My experience playing ED across 5 different VR headsets

So I've been playing ED with VR for quite a bit, and being a bit of a VR fanboy I've changed headsets quite a few times. Since I've had an opportunity to try all sorts of them with it, and figured I'd give a brief rundown of each that I've tried for the folks interested, as some of the info may be relevant to your selections (even if the selection isn't your exact headset).
  • Oculus DK1 (LCD): My first VR Headset, and the first major one that came out. Needless to say, ED looked like a mosaic on this thing. Surprisingly lightweight though =D Not that I cared, I still gushed up a storm at how amazing it all was because of the novelty, but if I'm being honest I couldn't see a thing. If you can get your hands on one, just keep it sealed and put it in a closet for safe keeping. Don't play ED on this lol.
  • Oculus CV1 (LCD OLED): Upgraded to this once it was available. The resolution was better than the DK1 (obviously) but it was still somewhat challenging to read. I found that playing ED was enjoyable enough, but still didn't feel "natural" because of how difficult it could be to read the text in game. The "screen door effect" was very very real. The sensors on this thing were free-standing and frustrated me to no end, because if you bumped into them then it would require fixing your setup. I'm clumsy; this sucked.
  • HTC Vive (LCD OLED): I swapped to this headset after a while because I got tired of the sensors on the CV1 and also because the IPD settings on it could not reach a range that worked for me (71mm). Having the Vive's base stations mounted on the walls were a huge help. I've been using the same base stations since I first mounted them years ago, as they are compatible with the next 2 headsets I got after. Same with my controllers (irrelevant to ED, but the oculus controllers felt superior to the Vive controllers if you were interested. I miss those). Video wise, there was no discernible difference between these two, though the Vive's IPD settings were much nicer for my big ol' head so I enjoyed my Vive much more.
  • HTC Vive Pro (OLED): This was the game changer for me. The high resolution OLED screen was utterly insane in comparison to the regular Vive or the Rift. The screen door effect, while mildly present, was practically unnoticeable for me. But what was noticeable was the drastic color difference between them; the colors were so vivid and jumped out at me. There was a bit more of a screen door on the OLED than there would be on an LCD screen of the same resolution, but again I barely noticed it at the resolution and the colors were well worth the change. Things looked properly "real" to me. The biggest downside of this headset was the very limited "sweet spot", which made it hard to look around. There are mods which you can do to your headset to improve this (replacing the lenses), but I was always a wimp and was afraid I'd break mine so I never did it them =D One downside to this headset was the audio: it comes with built in earphones and they suck. You can improve the experience a bit using equalizer software (I have a setting file for the software Equalizer APO which, when applied to the Vive Pro headset, makes it sound decent. If you need it, just let me know), but all together this was a drastic downgrade over my previous 2 headsets by way of sound since I could use whatever I wanted with them. I mention the headphones here and not with the others because you can't remove these headphones from the Vive Pro; you literally have no choice but to use them.
  • The Pimax 8k Plus (LCD): I recently "upgraded" to this from the Vive Pro. This headset is awesome, but it's a real misery to set up. If you've never actually used VR before... I don't recommend starting with a Pimax lol. The additional Field of Vision is definitely real with this headset, though; I finally have peripheral vision back, and it's truly amazing. Additionally, it stays on my head so much better than the Vive Pro did, as it is much lighter than the heavy/clunky pro. This means I can look around with ease, and not feel like I have to adjust the headset constantly. The "sweet spot" where my eyes can focus on is also MUCH larger so I can actually look around with just my eyes, and I find myself "seeing" things for the first time in ED that I had never noticed on my other headsets because I could really only focus on 1 spot before. However, I do have some regret going for the LCD over the OLED model. The colors are EXTREMELY washed out on the LCD screens vs the colors on my Vive Pro, and it's taking me a while to go from such a vivid gameplay experience to such a dull looking one. However, I find the upgrade worth it overall for the peripheral vision I get back as well as the improved "sweet spot". Also, I'm back to being able to use my own headphones via the 3.5mm jack on it, and use the Bose Quiet Comfort 15s. The two together make me feel like I'm in a bubble, with nothing at all breaking the VR immersion.

    EDIT: I am adding this after playing with the Pimax some more. The headset is very comfortable for long bouts of play. I further distance myself from my previous recommendations of the Vive Pro the longer I play with this. The VP was great, but it's very heavy. This one is just so light that I can wear it for hours and feel nothing, and looking around is so much easier. The VP's weight and small sweet spot made looking around it so challenging, but not this. Also- an additional benefit of the Pimax that I've found over some other LCD headsets: the washed out colors can be helped greatly by changing the Contrast and Brightness settings. By setting brightness to -3 and Contrast to +2, the game is looking MUCH better now. This is an option that is not available to all LCD headsets, and I've seen forum posts of other LCD headset owners complaining about it. I recommend making sure you can play with these settings if you intend to get an LCD display. Lastly: After playing around with some settings in PiTools, I found that the default values for stuff were not conducive to good performance in game. Thanks to the help of some internet posts, I have tweaked those settings and the game is running MUCH smoother at a much higher quality than I was getting previously, and even moreso than on my Vive Pro, despite the rest of my hardware remaining the same. I'm happy with the addition of PiTools, even tho the base stations not turning themselves off is still a PITA.

TL;DR Conclusion: The increased resolution of the newer headsets is well worth the price, IMO, if you're still on a headset like the the original Vive or Oculus CV1. The game goes from being blurry and unsatisfying to a near realistic experience. Increase FOV makes a big difference in gameplay, as your peripheral vision can help greatly in how you perceive speed and the like; I suddenly feel like I'm going much faster in canyon runs than I did before. Finally, despite the "through the lens" comparison pics, I still strongly recommend OLED over LCD panels. Whatever improvement that you get on the LCD by way of screen door effect will barely be noticeable in actual gameplay (regardless of how the screenshots focusing on 1 little part of the screen may make it seem), but what you lose by way of colors is definitely noticeable. The OLED screens are so vivid and so amazing. With that said, I'm sure there's some health benefits to going LCD over OLED... if they're worried about what an OLED tv would do to our eyes, I can only imagine what an OLED head mounted display would do to them =D. That's probably worth looking into if you have concerns about being blind because of VR later in life lol

By way of headset recommendations: I'd focus on resolution first, FOV second and then color clarity third. Ultimately, the Rift S seems like a good purchase if you're a first timer getting into VR with a good gaming PC, otherwise I'd personally go for the PIMAX XR series if you're already in the VR space because the FOV and OLED screens just seem too nice to pass up on; just be prepared that it sucks to set up and some of the QOL you've gotten used to (like your base stations turning off automatically if you come from a Vive) are not there.

Additionally- Having finally played heavily with a headset that does not suffer from the "sweet spot" issue my Vive Pro does, I can no longer recommend the Vive Pro to folks unless you are willing to change out the lenses. It's supposedly a simple process, so just check out a tutorial first if you are considering one, but if it doesn't sound like your thing then I'd consider another headset, IMO.
 
Last edited:
Great post. Just:
HTC Vive (LCD)
The HTC Vive has OLED displays as far as I am aware. I recently went from the Vive to the Index and yes, the OLED display has more vivid colors. The resolution and lack of screen door effect on the Index is far superior though.

Glad to see someone has had a larger VR budget than myself. Will be sure to tell wife. :giggle:
 
Great post. Just:

The HTC Vive has OLED displays as far as I am aware. I recently went from the Vive to the Index and yes, the OLED display has more vivid colors. The resolution and lack of screen door effect on the Index is far superior though.

Glad to see someone has had a larger VR budget than myself. Will be sure to tell wife. :giggle:

Interesting! I honestly didn't notice as big of a difference between the Vive and Rift as I did the Vive and the Vive Pro, so I'm wondering if either the resolution in general just made the color clarity more noticeable, of if the pro's OLED tech is a slightly higher tier. Either way, I corrected the post. Thanks for that!

And yea, it helps that I'm boring and have few other hobbies =D VR has been a passion of mine since long before it was properly realized, so now that it exists I want to support the industry in any way that I can. Of course, that means cool toys for me so it's a win/win lol
 
Great post indeed - thanks for sharing the journey!
Quick fix tho too:


CV1's also OLED I believe :)

Damn, I shoulda confirmed the screen types first I guess. lol So I googled around to see, and apparently at the lower resolutions the older OLED headsets had "smearing" which basically caused them to have to reduce contrast rather than completely kill the black pixels, which is pretty much how LCD screens handle it. This is why I thought they were LCD vs the Vive Pro's OLED; the color difference between them was night and day.
 
Just out of interest, did you try the Index (even for a shorter period of time) and if so how did you find it?

I have not! It has been sold out consistently so no one I know has been able to get one. The Rift S kept coming available while the Index has kept us all hanging waiting for the email to come in saying we can buy one, so I'm not sure I'll ever get the opportunity to put one on :(
 
I have not! It has been sold out consistently so no one I know has been able to get one. The Rift S kept coming available while the Index has kept us all hanging waiting for the email to come in saying we can buy one, so I'm not sure I'll ever get the opportunity to put one on :(
I know the wait is rough. I managed to order one within 15 seconds after they restocked in March. Still took two weeks to deliver, but very reasonable given the situation. I read that people ordering them five minutes after release had two-to-three months of projected delivery time. Are they sold out again to the extent of not being possible to even pre-order?
 
I really like this review. Might I submit one observation re. OLED panels, is the prevalence of pentile display matrices which seriously degrades image sharpness. People will buy OLED headsets, e.g's I can think of, offhand; O+ or Pimax 8K OLED and think, "Hey, I'm going to get a high resolution and great colours", not realising that for red and green colours, the resolution is actually half of what the vendor claims. This is why the basic Pimax 8K looks so blurred next to the Pimax 5K XR. The latter doesn't use pentile even though it's listed as a lower resolution. Do you recall this comparison from a few years back.

Don't get me wrong, OLED can be good but, unfortunately, people need to investigate what they're buying or they may not get the display they expected to see. That was what so annoyed me about my O+. It was only because I was getting the vision problems and headaches which made me dig deep enough to unearth it was pentile so much lower resolution than what Samsung had claimed.
 
Here we see how blurry the Pimax '8K' looks next to the '5K'

Oh definitely. I really its something that folks will have to compare the two headsets to figure out how much each issue matters to them.

For me personally: I have found that in a comparison of my Vive Pro and the Pimax 8k Plus, that those comparison pics didn't really match my own experience. A lot of the reason it looks so much more blurry in those pics is because they are focusing on a single item on the screen a bit more than I personally would; that chomp, for instance, is part of a much larger picture and I wouldn't really lean in to look closely at said chomp.

While there is some degradation with the OLED displays, I find that it was not nearly so noticeable for me when comparing it directly even with a higher resolution LCD panel. The difference in colors, however, is night and day between the two. My LCD panels look exceptionally washed out and bland, a constant contrast hue that just... exists at all times. When you've been using OLED panels and it's amazing color clarity for 2 years and go to LCD panels, it's exceptionally disappointing.

I think it may be personal preference at the end of the day. There is an increase in SDE for OLED panels but it makes up for it with amazingly vivid colors and black blacks. If the SDE is what will bother you the most, the LCD panels are the way to go. If the color clarity is what will bother you the most, OLED is for you. More than likely, my next headset will be OLED, because I find that for myself the color clarity seems to matter the most.
 
  • Oculus CV1 (LCD OLED): Upgraded to this once it was available. The resolution was better than the DK1 (obviously) but it was still somewhat challenging to read. I found that playing ED was enjoyable enough, but still didn't feel "natural" because of how difficult it could be to read the text in game. The "screen door effect" was very very real. The sensors on this thing were free-standing and frustrated me to no end, because if you bumped into them then it would require fixing your setup. I'm clumsy; this sucked.

Did you ever try changing the HUD colour to green/blues to take advantage of the way the display is built, it makes a massive difference to legibility of text.

Also worth noting that the sensors can be happily wall mounted too which would have eradicated your clumsy issues :D

Not that it really matters at this point, it being such an old and discontinued headset :)
 
Did you ever try changing the HUD colour to green/blues to take advantage of the way the display is built, it makes a massive difference to legibility of text.

Also worth noting that the sensors can be happily wall mounted too which would have eradicated your clumsy issues :D

Not that it really matters at this point, it being such an old and discontinued headset :)

I did not! Could you elaborate on that a bit? I actually gave my CV1 to a friend who still uses it to play ED to this day. Depending on the difference it makes, this could actually make his playtime tonight more enjoyable.
 
I did not! Could you elaborate on that a bit? I actually gave my CV1 to a friend who still uses it to play ED to this day. Depending on the difference it makes, this could actually make his playtime tonight more enjoyable.
I sure can!

It's fairly simple but if you install Dr Kaii's ED Profiler it's even easier, details and lots of HUD colour schemes in this thread here:


I'll check later on which is the colour scheme I use as I'm not on my main pc right now :)

It's also worth disabling SPUD on the CV1 as it removes a lot of the screen door effect:

Disable spud
Why you may need to disable "SPUD" (Oled Mura)
  1. 1- Disable OVRService from Task manager (Services tab)
  2. 2- Open Regedit.exe and go to HKEY_LOCAL_MACHINE > Software.
  3. 3- Right click on the Software folder > New > Key and name the new folder "Oculus"
  4. 4- Right click on the Oculus folder > New > DWORD 32bit Value and name it UseSpud.
  5. 5- Set the value to 0

Those two changes made a massive difference for me.
 
I sure can!

It's fairly simple but if you install Dr Kaii's ED Profiler it's even easier, details and lots of HUD colour schemes in this thread here:


I'll check later on which is the colour scheme I use as I'm not on my main pc right now :)

It's also worth disabling SPUD on the CV1 as it removes a lot of the screen door effect:



Those two changes made a massive difference for me.

Awesome, thanks a bunch! I've passed the info along and hopefully it will help him out =D
 
About the Pimax 8k/5k series headsets... (a little recent history recap)

So, they are all RGB LED LCD, except the 5kXR, which is pentile OLED.

All pre-8kX models take 2x2560x1440 input images -- even the ones whose display screens are higher resolution than that, which is why there is no more real detail to be seen with the 8k+ than the 5k+. On the higher resolution ones, the incoming images are upscaled to the resolution of the display panels, prior to showing them, which causes them to be somewhat softened, which is in turn why the view in the lower resolution devices can be perceived as a bit sharper than the higher resolution ones.

The original (now discontinued, if I am not mistaken) Pimax 8k turned out to not have proper 4k screens at all, but one's that did the checkerboard thing, kind of akin to pentile, but halving the amount of subpixels for all three primary colours, and not just red and blue, which left it with only 125% times the pixel count of that of the much cheaper 5k+ model, instead of the 225% it should have been. Add on top of this the fact that the arrangement of those pixels could essentially be described as diagonal, which does not line up very well with the orthogonal incoming bitmaps, and the fact that the 5k+ had physically slightly smaller screens, which brought a higher percentage of its pixels into view than with the 8k, and you could make a good case that the original flagship 8k model turned out pretty much pointless - obsoleted by its own smaller sibling.

The 8k+ is pretty much what the the original 8k was expected to be -- some things said makes one wonder if the "faux-k" nature of the 8k's screens didn't come as as much of a surprise to Pimax themselves, as to customers...

Against better wisdom I have a Pimax 8kX on order. The actual 4k panels this time, actually fed 4k imagery this time, should be a nice upgrade, only trailing the HP Reverb in effective resolution by a handful tenths of PPD. Here's hoping to be pleasantly surprised, even though all the rest of the optics is the exact same as in previous 8k/5k models, and known somewhat problematic...
 
Last edited:
About the Pimax 8k/5k series headsets... (a little recent history recap)

So, they are all RGB LED, except the 5kXR, which is pentile OLED.

You may have just mistyped, but to correct- they are RGB LCD

https://www.amazon.com/Pimax-Plus-Virtual-Reality-Headset/dp/B07JZL5QK3

All pre-8kX models take 2x2560x1440 input images -- even the ones whose display screens are higher resolution than that, which is why there is no more real detail to be seen with the 8k+ than the 5k+. On the higher resolution ones, the incoming images are upscaled to the resolution of the display panels, prior to showing them, which causes them to be somewhat softened, which is in turn why the view in the lower resolution devices can be perceived as a bit sharper than the higher resolution ones.

So I had read about this before getting it and wondered if perhaps I could reduce the resolution down, via SteamVR settings, to match that of the 5k models for that clarity if it turned out to be something that bothered me (so far it hasn't though). My big issue was that the 8kX was on pre-order and all the 5ks were sold out lol. And of course I have no patience at all =D

The original (now discontinued, if I am not mistaken) Pimax 8k turned out to not have proper 4k screens at all, but one's that did the checkerboard thing, kind of akin to pentile, but halving the amount of subpixels for all three primary colours, and not just red and blue, which left it with only 125% times the pixel count of that of the much cheaper 5k+ model, instead of the 225% it should have been. Add on top of this the fact that the arrangement of those pixels could essentially be described as diagonal, which does not line up very well with the orthogonal incoming bitmaps, and the fact that the 5k+ had physically slightly smaller screens, which brought a higher percentage of its pixels into view than with the 8k, and you could make a good case that the original flagship 8k model turned out pretty much pointless - obsoleted by its own smaller sibling.

The 8k+ is pretty much what the the original 8k was expected to be -- some things said makes one wonder if the "faux-k" nature of the 8k's screens didn't come as as much of a surprise to Pimax themselves, as to customers...

Yea I had seen video comparisons of "through the lens" on the 8k vs 5k vs 8k+, and the 8k looked terrible. The 8k+ looked pretty good, so I figured that was the case.

Against better wisdom I have a Pimax 8kX on order. The actual 4k panels this time, actually fed 4k imagery this time, should be a nice upgrade, only trailing the HP Reverb in effective resolution by a handful tenths of PPD. Here's hoping to be pleasantly surprised, even though all the rest of the optics is the exact same as in previous 8k/5k models, and known somewhat problematic...

I think you'll enjoy the 8kX. Honestly, my biggest reason for not worrying about getting the 8kX atm is that I only have an RTX 2080 and my HTC Vive Pro already gave that poor thing a workout; I could only imagine what TRUE 8k would do it. I think this 8k+ was about the most my little rig could handle.

I will say that if you haven't had a Pimax before: make sure to take some time before doing it to destress and plan to spend an hour or two setting it up. I wanted to throw my entire computer out the window a couple of times during the process. If it goes faster, great. If not? At least you planned on it lol.

And when you're setting it up, I also learned a valuable lesson: if you put the headset on and it doesn't seem to be tracking with your base stations, grab the headset and point it at each base station, back and forth, until it does. I didn't realize it, but even though the stations can see the headset, doesn't mean that the headset could see the stations and register them. Once its done that, you're gold.

This guy's steps also helped me speed things up a bit:

Source: https://old.reddit.com/r/Pimax/comments/abv0jo/should_i_install_steamvr_first/ed3a1f6/


Look forward to heading what you think about the 8kX!
 
You may have just mistyped, but to correct- they are RGB LCD

You are absolutely correct - I did (...and not for the first time either :p). Going to have to fix that, now. Thanks! :7

So I had read about this before getting it and wondered if perhaps I could reduce the resolution down, via SteamVR settings, to match that of the 5k models for that clarity if it turned out to be something that bothered me (so far it hasn't though). My big issue was that the 8kX was on pre-order and all the 5ks were sold out lol. And of course I have no patience at all =D

You are probably not too far above what they set as default for the 5k anyway; It is normal that 100% is higher than display panel native, because typical VR headset lenses compress the view in middle, and we want to render enough pixels per degree that we make use of the resulting extra resolution, locally there. There's been talk about how the 8k models "need more supersampling for equivalent perceived quality", so I do believe the default size rendered has indeed been set higher than for the 5k models (these sizes have been known to occasionally be tweaked, between PiTool updates, by the way), but that should only boil down to producing a better quality image to begin with, to offset the scaling softening -- not something that somehow cancels it, and would not have the same benefit for the lower resolution models.

...
I will say that if you haven't had a Pimax before: make sure to take some time before doing it to destress and plan to spend an hour or two setting it up. I wanted to throw my entire computer out the window a couple of times during the process. If it goes faster, great. If not? At least you planned on it lol.
...

Yes. I had a 5k+, so I have been through the whole Pimax setup acrobatics number before -- going to have to update my PiTool installation to a newer release, and see how it goes. :7

I suspect the 8kX should not necessarily have to mean that much more work for the computer.
-Yes; Whenever one try to make "full, proper" use of the panel resolution, 1:1 amount of work per pixel, there will be a 225% workload increase over previous models, but one do not have to render at 100%-or-more supersampling, and for every bit of bitmap size rendered, that is larger than what was 100% for the lower input resolution models, that extra detail will have more physical pixels that it can go into, instead of being averaged into fewer at larger pitch, so I do in fact expect somewhat more quality for-same-work, over my previous 5k+, if I undersample the 8kX to similar render target sizes as I used with it. (I have been using x2.0 (400% in SteamVR setting parlance) supersampling whenever possible anyway, because it makes imagery so much better).

Here's hoping this turns out to be true, without any game-killing side-factors. :7

Look forward to heading what you think about the 8kX!

I'll try to remember returning here and dropping off some impressions. :7
 
Back
Top Bottom