entering t-rex's territory but other way around… )
-Scent producing machine to create almost invisible barrier or lure some animals based on previous suggestion
-Some pterosaurs attack helicopters
-Some marine and terrestrial animals can attack very low flying helicopters
-Bad weather makes flying difficult
-Different arrivals: small airport, harbor, helipad, buildable monorail tunnel at least on the edge of the map (a building in the middle of nowhere is weird)
-Ranger and ACU crew management: basically just hiring and training them or gaining xp over time but would give some weight to losing them(accuracy, reload, starting task time, task completion time)
-Show/event like feeders like the shark feeder (tied goat for example)
-Scheduled events: connect event feeders to viewing platforms/galleries etc. so they are filled with people when feeding happens(may give some statistic bonus timing it right)
-Pterosaurs crash into each other and fall if the aviary is too small/overpopulated, injuring them
-Fight over available carcass, not just territory
-Bleed, toxic/poison and blind effects on animals(animations prey wiping their eyes, animals leaving blood trail)
-Ability to move with jeeps while aiming
-Airplane tour
-Boat tour
-Submarine tour

Jurassic:
-San Diego incident from The Lost World in Chaos Theory mode
-Separate Rangers, Construction workers and ACU (for the task of Caring/Repairing/Capturing)
-Rangers, vets, construction workers and ACU doing their tasks on foot, getting out of their car
-Zoo Tycoon Ultimate Animal Collection like TPS/FPS controlled staff, ability to get in and out of vehicles
-Option to go out myself to a seperate uninhabited map to capture dinos for my park (not just a menu screen sending out a team, as I understood)
-Breeding (including male and baby animals)
-Large carnivores sharing/splitting humans like poor Eddie
-inGen Harvest Operation scenario from TLW:JP2 in Chaos Theory mode

Creatures:
-Deinosuchus
-Postosuchus (as part of a Reptile DLC)
-Megalodon (as part of a Fish DLC)
-Prehistoric Mammals (for a DLC as a change)

Question: Can "nothing to announce" mean you may reveal it at a later date, just not yet in some cases?
Good list, i liked it. Interesting feature requests
 
Prepare for Jens to say moved to OP requests
"Moved at OP's request" means that the Original Poster requested the thread be moved to a different part of the forums (put in the wrong place).

It doesn't indicate as to whether it's popular or not.

Jens reads literally all the main posts, but any communications between him and other staff is going to be private info.
 
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