3rd time destroyed by allied station without reason

as the title says i lost 2 asps during gamma and now a lakon 7 including full cargo holds just by undocking

i had no fines, no wanted status, no deployed hardpoints and the stations were all allied to me but turned red in the moment the ship was released - maybe my landing gear made a scratch?

Did anyone else have the same issue?

Im not at rage atm but my overall feeling for the game is that way:

I got many hours in that game but my motivation goes down and down as the time i spend on it. The galaxy feels dead and boring - im not doing the same things all the time - i bounty hunt - assasinate - trade and go for conflict zones but none of these tasks give me the feeling of having achieved something. I did hundreds of missions for the same stations and the system state didnt change. I dont say that one alone can change a whole system but when putting so much effort in factions the numbers should change at least and they dont - not for 1 %. Ok i know there are groups of people that changed systems together but also people recognized that some systems just dont react.
I got allied reputation with so many factions but i get only the same crap missions with maybe 30% more profit. So why should anyone go for rep if its just about ranks which dont matter or permits to systems that just look the same as the others and most of them even have no interesting markets nor missions that make them unique. (did anyone find an imperial clipper at the shipyards of the empire homeworld? isnt that...)

The copy and paste factor is immense and makes the experience even more dumb. Im flying trough a universe that doesnt respond to my actions in any way with a story poor written which is not attached to missions or other actions than getting combat bonds. Conflicts come and some day they just "pop" and are away. This events should give messages at the news in the stations and maybe the surrounding systems. Conflict zones but no missions... wt...?

Want to let that empire guy loose the war in Durius? Just give him a very low percentage at the beginning (how did this so mighty guy manage to get so low), put the conflict zone far away from the entry point - that will keep enough away to be able to say it happened that way without people complaining because they know they went there with 100s of buddys from the empire.

Want big ships not to be strong? Give them shields that act like paper (try a clipper with 3 pips in an a grade shield - yeah combat with at least 3 pips), dont fix the turrets so noone uses them, have no weapons for them (gimballed (multi)-cannons?) and dont let them have an income the way they should be used (bounty hunt big bounties, conflicts) that equals the costs of wear and tear or damage (jump 250 LY with a clipper and pay 280k). Btw weapon damage is all the same - just the kind of damage makes the difference - pulse or burst or beam nearly have equal dmg. Same with kinetics: In the time i use my multis i do the same damage with cannons. Railguns are just a joke - for the thermal load and way they have to be used the damage is much too low. Plasmas dont do enough dmg either. Ok next...

...Did i just tickle your shield? Oops im wanted - oh incoming feds and a player that wants that incredible 200cr... (i can avoid tickling feds but the behavior is a joke)

..."Hey commander - nice to see you - want to talk a".... (he just jumped to another istance - lost in space) - Hey friend (Transmission not sent - my port forwarding is working so does comms to friends - sometimes) - strange lack of social features for an online game (that does somehow feel offline) - global/faction/system/station chat? (maybe comes for free with an addon named wings/gankmode?)

and those many bugs and exploits - some of them are so obvious that i scratch my head and ask myself how a developer can't see that - feels like testing was left to community and they didnt have a dedicated testing team

conclusion: no long-term and "bugged" motivation -> long-term less players -> more emptiness ->... thats what it comes down to

at the end there will be only hardcore fans playing with the sand ("but look at all the sand" - wont forget that one)

and after another random "i-dont-know-what-event" and another boring day in space i just let it go and reduce my involvment to reading the patchnotes for some time hoping FD does something about it
 
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I find all these threads kind of worrying. Since before launch I have never given a second thought to entering a station with a bounty and never once bee fired at.
 
Same here, entered many station with a bounty in all factions. Even shot the cops for fun and entered no problems with a completed scan.
 
I understand your feelings (and be thankful that you didn't add "I couldn't pay the insurance fees and am now back to a Sidewinder" to your post). It's a space sim, and in space, pretty much nothing is going on. That's totally how Frontier was, too. I have lost a ship and its freight quite a few times to one freak incident or the other. Recently, I spend two days just recovering from being shot down for hitting a Viper that crossed into my laser beams while I went after a pirate. I'd mind less if it weren't so tedious and mindnumbing to recover. :(
 
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