6 months out and....

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it took rockstar over 6 months to get GTA online updated with any decent content... Can't see much difference really
 

(-o-)

Banned
...I swear if RockStar ever decided to do a GTA space game Frontier would be in some serious trouble!

and from what i hear buyers say about that companys said game in its latest PC version... FD are doing a lightyears better job at NOT ing off and banning almost evry buyer (pc)
 
Elite is just fine, the problem lies inside you. I'm sure that you already heard that Elite is a sandbox. I'll try to use another analogy: lego blocks, specifically basic lego blocks. There isn't any content in lego blocks. There aren't space ships, houses, cars, ships or anything else. It's up to you to think of something and actually build something from those basic lego blocks.

It's the same with Elite. It's up to you to think of something you'd like doing in space while flying with your space ship.

If you can't think of anything interesting, then I think that this game isn't really for you.

Elite isn't a sandbox or legos. Elite is a painting we get to play in. A game like X3 is a sandbox.

What you are talking about is more imagination. I have to use elite as a backdrop to imagine my role as interesting. Sure smuggling is basically stupid in elite money wise, but I can pretend its not. Sure every system is cookie cutter but I can't act like politics matter.
 
Elite isn't a sandbox or legos. Elite is a painting we get to play in. A game like X3 is a sandbox.

What you are talking about is more imagination. I have to use elite as a backdrop to imagine my role as interesting. Sure smuggling is basically stupid in elite money wise, but I can pretend its not. Sure every system is cookie cutter but I can't act like politics matter.

Well i dont need a game to imagine something great that i like. There is a ton of other stuff that makes fun too. People expect a game where they can actually DO stuff that is intended by design and created by other people. Its not like Second Life where you can buy a piece of land and build what ever you can fit inside this piece. HERE we have a ship, nothing more. We cant create stations, destroy planets and blow up stars. We need the right tools to play in the sandbox you know.. And right now we dont have enough tools. Its really hard to create something in the world with missing parts and missing tools. And we dont have other people around us because we are forced to split into instances, this is really stupid. Even the interaction is bad because we miss so many people ingame, they just fly next to us but we cant see them. Same warzone, hundreds of people doing it but you can see maximum 32 per instance in the best case. Think about it and think about the multiplayer aspect of the game. Elite could be a singleplayer game in the current state and 90% of the current content would work just like right now.
 
FD should make an update where they create context for all the RESing and Conflict zoning in this game. Even trading and exploring could have a larger picture.

I'm thinking about creating a couple of groups with conflicting ideologies ... lets call them parties. Thos parties could strive against each other for influence and political accumen. Players could enlist with these parties and help them achieve their goals. If a player puts in a lot of effort, that player could become more influential in that party. I even thought of a catchy name for that update.

PartyPlay!

Has a nice ring to it, doesn't it?

Yes!!!! Let's create parties with rapresentatives that have to be elected. Let's create a player-based intergalactic parliament and senate, each that can deny previous law confirmations from the other chamber.
Then let's have a quarter of your screen that you can't minimize, that continuosly broadcasts every candidate platform to better the future of the milky way.
And sometimes in that quarter of the screen you cannot minimize let's broadcast discussion and confrontation between opposing candidates.

That would be so much fun, thata agreater diversion from real life. I'd love that.
 
I don't understand why you people hangaround the forums for a game you don't play. Go away.


Pff i actually play it, only after this i can get constructive feedback and complain about it. Not after i saw some youtube videos or watched a livestream and read something about the game.
Go troll somewhere else :)
 
Frontier has been talking about adding content similar to GTA once they get the walking in stations bit. You have to realize how much work has already gone into this game already. An entire physically realistic galaxy. The exploration alone would keep you busy for years if you really liked astronomy.

Also keep in mind that this is the only half-decent spaceship simulator out there. The other one (SC) won't be released for many years!

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Elite isn't a sandbox or legos. Elite is a painting we get to play in. A game like X3 is a sandbox.

What you are talking about is more imagination. I have to use elite as a backdrop to imagine my role as interesting. Sure smuggling is basically stupid in elite money wise, but I can pretend its not. Sure every system is cookie cutter but I can't act like politics matter.

I would have to agree that the meat of the game doesn't exist yet. It's basically a late beta version at the moment.
 
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Done everything?

So you visited all 400 billion systems then?
To be fair, they're pretty much all empty. Once you've visited a few, the next couple hundred are just differently colored planets, and nothing else to see, do, or to interact with beyond, "Point ship at rock...wait for scan...wait for scan...".

Elite isn't a sandbox or legos. Elite is a painting we get to play in. A game like X3 is a sandbox.

What you are talking about is more imagination. I have to use elite as a backdrop to imagine my role as interesting. Sure smuggling is basically stupid in elite money wise, but I can pretend its not. Sure every system is cookie cutter but I can't act like politics matter.
This is how I see it, as well. Whenever I see people talking about all there is to do in-game, it usually comes down to roleplaying on some level. In terms of actual gameplay ED is fairly sparse. Actual sandbox games typically allow players to, you know, make sand castles. Legos allow infinite models to be built. The coming update will add a layer of persistence and allow for more player influence on the game, but we won't actually be doing anything new or different in terms of gameplay.

Personally, I'm much more excited about the future of the game than I am about logging in currently. Once we've got planetary landings, ship invasions, Thargoids, etc., then we'll be playing the game I was hyped about.
 
i don't always agree on there choices (especially ships), but i can only agree that they are working hard.

remember that they do not have as much money as other popular games (gta, destiny, star citizen), and they still deliver (a lot), we already have the whole space and incredibly good looking graphics that runs on almost any PC smoothly, we will have new ships that feels/sound unique every 2 months, big projects that are planed for not very long in the future (1.3, mining, powerplay, First person shooter, planet landing), and a huge amount of modifications/bug fixes along the way.

ED is doing things in the right order, so all the fun features will take some time to come, it's a lot harder/slower to do it this way.
but if you don't have the time/patience to wait, then you can go play another game that will give you all the fun features right now, with a ton of problems along the way, and for a huge amount of money, Star citizen (even if i like a lot of things about this game)
 
Elite isn't a sandbox or legos. Elite is a painting we get to play in. A game like X3 is a sandbox.

What you are talking about is more imagination. I have to use elite as a backdrop to imagine my role as interesting. Sure smuggling is basically stupid in elite money wise, but I can pretend its not. Sure every system is cookie cutter but I can't act like politics matter.

A rose by any name would smell as sweet, but yes of course, no matter if we're in in a sandbox, in a painting or playing with lego blocks we have to have imagination, because otherwise everything looks just dull and empty.

I can relate to OP's feelings because I had the same impressions when I started playing this game. 30 years ago I was completely happy to mindlessly shoot ships down and trade in 8 galaxies, each with 256 systems, but in the meanwhile some new genres evolved, MMORPG being one of them and IMHO the most influential. And when all you have is a hammer, then everything looks like a nail, and here lies the problem: people try to shoehorn Elite Dangerous into an MMORPG based on their previous experiences.

Elite:Dangerous is not WoW, SWTOR or EvE. Elite is different. Here we don't try to relive already told stories, we create our own.

It might feel empty in space, but this game is still very young.
 
Still no fracking content...

What do you mean by "content"?? Quests and quest-givers like in World of Warcraft? Scripted story-lines with a victory cut-scene at the end? Boss fights? Missions? An end?

I agree that the mission system is thin; so does FD, apparently, based on what they're talking about for 1.3.

Seriously, though, what is "content"? I've been playing since the day of release and am still finding tons of fun play. So maybe the problem is lack of content between the chair and keyboard, not lack of content in the game?
 
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If you're still finding Elite entertaining after all this time then you've got an unbelievably low bar to self-amusement. Everyone else bored out of their skull are the normal ones. The battered wife syndrome on these forums are mind boggling. It's okay, you can ask for more, Frontier is beholden to you not the other way around.
 
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