500 Piece Blueprint limit

If the limitation is due to a better performance should directly notify the download, not the number of pieces, but the number of polygons of the set, which is really affecting the performance .But for buildings that have no intention to modify , perhaps automatically calculate the polygons that are inside it perhaps complicated .... but it could enable manually delete the polygons once finalized the blueprint? Or even harder ..... ¿merge all objects and turn them into a single mesh? Conserving the price of the objects used ....

A typical user is not going to know what polygons mean and they would be able to identify with the piece count a lot easier
 
but it has nothing to do with a wall, with a more detailed object. if a user has some powerful computer, at least in the discharge is alert even with a color from red to green (no need to show any value), but depending on the total number of polygons, no elements, even to make a blueprints search depending on the performance you can afford. I personally have a very decent card, but will update me to play ultra, other users may be unable to afford it.
 

Bo Marit

Lead Community Manager
Frontier
A piece count would be indeed prudent to have. Right now, the video shown lists the ingame cost for the blueprint when you save it, and the item filesize when you upload it. Having the ability to automatically show ingame cost and piece count on the uploaded Workshop items would be cool.

Hiya,

While building you can use the multi-select tool and it will automatically show you how many pieces are in your building at that point. The limit has already increased since De-Lady-Signer played it yesterday but we are using the gamescom build on the screen. The team back home is working really hard and are making 'improvements', adding new features, and pushing the limits every day - it goes faster than you can imagine. You will have a more accurate number closer to release date ;)
 
Many thanks for the prompt reply. My suggestion had to do with what the uploaded steam workshop entry can tag as far as blueprints are concerned. We saw that in-game, the blueprints have the following documentation:

8qOHodC.png


1. In-game price/cost to add to your park. (in $)
2. Title. (32chars)
3. Description. (200chars)
4. Multi-choice tags. (like shops, scenery or buildings etc etc)
5. Thumbnail preview

The screen on the Steam workshop shows:

1. the file-size needed to download when subscribing to the item.
2. Title
3. Description
4. Tags

What I suggest is that in both the blueprints page in-game and in individual entries in the workshop, there is documentation about the in-game price/cost and the number of pieces.

A quick example:

ZRtR2Oh.png


hWxs6P3.png


The game already knows the in game price and number of pieces for a blueprint coming from multi-selecting something, so I think that it would not be that difficult to add. <3
 
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Good news to they are increasing it. Is super easy to get to 500 pieces with the better builders in the playerbase (and im not talking about silvarret here, most people that actually love to build surpass that number for some of their buildings), and De-Lady-Signer's building was not that complex at all (a small, not really that detail castle) and was already 1200 pieces.
I would like a non limit through selection group we couldnt share, so I can move super complex buildings around the park, that im not going to share becuase of the future limit, but still let me play around it in my park.
 
That is however on Valve's shoulders, since Frontier can't change the way Workshop works. It looks identical for all the hundreds of games on Workshop. I don't think this is "doable"


That is not really a problem though. For the three in-game menus etc, Frontier can do this as showed. For the Workshop page, the game can easily output the cost and piece count stats on the DESCRIPTION field automatically, if it is impossible to do so at the left of the entry. [yesnod]

The important thing is to do this automatically, since many players won't put that info in manually.
 
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Let's hope that we'll not have limit for our own blueprints that we'll not share (only use locally).

For the steam workshop blueprint, a warning when we download the asset and when we use it in the park could be great but please let us use and download complex buildings.

If framerate dropped during gameplay, a warning could pop asking the user if they use custom blueprint with high number of pieces and ask him if he want to remove it from the park to see if it's improving the gamplay.
 
I see Large and Small for building sizes, shouldnt we include Medium too?
Or maybe something that specifically says the square grid amount the object takes up?
 
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