I'm torn.. While taking 40 real time minutes in max FSD to get from warp in to station..
It will show the vastness in space. But from a gameplay mechanic.. I'd think this is an extreme. Possibly a procedural extreme that needs to be tweaked? If the missions had some logic,that says hey your going to spend 40 minutes afk FSD for something that is worth it.. Not 14 thousand credits.
What do you think.. Good thing to have really long afk travel times? Or place some sort of constraint? Some sort of length of ls or ly to travel destination based on drop in and waypoint in ly = better reward
This guy has mission for .14 ly from warp drop in to waypoint. (Link denied. Ohh well)
It will show the vastness in space. But from a gameplay mechanic.. I'd think this is an extreme. Possibly a procedural extreme that needs to be tweaked? If the missions had some logic,that says hey your going to spend 40 minutes afk FSD for something that is worth it.. Not 14 thousand credits.
What do you think.. Good thing to have really long afk travel times? Or place some sort of constraint? Some sort of length of ls or ly to travel destination based on drop in and waypoint in ly = better reward
This guy has mission for .14 ly from warp drop in to waypoint. (Link denied. Ohh well)