3rd person view.. Implementaion

A while back I read a complaint that there was no third person view of the ship and therefore what point was there in purchasing a paint job, since the only place you would see it would be in the dock.

The reason given for this feature not being present is that it would give players an unfair advantage in combat against other players. So why can't the 3rd person allowed in the no fire zone around a station? Or Just disabled in combat? A few games have used the zoom in/out to the cockpit technique and it works well.


Other arguments I have read, "It breaks the immersion".
Well ... Shouldn't that be a choice for the player?

I'm going to regret this but.... your thoughts?
 
Only intelligent way to add 3rd person view to a simulator, is by the non-combat camera drones they have been talking about.

You could watch your ship and fly in 3rd person, but combat would force you to first person.

That is my thought :)
 
I'd be happy with just an external moveable camera view of your ship while docked and/or in the hanger. I'd start buying skins left and right if they would add this! :)
 
I would like to view my ship externally but if it's abusable then that wins out.

The original Elite had 4 INTERNAL views so you could see out of the front, rear, left and right windows. These allowed for 360 visibility.

By putting in external views you then enable 360 (well it's a sphere but you know what I mean) visibility for all, while currently the mechanics of the game dictate that some ships have better visibility than others due to the shape of the cockpit.

So yes while it's easy to say every other game does it we need external views, skins and so-forth.... I think on balance the affected gameplay aspects mean it's probably better not to.


I think a reasonable compromise might be to allow in super-cruise only. That way it shouldn't affect gameplay and it gives you one more toy to play with on those long haul flights!
 
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This thread..again?

You knew this day was to come. It was foretold in the days before Release.

AND YEA
DID THE NOOBIES STRIDE UNTO THE BLACKNESS OF SPACE
AND THEY DID ENQUIRE
OF THE FLATTENED MEAT PARTICLES
OF WHENCE SALLIED A VIEW OF A THIRD PERSON

AND THUS THE ELDERS OF THE FORUM DID WEEP
FOR THE DESECRATION OF THE HORSEMEAT DID UPSET THEM MIGHTILY
AND THEIR POSTS DID BURN WITH A FIERY FLAME
UPON THE NOOBIES WHO KNEW NOT WHAT THEY HAD WROUGHT


Thus endeth the lesson.
 
Only intelligent way to add 3rd person view to a simulator, is by the non-combat camera drones they have been talking about.

You could watch your ship and fly in 3rd person, but combat would force you to first person.

That is my thought :)

What do you mean only intelligent way?

It is so very apparent on here that many people have never played a combat sim in the past. ALL hard core sims have 3rd person view. It does not give tactical advantage and it is there to INCREASE realism!!!! In real life, you do not have tunnel vision. You can't account for that in a computer sim so to get around it you have 3rd person. Anyone who plays hard core sims knows this. Anyone who thinks it's a pvp advantage I would be happy to prove wrong. Fly in 3rd person during actual combat and say bye bye to your ride.

It seems one person makes an uninformed comment and then all the other uninformed people repeat it.
 
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Personally, I agree that 3rd person view should be through cam drones only. I'd like to image such drones could have some gameplay use though. My suggestions:

1) External hull repair drones. Fly around the hull looking for damage. Repair drones can also be used on other ships than your own. This would allow a "healer" role in the game.
2) Missile cams. Guide your missile into the enemy ship.
3) Fixed location drone. Can be dropped somewhere as an anchor, remaining permanent until destroyed. This allows you to return to a specific spot, e.g. a good mining location, or to set up surveillance of some area. Perhaps coordinates can be given to others to arrange meeting spots. They also record the presence of nearby passing ships, so they can be used as racing markers.
4) Like above but rigged to explode when another ship is close enough. Basically mines.

For no 3 and 4, I think to fit with lore, the cam footage can only be accessed when you're within the system.
 

micky1up

Banned
just add 3rd person view it will not add any advantage to combat at all in my extensive gaming XP it make you make mistakes in combat and is a disadvantage but the views you would gain of such a beautiful graphics engine is what its about and would appeal more to the player base



a few things u wont be able to see your controls speed engine management system and
your hud so how would that be an advantage ? the answer it wont be an advantge just a disadvantage
 
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It is so very apparent on here that many people have never played a combat sim in the past. ALL hard core sims have 3rd person view. It does not give tactical advantage and it is there to INCREASE realism!!!! In real life, you do not have tunnel vision. You can't account for that in a computer sim so to get around it you have 3rd person. Anyone who plays hard core sims knows this. Anyone who thinks it's a pvp advantage I would be happy to prove wrong. Fly in 3rd person during actual combat and say bye bye to your ride.

It seems one person makes an uninformed comment and then all the other uninformed people repeat it.

Not really mate, the various ships have different sized cockpit windows, giving some ships a visibility advantage over others. 3rd person view negates this making all ships equal.

On the hardcore thing, you're essentially saying "hardcore sims" remove tactical elements in order to make the game prettier. Are you sure that's right, isn't it actually the other way round?
 
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I'd be happy with just an external moveable camera view of your ship while docked and/or in the hanger. I'd start buying skins left and right if they would add this! :)

If the external camera mode in the outfitting screen doesn't give you an advantage over other docked ships, your idea should probably work, by the logical extension of further external camera feeding into whatever you are looking at, while parked in there.
 

micky1up

Banned
read above if you make sure the hud and systems are not viewable in 3rd person then it can never be seen as a combat advantage
 
This thread..again?

I'm sorry that I haven't been using the forums since the original inception of the elite game. Nor have I bothered to read everyone of the hundred of thousands of posts which have occurred since then.

I humbly apologise to you ACenterForAnts and Cody for being such a naughty boy and asking a question which was relevant to me and not entertaining for you.

However if you would like to pay me cash, I will quite happily write posts which have your explicit seal of approval.

I charge £50 per hour.

.. or you could simply ignore this thread, it's not mandatory to read every one.
 
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I have played both. 3rd person gives better spatial awareness, cockpit view better aiming.

My personal opinion:

If you need a helper like 3rd person, you are no match anyway. So why not. It doesn`t help to catch up with skilled human players, because 3rd person player cant shoot in a straight line from their point of view, so they need target locks for convergence, heat seaking missiles and gimballed weapons. But it may make the game playable for some. I can live, fight and win without any of these points anyway and i certainly will win any duell vs someone who needs a gimped view for something as basic as spatial awareness. I have proven this in other games.

But i don`t understand the problem of those who don`t want it. No confidence in your skills?
 
One of the things I least like is the lack of a third person view. Some sort of action replay camera would be very nice, so you can rewatch a cool battle from a freehand perspective. Maybe it's too hard to store all this data but I have old games which were able to store up to a certain time limit of footage in 3D.

Immersion killing isn't an issue to me: it's up to me to decide whether or not to use it. It might give a small viewing advantage to the user of the 3rd person perspective, but I think that person would actually have a more difficult time flying and aiming properly than from the 1st person view. And most players would probably just use the 3rd person view as a vanity thing or simply floating about admiring the view.

And to add to this: somewhere, I find it surprising that, even so far into the future, we still have transparant window style cockpits. I'd imagine in the future we'd have a command chair suspended in the middle of a sphere with all around video so you have perfect unobstructed views in all directions and HUD-elements with specialist info or semi-transparant UI panels. Advanced optics might make zoom over huge distances a feasible thing. I realise the naked eye + brain has some inherent advantages that speak for a canopy-cockpit solution, but not enough to cope with the disadvantages that are inherent in this: physical obstructions to the line of sight, apparant vulnerability of the canopy to cracking, no ability to zoom in the view over huge distances.
 
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