4k headset anyone heared of this Pimax?

This looks terrific, can give you a full 1920x1080 res in each eye, not like the current ones that have to compress the resolution, losing quality on texts and when you move your head!
 
what I sa stocking on head effect?!

it has no positional tracking?! Says in there it is Oculus compatible...
Most likely because it can run headset games, but yes tracking likely isn't there due to various reasons but you can use a lot of other stuff for that, just saying.
 
well it would have to work with Elite just like CV1 for me to be interested.. if it doesn't have positional tracking its pointless to me...
I got a CV1 and I am more than happy but I will get a second headset for multicrew... most likely another CV1
 
Good to see higher rez, even if it only can get higher than 60Hz with overdrive. Looking good as to the future Rift not being too far off (2 years, no more I hope) with much improved screen and optics :)
 
4k and more resolution would be a nice thing in VR - however - because of the limited performance of todays GPUs and the lack of perfect multi GPU scaling in ED i wouldn't invest in such gear anytime soon. We need a better multi GPU support first and/or way better and affordable GPUs.
Since the display of Playstation VR is so much better i'd hope for same full RGB OLED tech for Rift and Vive first, within the next 12mths that is. Somehow especially with dark backgrounds and text the given displays have their issues, ironically i'd say VR space sims are - next to racing sims - the only long hour games that make people buy expensive VR gear. A 1440ish res (2560x1440=2x1240x1440) would most probably be max doable at 90fps for typical high end gaming PCs in 2017 - there is no true minimum 90fps 4k gaming possible on AAA titles, not yet. But with non pentile-matrix OLEDs i'd assume we all would be allready happy with HD, the current 2x1200x1080 or that 2.5kUHD. Good short explanation here...feel free to google urself for more info on screen tech, cheap OLEDs are most likely pentile ones.
The only hope for higher resolution would be tricks like ATW and ASW, but that is Oculus only and not good enough to bring us up to speed for 4k already.
jm2cts
 
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Get a stockings from GF and put on head and try to look. thats how world is looking in CV1 and Vive - a screen door effect caused by low res and lines between pixels.

Someone must have tried this to get the comparison in the first place lol
I had to wear tights on head once to keep hair back during 3d scanning and ordering number 2 dernier at the chemist rose some eyebrows... Even more so when I said for my head lol
 
Get a stockings from GF and put on head and try to look. thats how world is looking in CV1 and Vive - a screen door effect caused by low res and lines between pixels.

It's funny how people who doesn't have a clue comes up with new names for things.
What we get is called fixed-pattern noise or more colloquially, the screen-door effect and it's been around since we started using fixed patterns in printing.

And through the last few years been used for displays that suffered from lack of resolution vs fov.
From tv's and monitors, to projectors.

In fact you don't have to ruin your SO's stockings to find it, just smash your face up to the computer monitor.
 
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RPS did a review of this headset:

https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/

Selected snippets from the review:

"Yes, in all honesty the picture is sharper and clearer than either of the major headsets. It’s comparable to looking at 1080p where Vivulus is like watching 720p. Not relevalatory in practice, but enough to shift it from “if I squint I can just..” to “oh hey, I can see basically clearly.” This is a big win in theory. There is no screen door effect to speak of, and text is more legible – if, big if, you can coax its pupil distance adjustment feature in the software into working correctly."

"A more severe issue is that, while stuff looks fairly sharp if you’re looking at it dead-on, turning your head even a little or flicking your eyes fast is hoo-boy territory. Edges and text swim for a micro-second, long enough that you’re aware of your eyes adjusting, and given this is something you’re going to do hundreds of times during one session, it’s a huge downside."

"Even Elite Dangerous, a game I’ve been able to kick about in for a good few hours without feeling lousy in a Rift or Vive, knocks my sealegs from under me after 20 minutes or so."

"Add to this that the headset is dramatically more uncomfortable than the big boys, particularly on the bridge of the nose due to a hard, almost sharp plastic element unwisely placed there, and unfortunately you’ve got yourself a recipe for feeling absolutely dreadful. "

"Right now, having three different headsets sat on top of my poor, confused PC, it’s the Rift I’m feeling best about, or at least ‘least distrustful of’. It’s comfortable, it’s slick, it hasn’t got too many cables and its cost isn’t totally heart-wrenching. But if I had a strong constitution, not much cash and wanted to embed myself as deeply impossible in one or two specific games, such as Elite Dangerous or American Truck Simulator? Sure, there’s a definite case to be made for the Pimax, especially as software updates might iron out some problems. And yes, alright, dammit, I’ll say it: if your major motivator is saucy VR movies, this thing is probably going to do all the awful things you need it to at a fraction of the cost.

If I were a potential customer rather than some awful         who got sent these things for review and thus would be far more motivated to keep using them regardless, I’d have to glue some foam under the monstrously uncomfortable nosepiece and stock up on Paracetamol, but yeah, it could work. Crucially, the price is such that I’m not going to scream at the sky for too many hours if I realise it’s mostly gathered dust a year from now.

There are a great many very sizeable drawbacks to the Pimax, particularly in terms of comfort (i.e. expect to feel rotten often), but it does get you the base fundamentals of the PC VR experience for sub-£250/$350, which is at least worth considering if you just can’t wait for a next-gen or a major price-drop from the current one. Waiting would absolutely be my recommendation, however. If someone’s made this for $300, surely someone’s going to make something even better for similar before too long."

So to summarize: No positional tracking, great resolution but problems when rotating your head. Not really comfortable to use, but cheap.
Read the entire review for more information.
 
RPS did a review of this headset:

https://www.rockpapershotgun.com/2016/09/27/4k-vr-headset/

Selected snippets from the review:

"Yes, in all honesty the picture is sharper and clearer than either of the major headsets. It’s comparable to looking at 1080p where Vivulus is like watching 720p. Not relevalatory in practice, but enough to shift it from “if I squint I can just..” to “oh hey, I can see basically clearly.” This is a big win in theory. There is no screen door effect to speak of, and text is more legible – if, big if, you can coax its pupil distance adjustment feature in the software into working correctly."

"A more severe issue is that, while stuff looks fairly sharp if you’re looking at it dead-on, turning your head even a little or flicking your eyes fast is hoo-boy territory. Edges and text swim for a micro-second, long enough that you’re aware of your eyes adjusting, and given this is something you’re going to do hundreds of times during one session, it’s a huge downside."

"Even Elite Dangerous, a game I’ve been able to kick about in for a good few hours without feeling lousy in a Rift or Vive, knocks my sealegs from under me after 20 minutes or so."

"Add to this that the headset is dramatically more uncomfortable than the big boys, particularly on the bridge of the nose due to a hard, almost sharp plastic element unwisely placed there, and unfortunately you’ve got yourself a recipe for feeling absolutely dreadful. "

"Right now, having three different headsets sat on top of my poor, confused PC, it’s the Rift I’m feeling best about, or at least ‘least distrustful of’. It’s comfortable, it’s slick, it hasn’t got too many cables and its cost isn’t totally heart-wrenching. But if I had a strong constitution, not much cash and wanted to embed myself as deeply impossible in one or two specific games, such as Elite Dangerous or American Truck Simulator? Sure, there’s a definite case to be made for the Pimax, especially as software updates might iron out some problems. And yes, alright, dammit, I’ll say it: if your major motivator is saucy VR movies, this thing is probably going to do all the awful things you need it to at a fraction of the cost.

If I were a potential customer rather than some awful who got sent these things for review and thus would be far more motivated to keep using them regardless, I’d have to glue some foam under the monstrously uncomfortable nosepiece and stock up on Paracetamol, but yeah, it could work. Crucially, the price is such that I’m not going to scream at the sky for too many hours if I realise it’s mostly gathered dust a year from now.

There are a great many very sizeable drawbacks to the Pimax, particularly in terms of comfort (i.e. expect to feel rotten often), but it does get you the base fundamentals of the PC VR experience for sub-£250/$350, which is at least worth considering if you just can’t wait for a next-gen or a major price-drop from the current one. Waiting would absolutely be my recommendation, however. If someone’s made this for $300, surely someone’s going to make something even better for similar before too long."

So to summarize: No positional tracking, great resolution but problems when rotating your head. Not really comfortable to use, but cheap.
Read the entire review for more information.

So, high latency displays with poor, if any software optimisations that is so crucial to a decent experience.

And there is no amount of software tweaks that can fix the displays.

Also was a funny reply to one of the questions regarding positional headtracking..

Question:
I will need a track ir for positional tracking?
Reply:

Hello Leonard,
If you choose the registered shipping method, then you can track it .
 
Image is much better (no "stocking on head" effect), but wait for a version with positional tracking.

Haha I howled. Repped for adding mirth to my otherwise boring morning designing a mine grade control drilling program.

One does wonder how one would know about the effect stocking would have on vision :D

In my own defence, I call the screen door effect the fly-net effect - try mapping the geology of a pit wall face through a flynet in 40 degree heat.. it can't be done. But it you take it off, the flies will suddenly think your eyes ears nose and mouth are landing pads and you just gave them clearance.

Foxtrot Lima Yankee, you are cleared for approach vector! *cough splutter* mmm protein!
 
Hello Guys!
Just wanted to share that I have recently bought this Pimax 4k VR. While it is not "true" 4k, it is still really good vr headset especially for it's price.
If you have any questions - feel free to ask.
I'm currently messing with settings to achieve best image quality/smoothness ratio and trying to figure out which supersampling to use - Elite's in game one, SteamVR's supersampling or some kind of side app. Any suggestions?
My rig - Geforce gtx 1060 6gb, 8gb ram, i5-4570 3.20 Hz
 
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