4 millions missions : a test

Hello guys,

So, I wanted to test those "4 million missions" and see if they were worth it. I went to Durious where this "debt war" is still going on (even though players don't care anymore, ZzzzZzzzzZzzz) and I managed to get unfriendly with both factions. I then tried to get back to "neutral" with one of them (Citizen). I gave them 12 millions (3 x 4 millions missions). Every single time, it seemed to improve (little blue arrow) my relation with the said faction but after 12 millions, I'm still ... unfriendly :))))

So, is this a bug or do players really have to give more than 12 millions just to switch from unfriendly to neutral ?

Thanks in advance
 
Considering the investment, it should honestly just make you allied right from the first mission.
That said though, that's not the point of them. They affect the currently questionable and undocumented background simulator by alleviating negative attributes (Outbreak, civil unrest, etc) and improve market booms, or at least that's my educated assumption.
 
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Yeah I guess you're right. But in that case, why would a player do them, knowing that ? I mean except for testing ? Right now it seems all they do is being useles or annoying players. Why even keep them in that case ?
 
I have a theory that faction reputation is mostly based on credits, as in doing missions worth 100k is the same as trading for 100k profit and selling cartography data for 100k. It's hard to test though as you need to find several factions you haven't interacted with before, and measure how much it takes to get each to friendly. But it would explain why the 4 million missions don't give you that much rep (I don't think 4 million trading profit is enough to go Unfriendly->Neutral). It could also be that you're waaaay down on the Unfriendly scale so you were basically one sneeze away from Hostile.
 
Yeah I guess you're right. But in that case, why would a player do them, knowing that ? I mean except for testing ? Right now it seems all they do is being useles or annoying players. Why even keep them in that case ?

My bad, I may have misinterpreted your post. If it were local faction reputation and you used Yanaran's theory it would make sense for your reputation to have reached allied or at least friendly rather easily on the first mission.
The world factions unmistakenly take more effort to have them rethink their standings.
 
There's a mission that will definitely affect your faction rating immediately and to the max with the relevant faction.
This mission is available at Altair and you just need to go outside the station and look for a special ship that, weirdly, looks exactly like a player ship piloted by some fool supposedly called "Commander" Dave.
Give him the money and your faction rating will improve. Massively.
And the bonus is that this will only cost you 8 million credits as opposed to getting nowhere for 12 million.
I'm going there myself now to, errr, try and improve my faction rating. Yeah, that's it. See you there.
Sorry, might see you there. Coincidences and all that. You know.
Kthxbai.
 
There's a mission that will definitely affect your faction rating immediately and to the max with the relevant faction.
This mission is available at Altair and you just need to go outside the station and look for a special ship that, weirdly, looks exactly like a player ship piloted by some fool supposedly called "Commander" Dave.
Give him the money and your faction rating will improve. Massively.
And the bonus is that this will only cost you 8 million credits as opposed to getting nowhere for 12 million.
I'm going there myself now to, errr, try and improve my faction rating. Yeah, that's it. See you there.
Sorry, might see you there. Coincidences and all that. You know.
Kthxbai.

I've sent a well known bounty hunter your way to improve standings. :^)
Fly safe commander.
 
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