5. Non-lethal overload on foot

Ok guys. Do you know why do I’m writing it? Because I ran into “sabotage without casualties” mission. And now I’m thinking how to complete it. I should stealthy turn off alarms and run sabotage and no one should notice me, or everyone will attack me and I have to run around. Do you realize how hard is it? Somwhere I read that overload is for stealthy killing. Yes we need something to stealthy kill someone, but you can add a knife, also we have silencer mods on guns. Or you can add mode on maverick’s plasma tool. Or even easier- taser incapacitates and than melee to kill. We really need non-lethal weapon for those missions and also to roleplay and don’t gathering kill bounties on our heads. You even have an icon on shocked bots, so why do they still count as killed?
 
The explanation I've heard for this is that it was originally intended that the overload should only stun; but that because a stunned NPC could then be killed, that would count as killing a helpless individual and so it would push the game's rating into a more mature bracket than the PEGI 16 it currently has.

Rather than risk losing sales because of a higher PEGI rating, Frontier opted (presumably at a late stage, because the stun graphic appeared in the game) to make the overload lethal.

The same problem would occur with any other stunning weapon.

One solution I thought of to this problem would be a new Guardian hand weapon which would push a targeted individual out of phase with reality for, say, fifteen minutes. That would get rid of them (and their body, bodies lying about being a black mark on Odyssey's stealth gameplay) without killing them and would mean they could not be further harmed while out of phase, thus protecting the game's PEGI rating.
 
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