So, I know the rides are programmed more as transport than as rides, but especially for larger enclosures, I think they're a great way to get guests to see the animals up close, and, well, I just like the aesthetic. I'm willing to accept it being somewhat sub-optimal in terms of efficiency in order to get the aesthetic I want.
Anyways: I'm unsure if this issue is a bug (though there is an open/unconfirmed report on the Tracker that's very, very similar) or if I'm doing something dumb. No screenshots, because I'm not posting from the computer I game on. Yeah, sorry. I'll try to describe as clearly as possible.
The setup was for a bison/pronghorn enclosure created prior to 1.03, and worked...reasonably well, once we figured out how to do the airlock gate placement. The station was front and center at the path, with 1 station, tracks going into the enclosure, around in a big wobbly circle, and back out again. Rinse and repeat. We set it up and the queue immediately filled completely (impressive, since the queue was deliberately made to be very long to accommodate plenty people.) with guests who happily loaded onto the trucks and on they went. That worked pretty well until we eventually realized our happiness in that area was dropping because the queue was too long. We added more trucks, decreased wait time and time between trucks leaving, and required trucks to be 100% loads, which worked fine and sorted the issue...for a few minutes.
Then we had more issues of the line stacking up, and finally parked the camera at the station and watched, and realized that none of these little buttheads would get off the ride! They'd just stay on it and run through over and over and over while people stood waiting in queue! (I mean, we were flattered they liked our habitat so much, but seriously, you don't need to spend like 5 years looking at the baby bison.) So, we thought, maybe we need to add another station and they'll be more likely to get off.
We built a whole new wolf habitat for the 4x4s to go through--so now, the track system had Station 1 --> Airlock --> Airlock --> Bison/Pronghorn --> Airlock --> Airlock --> Wolf --> Airlock --> Airlock --> Station 2 --> Airlock --> Airlock --> Wolf --> Airlock --> Airlock --> Bison/Pronghorn --> Airlock --> Airlock --> Station 1. This was good and fine, except that now nobody would get on the 4x4s at all at Station 1 (despite standing in queue), and Station 2 trucks never, ever left the station, even with all settings turned to no load requirements/do not block/leave every ~2-3 seconds.
So...somehow we have broken our ride?? We can't figure it out, haha. Has anyone seen this before, and maybe (hopefully) know a fix? Or have we somehow been foolish and done something you're not supposed to?
I'd appreciate any input. Thanks!
Anyways: I'm unsure if this issue is a bug (though there is an open/unconfirmed report on the Tracker that's very, very similar) or if I'm doing something dumb. No screenshots, because I'm not posting from the computer I game on. Yeah, sorry. I'll try to describe as clearly as possible.
The setup was for a bison/pronghorn enclosure created prior to 1.03, and worked...reasonably well, once we figured out how to do the airlock gate placement. The station was front and center at the path, with 1 station, tracks going into the enclosure, around in a big wobbly circle, and back out again. Rinse and repeat. We set it up and the queue immediately filled completely (impressive, since the queue was deliberately made to be very long to accommodate plenty people.) with guests who happily loaded onto the trucks and on they went. That worked pretty well until we eventually realized our happiness in that area was dropping because the queue was too long. We added more trucks, decreased wait time and time between trucks leaving, and required trucks to be 100% loads, which worked fine and sorted the issue...for a few minutes.
Then we had more issues of the line stacking up, and finally parked the camera at the station and watched, and realized that none of these little buttheads would get off the ride! They'd just stay on it and run through over and over and over while people stood waiting in queue! (I mean, we were flattered they liked our habitat so much, but seriously, you don't need to spend like 5 years looking at the baby bison.) So, we thought, maybe we need to add another station and they'll be more likely to get off.
We built a whole new wolf habitat for the 4x4s to go through--so now, the track system had Station 1 --> Airlock --> Airlock --> Bison/Pronghorn --> Airlock --> Airlock --> Wolf --> Airlock --> Airlock --> Station 2 --> Airlock --> Airlock --> Wolf --> Airlock --> Airlock --> Bison/Pronghorn --> Airlock --> Airlock --> Station 1. This was good and fine, except that now nobody would get on the 4x4s at all at Station 1 (despite standing in queue), and Station 2 trucks never, ever left the station, even with all settings turned to no load requirements/do not block/leave every ~2-3 seconds.
So...somehow we have broken our ride?? We can't figure it out, haha. Has anyone seen this before, and maybe (hopefully) know a fix? Or have we somehow been foolish and done something you're not supposed to?
I'd appreciate any input. Thanks!