News Beta 2.3.10 Live Now for all players (including exclusive decal reward)

Hi everyone,

The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons (Please note: as with previous Betas, this is not available on Xbox One.) As we mentioned before, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.

As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:

kU1iANg.jpg


The decal won’t be just for your ship, but your Commander’s suit, too:

Iu6AnDK.jpg


All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.

We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.




Here’s the full list of the changes going in to the 2.3.10 beta:

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio - Honks are back!

Camera Suite

  • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

Missions

  • Mission board generation optimisations

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols

Network

  • General network tweaks and fixes

Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal

Server


Ships

  • General Ship Fixes and Improvements

  • Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements
  • Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job
  • Python: Python ship kits no longer appear worn when fully repaired

SRV

  • The excess cargo screen now disables the confirmation button if your SRV is carrying more cargo than the ship has capacity for




Here’s a list of things we’d need your help with testing. Thanks everyone! And have fun out there!


NETWORK AND PHYSICS STRESS TESTING REQUEST
Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings and in multicrew.

Also please pick up and drop items, and throw your SRVs around at the site to test the physics.

Please could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected.

We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as guide to the sort of things we need to test.
CG #1 - Network Gurus Network at Ancient Ruins
Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
CG #2 – Dedicated Testers Go Mining
Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.​

As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multicrew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.
 
Last edited by a moderator:
Ed - I've been out exploring for four or five months so I'm guessing no point trying the beta as my snapshot save will still be tens of thousands of LY from anywhere. Shame as I quite like that decal.
 

Robert Maynard

Volunteer Moderator
Ed - I've been out exploring for four or five months so I'm guessing no point trying the beta as my snapshot save will still be tens of thousands of LY from anywhere. Shame as I quite like that decal.

As it's Beta, you can self destruct (IN BETA) and return to the bubble to participate....
 
To Ed (or whoever has the knowledge to actually know instead of guess...)

Like mono, I'm currently at the back of the beyond, but would like to participate in the stress test. So, according to the maxime "what happens in beta stays in beta", if I were to suicide in beta and return to the bubble on the fast path, will my "real" ship still be out there in the western outer arm on the productive server, waiting for me, while I enjoy being shot down repeatedly in the beta?

Edit: ok, nija'ed by Robert.

Robert, if you're wrong on this, I'll find you and hunt you down in my engineered Sidewinder!
 
Last edited:
To Ed (or whoever has the knowledge to actually know instead of guess...)

Like mono, I'm currently at the back of the beyond, but would like to participate in the stress test. So, according to the maxime "what happens in beta stays in beta", if I were to suicide in beta and return to the bubble on the fast path, will my "real" ship still be out there in the western outer arm on the productive server, waiting for me, while I enjoy being shot down repeatedly in the beta?

Yes. This is definitely the case. Your Beta CMDR is merely a snapshot/copy of your real CMDR data from the Live version of the game.
 
Last edited:

Robert Maynard

Volunteer Moderator
Edit: ok, nija'ed by Robert.

Robert, if you're wrong on this, I'll find you and hunt you down in my engineered Sidewinder!

It should all be fine - just be extra careful to select the Beta from the launcher and check that the Beta text overlay is showing bottom left before initiating the self-destruct sequence.... ;)
 
Please could we have the usual Fish-powered Engineering back, because even if not directly relevant to this patch, it's a really huge QoL thing to be able to test Engineered stuff out and means a great deal to us Beta PvP-ers (and, perhaps, PvE-ers)...?

Much obliged,

Truesilver
 
Ok, that settles it. Now for the other beta-newbie questions:

- will I have to pay full price for ships and equipment? I've heard that beta prices are usually reduced?
- do the fed/imp rank requirements for ships still apply in beta?
- will the Engineers require the usual mats?
- any estimattes on how long the beta will be running? (no, I don't actually expect an answer on this...)

"Please could you use missiles and mines...on each other" sounds like this could become somewhat expensive in rebuys, but if I get the chance - those packhounds look nice :D
 
Back
Top Bottom