5-1: The Wild Hunt

I've been experimenting with builds again, and I've recently come up with one that is proving to be just stupid fun: https://coriolis.edcd.io/outfit/imp...wBj4yVUg===..EweloBhAOEBYQFMCGBzANokICMF9A===

So far, it's carried me into the top 25% of the current CG, and continues to not disappoint. It's taken a good bit of engineering to compensate for how power-hungry it is, but between insane speed (DD5 on E-Thrusters), its innately high maneuverability, and effective weapons, it's easily one of the most fun small-ships I've taken into combat in quite some time.
 
Sounds awesome, but why e-rated thrusters? Also, your Coriolis profile says you have enhanced performance thrusters (3A).

I like to fly my Cobra Mk III when I'm doing engineering grinds or scavenging. It packs a punch with the two medium dumbfires and small pulse lasers, can't take a hit, but it's easily the fastest, most maneuverable ship in my fleet, and definitely more fun to fly and fight in than my anaconda, which I've refitted as a space bus.
 
Sounds awesome, but why e-rated thrusters? Also, your Coriolis profile says you have enhanced performance thrusters (3A).

I like to fly my Cobra Mk III when I'm doing engineering grinds or scavenging. It packs a punch with the two medium dumbfires and small pulse lasers, can't take a hit, but it's easily the fastest, most maneuverable ship in my fleet, and definitely more fun to fly and fight in than my anaconda, which I've refitted as a space bus.

Not E-rated thrusters, E-Thrusters (Enhanced Thrusters), per the Coriolis.
The only use I've ever found for E-grade modules is as a trade-in on anything else.
I don't run anything under D-grade.

The Wild Hunt is a crazy fast ship, and I've been having a lot of fun hunting with it. It's mad fun ducking between asteroids in a Haz Res at full boost, with something larger and angry on my six.
 
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