30 fps + with 5000 to 8000 + guests

If there was a cpu out there that could handle this in Planet Coaster would you upgrade to it if it had a decent budget price?
 
I don't think today that you will find a "budget" CPU that will run this game in a full park with 8000+ guests at 30+ fps. The main constrains is current CPU clock speed and the fact that the game only can use 1 core for the major calculations.
 
I don't think today that you will find a "budget" CPU that will run this game in a full park with 8000+ guests at 30+ fps. The main constrains is current CPU clock speed and the fact that the game only can use 1 core for the major calculations.

I agree.

So what non budget CPU can run the game at 30 fps with 8000 + guests ? Curious. Or no one knows ?
 
what your asking is not a very simple question. There are threads all over the forums discussing performance, and everybody knows that this is not a game that will maintain a steady 30fps after you reach a certain size park. A top of the line CPU can reach over 10,000 guests in a single park, but it will not have a steady 30fps

if your asking for help selecting a computer to purchase, how about giving us an idea of how much your looking to spend?
 
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To be honest, i doubt there even exists a CPU that could claim such benchmarks.

Even the high-end CPU's of today can't reach the speed needed, highest clock speed in the "decent budget" category is 5.0 GHZ Turbo but only DDR3, highest for DDR4 = 4.7 GHZ turbo.
Aslong as Planet coaster uses DX11, we will always have the 1 core bottleneck with draw calls, Frontier has mentioned it a few times and they keep improving performance when possible.

Anyway, plenty of topics around on this subject already.
 
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My custom desktop PC has an i7-6700k which is the fastest 6th gen (skylake) processor from Intel. It's considered a high end processor. High end doesn't mean it has to be the best either. My GTX 1070 is also high end too.

The reason why I wouldn't invest in an 8, 16, 32, or other core processor, is people are seeing no to minimal improvement, and they can be much more expensive too.

I can play one of my sandbox parks, with 6k guests, 22 rides, and moderate scenery, on Ultra preset 1080p settings full screen, at 24-40fps. A game doesn't have to be 60 or 120fps to be "playable", and it's at least above 20fps.

Maybe turn of v-sync? If you do this for The Sims 4, it increases your fps. But Planet Coaster is a very demanding game. Gamers expectations these days is they want games to look better. Game developers can do that, but it will require better hardware. Frontier is one of the best simulation game developers ever (another competition would be EA with The Sims).

I've noticed this game doesn't use my CPU anywhere near to it's full potential, since it only utilizes Directx11 nor x12. x12 is more efficient with multi cores. MSI Afterburner and Windows 10 Task Manager indicate it's only really utilizing ONE of my cores.

But with any game, if you add too much, it's going to lag your game no matter what hardware you have.

However I think even Intel is aware of games with Directx11 limitations and they're already working on a solution. Having introduced their 8th gen processors with slightly more cores, a lower base speed than previous generation counterparts, but a significantly better turbo speed clock speed. So maybe try out an i7-8700k. No use spending $1000 - $3000 on an Intel Xenon something processor. More cores are good for like video editing. But for games like this, CPU
s with a faster clock speed are more important.
 
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I can confirm what Skywaterbirdx16m said about the CPUs. The bottleneck seems to be (like in the good old Havok engine days back in 2005-2009) the speed of your CPU. But this problem is very dodgy for developers, as the CPU speed is (partially) also depending on the peripherals which aren't mentioned prominently in a DxDiag. We had that back in 2008 while modding some games, like X3 TerranConflict. The problem is that data input is handled in cycles, which was back in 2008 a big problem, as there were no multi core CPUs, nor optimasations for those. The max you had was a double core. So input from peripherals, like mouse, keyboard, joystick, headset etc., which was connected through USB, was messing up the cycles, cluttering the whole CPU performance. Especially those "gamer" keyboards were horrible ressource hogs, as people tended to keep track of certain ingame informations, or their playlists on the LCD displays integrated on these keyboards. Even some of some cheaper USB sticks had an impact, as all operations had to pass the Bus. The problem is and was that operations were directed to a single core so the game itself came almost to a screeching halt when high polygon objects had to be displayed.

This was almost ten years ago with Dx9. Today there are better solutions, but depends on how the ressources are handled by the game engine itself. As the Cobra engiine is definately not that old, the devs will probably have taken care of cluttered cycles, but it still depends. My rig is a bit older, 2 years, but it's still able to handle 4k+ peeps in a park. It's a core i7 with 4.4 GHz quad core with a NVidia 960. I just can't fill the whole area of a challenge or sandbox park. But to be honest, that's a titanic quest which only the most dedicated Planet Coaster players will master ;) and i tend to be satisfied and out of ideas when roughly 1/3 to 1/2 of the area is covered. All in all, i think you do need to be a bit aware of all those gadgets running as peripherals.

By the way, one of the problems can be the onBoard sound. Sometimes a good old soundcard like a soundblaster with proper drivers can help a system. The onBoard soundchips are rarely getting an update and their quality is fairly low, as they're often manufactured by companies like Realtek. We had already posts mentioning that they can't hear their custom music, while the native frontier soundtrack still works and the game does not crash. I doubt that this is a problem of the game engine, but a problem of drivers. Anyway , if you like to play giant parks with lots of people inside, i'd not only have an eye on the CPU and GPU, but also on the connected components, like DVD/BlueRay device, plugged in USB peripherals like keyboard, mouse and eventually your router/modem. Also, the steam can be problematic, if there are steam cloud services are trying to synchronize your system. Steam itself is since the summer update not terminated correctly anymore. On some systems windows needs to close steam by force when powering down. Try to keep steam offline as long as you play bigger parks. Helps a lot sometimes.
 
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