6 Interdictions in Solo mode in a single supercruise run seems a little excessive .

Is there really a need for NPC to interdict 6 times in a single supercruise run?

Source: https://youtu.be/YUXDbZBwHc4

Also check out the 7x Interdictions (Craziness).

Source: https://youtu.be/M8kpnZ86Jow


My YouTube Channel
 
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Happens to me sometimes, even if I have a single mission. It is quite annoying, and you know it's the same guy over and over again because of his or her name.

The best way to deal with that unfortunately is to eliminate the threat with force. If your ship isnt geared for combat, you going to have a long annoying slog to the station.
 
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In general, you'll get one baddie per mission (max), plus the occasional rando bandit. If you kill the baddie, he won't come back (well, shouldn't--I think I've had at least one resurrected baddie). If you escape the interdiction, that's is usually the last time you'll see him until you land or jump to a new system. Exception: bounty hunter (if you're wanted) or rival powerplay enforcer AIs--pretty sure they just keep going like Energizer Bunnies.

I just look at it as a way of spicing up delivery missions that I do in my corvette. Gets especially fun when 2-3 Anaconda baddies + a rando Type 10 all show up in the same instance.
 
I agree, I used to fly a weapon less T-9 for trading and mission running. I got tired of the interdictions over and over, and the fact my shields couldn't regenerate fast enough over time in between interdictions, whittling me down to near death.

I gave up flying my T-9 and switched to a Cutter. Slightly less cargo space, but with all the guns in the world to defend myself and a much beefier shield rating to boot!

Now I look forward to the occasional interdiction to break up the usual trading/mission run. "Oh look, how cute! A wild Mamba appears!" Dispatched with ease and I'm on my merry way again... with an additional bounty voucher usually.
 
Is there really a need for NPC to interdict 6 times in a single supercruise run?

Source: https://youtu.be/YUXDbZBwHc4

YouTube Channel
I have very recently had the self same thing but only 5 interdiction's and I had just the one haulage mission going on (No stacking) and the interdicting NPC was the same name on each of the 5 hits.... Now as far as I remember there always seemed to be a limit of only 2 interdiction's each and every time you came to the NPC's attention.... VERY predictable and somewhat boring... If FDev have randomised (upwards) the number of interdiction attempts then I'm fine with that approach! (A bit more ''danger'' in Elite Dangerous)

What I find a bit ''unrealistic'' (sic)... is that having failed in one interdiction the interdicting NPC always finds you again, and comes back at you in Hi-Sec Systems despite System Authority Ships (the cops) having ''interdicted'' the pirate.... the NPC always seems to shake off the cops too easily IMHO.

P.S. Another thing I'd like to see is the NPC having failed to interdict you successfully; remains lurking and waiting outside the no-fire limit; to ''do you'' when you exit your safe station/platform.....''Ah there you are! You made me look a fool back there! Now I'm gonna settle with you! Die scum!'' * ..... the NPC's currently saying '' Oh Well.. another one slipped through my fingers... no hard feelings...onwards and upwards!'' * is a bit ''unrealistic''.... again IMHO.

* Of course such dialog is in my head....not in-game....unfortunately.

interdict.jpg


o7
 
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You will get up to 4 baddies per mission. So if you submit and kill one, you still have another 3 coming for you, but in this case there will be some timer between interdictions
Now, if you stack 10 missions, you will get up to 40 baddies lining up - in batches ofcourse.

If you have a slow ship, not outfitted for combat, it is NOT advisable to submit, because you might find that baddies from 3-4 missions will jump in the same instance and you will get focused.
 
If you have a slow ship, not outfitted for combat, it is NOT advisable to submit, because you might find that baddies from 3-4 missions will jump in the same instance and you will get focused.

Ding. I pretty much have to use the T-9 now only on wing missions to use it's capacity because taking 2 or 3 delivery missions is absolute torture. But I learned the above lesson well. Submitted to a smaller random pirate to kill him only to have 2 mission generated Anacondas drop in too. Wonderful, now I have to start the run all over again after high-waking.
 
Is there really a need for NPC to interdict 6 times in a single supercruise run?
The key question is "did you do anything to stop them doing it after the first time"? If not ... well, a hostile player in the same situation could have done exactly the same thing, and probably quite a bit more effectively than the NPC did.

If you do any of:
- beat the interdiction (easy versus NPCs with practice)
- force the NPC to flee to hyperspace
- trick the NPC into ramming a planet/star while they're trying to line up to interdict you
...then they won't reappear until you change instance (hyperspace, etc.) and if you actually destroy them [1] they won't be back at all plus you get paid.

If you just submit and low-wake, then the NPC can also immediately do the same and will be right behind you to interdict again. If you're really close to the station already it's a usable tactic, but only then.

If you're using supercruise assist, or manually flying with the "six second rule", note that these methods are designed to make you an easy target for interdictions. Other ways of getting to your destination - spiral approaches, gravity braking, etc. are both faster and make it very difficult for anyone without a decent Wide Angle interdictor (which NPCs never have) to grab you.


[1] So long as you get a few hits in, the system authority destroying the NPC also counts. If you're flying a big freighter with limited firepower, stick some pulse laser turrets on it, hire an NPC to fly the SLF, add a decent shield, and a bunch of hull reinforcements in the small optional internals which can't carry much cargo. In high- or medium- security systems, you should be able to survive more than long enough for the police to show up and scare them off, even without being able to fight them yourself.
 
that indeed, but in a t9 it is not easy nor fast to beat an interdiction
also hard to fight multiple enemies that all converge in the instance you (uninspired) decided to submit and take on what appear to be a single enemy.
 
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