Sorry to burst peoples bubble here but whats the issue with having a mechanism which splits bounty?
Anaconda has as bounty of 100k, you deal 30% damage whilst fed police deal 60% and another player does 10% it gets split 3 ways? I dont understand this crap last shot mechanic across MMO games, it should be damage based pure and simple. If I do 99% of the damage to a ship and someone finishes off the last shot, I get 99% of bounty much like they give EXP in mmo games.
You can shout nerf not fair bla bla but its a totally cack way they have ingame at the moment, can get flamed for it I dont care but at the moment I'm sure there are tonnes of people out there just exploiting this behavior to get bounty awards when they no way would be able to do alone.
If it was improvised properly they'd be getting probably 10k instead of the 100k thats currently being dished out.
EDIT
And I can't believe its THAT hard for FD to implement, a ships damage is logged. Each individual player and the NPC ships. bounty / amount of total damage % dealt to ship.