Ship Builds & Load Outs 4 turret pulse lasers on clipper?

Yea they fire slow as hell.
Yea their accuracy is         junk sometimes.

But turret tracks silent running I think? Doing power play I'm getting more than my fill of PVP and silent running is a huge pain in the ass for me on my clipper since I mostly just have used gimballed weapons for the PVE efficiency and unless you put two fixed on one half your clipper and 2 other fixed type on the other half (like lasers on one side and rail guns on other side) fixed weapons seem pointless on clipper. Plus many ships people take out for PVP *feel* more maneuverable than the clipper to me (im' a newb though so I could be way wrong)

Has anyone tried this and does it suck?

One other thing I like (so far I've only tried using turrets for the large hard points, now considering putting pulses in mediums) is that turret lasers do not drain your power distributor much, you can run 4 pips in shields and you will not drain your power distributor (with two large lasers, i dunno about adding the 2 mediums)
 
so i bought them anyway to test it out you can fire ~100 seconds with 3 pips into weapons and 3 into shields. with 4 in weapons it will NEVER go down. 2 pips in weapons it will fire about 45 seconds.

I imagine in PVP you will rarely ever have all 4 firing at once so I'm sure with 1 pip in weapons it will probably not run out. WIll report back. Interested to hear other peoples thoughts.
 
The major downside of laser turrets is the drop in DPS (over 60% with pulse) so I would use them sparingly say no more than 40% of the ship's hardpoints, beam have lower DPS drops but will need more energy to run.

Four pulse turrets will need the best PD to run for significant firing times but you'll drop from a DPS of 60 to 24 although that should be enough for small to medium fighters it's not going to bother a FAS or FDL.
 
The major downside of laser turrets is the drop in DPS (over 60% with pulse) so I would use them sparingly say no more than 40% of the ship's hardpoints, beam have lower DPS drops but will need more energy to run.

Four pulse turrets will need the best PD to run for significant firing times but you'll drop from a DPS of 60 to 24 although that should be enough for small to medium fighters it's not going to bother a FAS or FDL.
Yes, in a theoretical world where you can keep an enemy pilot in front of you and he doesn't use silent running.

Their damage is junk that's for sure I have been using it undermining tonight... eww.

I already shoed their firing times and pips. They never stop firing basically, you can put 4 pips to systems and if you fire steady all 4 will take 100 seconds to burn up with allf our lasers going (not realistic to have all 4 all the time)
 
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