Hey, that looks like a cool new twist on the circumnavigation concept, not to mention the traveling salesman problem. This should be pretty neat.
Just for giggles, I made some
quick edits to the ship loadout to improve the jump range and add repair limpets, dropping the extra 256t of fuel, and reducing the size of the power plant and thrusters by a step. I also adjusted the PP to use low emissions 5 for cooler scooping, and the FSD to use Mass Manager instead of Deep Charge for a minuscule improvement to range while also making it more fuel efficient. As this stands, it will still get 8 jumps out of the fuel tank, so it should still be enough to get across a bunch of non-scoopables. This loses the docking computer too. But it gains almost 8 ly of range.