3090 is the new VR KING

In my experience there is a distinct threshold in Elite where the sheer grunt of the dedicated texture mapping on the raster operations pipeline is simply throttled by the latency from the schedule on the core engine thread.

No matter how much dedicated oomph you have shader side on the card you still get annoying breaches of frametime budget that are consistent between very high and very low frame buffer targets.

And of course this is exacerbated by the latency from the web socket requests to the cloud infrastructure. Even when fully utilising the parallel multi threaded capabilities of the rendering api you are still subject to fundamental latency as the core engine thread awaits cloud resource responses.

Super interesting reading and watching material if you are interested :



Source: https://youtu.be/EvJPyjmfdz0

I believe I have discovered the delights of which you speak. If I set the G2 resolution at 150% everything looks great and the GPU never goes quite to 100% but I get juddering in certain situations, like going through the docking port or dropping down into the hanger.

I’ve not found exactly where it stops happening yet but think it is at around 110% but at that resolution the GPU has tones of power left but not enough to flip to 90FPS. A bit frustrating but it looks so good at 150% I think I’d rather put up with the judder than set it down so I don’t get any.
 
Yeah, if you take a look at your frametimes you will see the CPU and GPU going over budget.

It drives you nuts until you embrace it and accept that is how it is.

Once you have experienced Elite in a Reverb at 1.5X render target (225% in SteamVR, assuming 100% is native) you simply can't go back.
 
Like you said in another thread, it does indeed knock your socks off. I think I’ll learn to live with the juddering. I wonder if it is something that might be solved in the future, with a change to the motion smoothing software or with faster CPUs and RAM.
 
I think I’ve found the main culprit for the juddering but it wasn’t an issue with the Rift S for me. It seems to happen even at 90FPS unless you have huge amounts of headroom left on my G2. It’s the FX setting. It’s most irritating when jumping from system to system and lining up for the next jump or pew pew in nav beacons. Turn off FX and it mostly goes away.

Trouble is I like FX at medium. The best compromise I’ve found so far is to leave it medium and set render resolution to 130%. The juddering is still there but mild. At 150% it’s just to jarring in nav beacons. I think something in the WMR software doesn’t agree with however the FX settings works 🙁
 
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FX is particles which are flying all over the place in combat scenes.

On a positive note i just bagged a G2 for 700 sheets on eBay :cool:
 
[...] Given the XTAL lenses use most of the panel for clarity rather than just 12 pixels in the middle, does anyone happen to know if it's WMR/SteamVR compatible? [...]
I have been in direct contact with VRgineers a while back, and yes, it works with SteamVR and SteamVR lighthouse tracking. No WMR. There is one caveat though: The XTAL only works with nVidia cards, no AMD support. I pushed them into actually testing it with a Radeon card on their end, and they confirmed it doesn't show any image. They said that Radeon support would require extra work, and that Radeons are "very low on our priority list". Likely because in the professional markets there simply is nothing other than nVidia.

Naturally, that part might not be an issue for you if you're using NV cards anyway, but I thought I'd mention this here.
 
Total rip off, 7 to 10 percent more performance over the 3080 at double the price
Madness, so over priced card.

I thought my 2080ti was expensive.. 3090 takes the biscuit. I expected the 3080ti will be better value for money.
 
Total rip off, 7 to 10 percent more performance over the 3080 at double the price
Madness, so over priced card.

I thought my 2080ti was expensive.. 3090 takes the biscuit. I expected the 3080ti will be better value for money.

That's generally always the case for the top product of any lineup. You pay double for that last 10%. It's essentially a given that the 3080 Ti will provide better value, if you can find one.

Of course, in the current market, it's nearly impossible to compare original MSRPs. I passed on the opportunity to buy a 3090 direct from EVGA for 1800USD, but fact of the matter is, even 3080s are going for that amount, or more, if I want one without a considerable wait and a lot of trial and error.

What I found most notable about the review is that the 3090 really wasn't any better than the 6900 XT for Elite: Dangerous. This is something I anticipated earlier, due to the main advantages of the 3090 having to do with shader performance, not raw fill rate, while Elite: Dangerous has always been mostly fill rate dependent. Out of every game tested, only in one other were the 3090 and 6900 XT so close.

Also, while I really like BableTech's review methodology, their part three of this comparison makes it clear they have no idea how to OC either of these parts, so I'd ignore the overclocking comparison.
 
Total rip off, 7 to 10 percent more performance over the 3080 at double the price
Madness, so over priced card.

I thought my 2080ti was expensive.. 3090 takes the biscuit. I expected the 3080ti will be better value for money.

They are bad value for money compared to a 3080 but they are actually in stock sometimes!

They aren’t bad value compared to a 2080ti however.
 
Total rip off, 7 to 10 percent more performance over the 3080 at double the price
Madness, so over priced card.

I thought my 2080ti was expensive.. 3090 takes the biscuit. I expected the 3080ti will be better value for money.

The 3090 is basically a Titan and as such carries the whopping price tag associated with its predecessor.
 
I had been playing Elite on console until recently. Just built up a 3090 rig and played Elite for the first time in VR with a Samsung Odyssey headset, and OMG!!! I had no idea. When people say that the videos don't do VR any justice, they are not kidding! I was so blown away, the frigging scale of the game, holy crap! To the Dev's, I cannot believe how much detail you put into the game, specially to areas that no one will ever see unless they are playing in VR. I cannot believe it took me this long to play in VR. I have crossed over to the dark side there is no going back!


"Dom vivimus, vivamus" While we live, let us live.
 
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