36 Ophuichi stupid large

I have a mission on a station in 36 Ophuichi system. However it is 0.14 LY away from the arival star. Now after 20 minuts it only 3 million Ls away. That is sooo annoying. Is this really unavoidable (short of somehow not selecting those missions)
 
Back in the day you could make 200mil a trip running passengers there!

Tip: check your integrity when you get there!

Paint also zero.
 
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You could fit an intra-system jump drive in your ship, but it only fits in Anacondas and can only be bought at Hutton Orbital in Alpha Centauri.













:p




Just kidding, no you can't. Simply don't chose those missions.

edit: ninja'd :D
 
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All mission details* include LY and LS distance so you can check before taking missions - some people don't realise that the mission details are scrollable. Also, you soon realise which destinations not to take - Hutton Orbital anyone? Anyway - caveat emptor

* well, nearly all, but I bet they were there :)
 
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And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.

These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.
 
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I'd love some in system jumps.

But for now, bookmark that system as "Warning: Large System!" and whenever you look at a new mission, open the galmap. If it has that bookmark on it, decline it.

IMHO, large systems don't really do anything for the game.
Despite what others may say, there is no sense of scale to maintain because there is no frame of reference.
 
These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.

Inb4 "space is big" crowd with pitchforks.
 
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.

These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.

Given the bonuses for in-system distance on missions you are actually asking to nerf mission payouts. C'mon everyone - to the pitchforks! :)
 
Inb4 "space is big" crowd with pitchforks.

lol.

Well .. after all ... the thing about space, your basic space thing, is that space .. is big. In fact you just won't believe how vastly, hugely, mind- bogglingly big it is I mean, you may think it's a long way to the chemist's but that's just peanuts to space.

Basically yes, have a look at the mission. Or if having taken it someone offers you 100 credits to send it to a different faction, take the offer? You can deliberately fail the mission too if you like, or self destruct when the space madness kicks in.
 
How unimaginative. Flying 0.14 LYs in supercruise gives you one and only opportunity to experience "in-game narrative", allows you to "blaze your own trail" in an "exciting and entertaining" way, for developers "value you and don't want to waste your time", hence they offer "engaging gameplay".
 
How unimaginative. Flying 0.14 LYs in supercruise gives you one and only opportunity to experience "in-game narrative", allows you to "blaze your own trail" in an "exciting and entertaining" way, for developers "value you and don't want to waste your time", hence they offer "engaging gameplay".

I thought they left the gaps so you could watch Netflix*?

* other streaming services are available
 
Now, if these super far-off stations had anything interesting going on (Like better trading conditions because they are in the middle of nowhere and should be glad about any trader that docks there) maybe it would make sense to fly there. As it stands, just don't do it.
 
Inb4 "space is big" crowd with pitchforks.

To which I'd reply that some planets / stations can have very large orbits around their main stars and those are perfectly fine and still let you experience "scale" and vastness of space (note that I only advocate for jumps to STARS, not all objects). What's not fine is the mind-numbing trek between stars, when said stars are hundreds of thousands of Ls apart (or more) which, again, adds nothing unique to the game...
 
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So let me get this straight - you want a realistic galaxy but only when it doesn't inconvenience you. And having the info handed to you on a platter is not enough. Do you want it read out to you perhaps? And you wonder why the older generation consider the kids today entitled. Sheesh. Look, the galaxy is what it is. Missions are offered because the stations that are out there need stuff - but you are not obliged to take them.
 
Now, if these super far-off stations had anything interesting going on (Like better trading conditions because they are in the middle of nowhere and should be glad about any trader that docks there) maybe it would make sense to fly there. As it stands, just don't do it.

For example the free Conda at Hutton Orbital?
 
Oh no, not this discussion again :D

Just check the details before you take on a mission. You are not forced to go there. My limit is 38,000Ls. Just long enough in SC to do other things, not too long to get annoyed. But most of the time I keep it under 2,000Ls to get some more missions in my spare time.
 
All mission details* include LY and LS distance so you can check before taking missions - some people don't realise that the mission details are scrollable. Also, you soon realise which destinations not to take - Hutton Orbital anyone? Anyway - caveat emptor

* well, nearly all, but I bet they were there :)

well, the GUI FDEV is obsessed with scrollbars....
 
Look, the galaxy is what it is. Missions are offered because the stations that are out there need stuff - but you are not obliged to take them.

That's not "straight", that's skewed. And it is because there is no supply and demand economy, only a bgs script which fills in the gaps in inventory (source: Dav Stott Amazon presentation), destinations are randomised, and currently we have absolutely nothing to do on a 45 minutes trip to Hutton Orbital or wherever else. So you can compare these missions to "traps" from a gameplay perspective, luring player with larger credit payout. Maybe when we get spacelegs gameplay you could do something aboard your ship during that time. Or a remote push/pull ship transfer to plan in the meantime. Anything would be better than "point ship nose at destination and go watch some netflix because there is ABSOLUTELY nothing to do on such trip". Even Scam Citizen started suffering recently from that "timesink" gameplay. Try to watch this in one go: [video=youtube;JyHqUqt-z7Q]https://www.youtube.com/watch?v=JyHqUqt-z7Q[/video]
 
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