40 real time minutes FSD for mission?

I'm torn.. While taking 40 real time minutes in max FSD to get from warp in to station..

It will show the vastness in space. But from a gameplay mechanic.. I'd think this is an extreme. Possibly a procedural extreme that needs to be tweaked? If the missions had some logic,that says hey your going to spend 40 minutes afk FSD for something that is worth it.. Not 14 thousand credits.

What do you think.. Good thing to have really long afk travel times? Or place some sort of constraint? Some sort of length of ls or ly to travel destination based on drop in and waypoint in ly = better reward

This guy has mission for .14 ly from warp drop in to waypoint. (Link denied. Ohh well)
 
I spent 0.22 ly from Alpha Centauri to Proxima Centuari, for the sake of a 4K mission. Didn't realise it would be that long (more than 1 hour) and I overshot the destination by 5 minutes when I went to make dinner, so had to turn around and come back.

Weird thing is, when I was out there at the station I met the only human player I've seen for far in the game. He commented that it was a long trip then disappeared. And the whole journey sort of led me into a massive expedition across the galaxy, which ultimately ended in disaster but introduced me to a lot of things about the game that I wouldn't have known.

So, yes. Do those epic FSD journeys at least once, because you never know where it will lead you.
 
Yes, it would be nice if the payout reflected to some extent the long flight. Nothing wrong with these 'pointless' missions, because doing them occasionally is OK - but it shows that the generation is a bit superficial at the moment.
 
Here's a tip. When asked to haul something to a station you have never been to, go to the galaxy map, select the target system, go to system map and check out the planetary body the destination station is orbiting (if its a moon, then check the planet the moon is orbiting). Make sure you actually have the system data (buy it if you have to).

Look for "semi major axis", it's a number like x.xxAU - that tells you how far the station is from the star. 1AU is about 500ls. So if the planet is at 500AU from the star, that would be a 250 000ls trip.

Pay attention if the planet is orbiting a non-primary star (the primary star is the most massive star you always hyperspace in at) - you then need to check that stars semi major axis to get an approximate distance from the main star, and then check out the planets semi major axis to get a feel how far is the planet removed from the star. Depending on its orbit, that could add or subtract from the actual distance you need to travel so it's less exact. But in my experience, secondary stars rarely have bodies in very distant orbits, so finding out the distance of the star is usually enough.

Bottom line is - you can easily find out how far some station is 8/10 times.
 
So, yes. Do those epic FSD journeys at least once, because you never know where it will lead you.

They will lead you to say: I'm never going there again (currently doing 0.14 LY for a pittance, should have known better when I saw the station is around 36 Ophiuchi C).
 
Hey, I met the one and only actual person I've encountered in the galaxy at one of those distant stations. Nothing but NPCs in my experience elsewhere. Maybe the best stories will be found by going off the beaten track.
 
Yes, this is part of Elite. Stuff like Hutton Orbital isn't procedural (the OP's one may be though), they know fine well what it's like and it's sent to test you. :p
 
i love these long haul systems, just makes me realize how big the universe is. Ilove that the devs put the time in to model the galaxy so accurate.
 
i love these long haul systems, just makes me realize how big the universe is. Ilove that the devs put the time in to model the galaxy so accurate.

Though I somewhat agree with the OP (or rather, similar posts) that mission payouts should reflect the distance to the station and problem solved. Enjoy your haling and get rewarded.
 
Do as Meritz said - small amount of researh prior to accepting the mission means you can make an informed decision!

On other words, "I forgot to check the system map of the system where I was supposed to deliver stuff before I accepted the mission, so I'm ranting on forums while I travel"

Not ranting, but certainly trying to change the game due to not knowing how to get that info.
 
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Dam I used to ride my old Gsx750 @ 180kmh for around 45 mins every morning and afternoon to get to work for $500 a week......
 
What doesn't make sense to me is why you can hyperspace jump from one star to another in seconds, but going from one star to another WITHIN the same system takes MUCH longer.
Doesn't seem logical within the context of the game.
Perhaps we need a tweak to the EXTREMELY slow ramp up time of s00percruise?
 
What doesn't make sense to me is why you can hyperspace jump from one star to another in seconds, but going from one star to another WITHIN the same system takes MUCH longer.
Doesn't seem logical within the context of the game.
Perhaps we need a tweak to the EXTREMELY slow ramp up time of s00percruise?

Honestly this would be easiest fix. If another star in same system is mire than. .05 light years awat allow jump rather than fsd .
 
What doesn't make sense to me is why you can hyperspace jump from one star to another in seconds, but going from one star to another WITHIN the same system takes MUCH longer.
Doesn't seem logical within the context of the game.
Perhaps we need a tweak to the EXTREMELY slow ramp up time of s00percruise?

Well, I floated this idea where you could actually select any mass body (stars, planets, moons) in a target system, then attempt to hyperspace directly to it. The hyperspace would not be a passive thing, but would be a minigame like the interdiction is - the smaller the mass of the target body, the harder it would be to "keep on target" during transition. If you succeed, you hyperspace right on top of the target body.

If not, nasty things happen to you, like ending up inside the planet/star/moon you were aiming for, your ship shearing from the stress etc.

So you would be able to just do it the normal way, sit back and relax... or risk your ship to get there much faster.

It would also be an interesting evasion tactic if someone was tailing you with a FSD wake scanner.
 
Still waiting for super cruise overhaul.

It's the only boring part of the game.

I'm sure that FD could put the interdiction rate back up for you if you're bored.

Supercruise is the way in which Elite introduces new features. USS are integral to the game so I don't see it changing significantly. And frankly given that pretty much every game has time sinks of some sort I'm better off with this than one where I have to mash a couple of buttons to 'stay on course' or whatever.
 
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