1) First of all, make it rare, but sometimes possible to find asteroids with grand percentage chunks of hi value ores. It's hard enough to find the platinum and painite, let it be an exhilarating experience (sometimes) when we do.
2) Do away with Prospecter limpets. Instead, make available in Outfitting a Mining Scanner module. Activating it projects a holographic, vertical wedge (cross section cone) off the nose of your ship which you could carefully move across an asteroid and then get a reading. The potential for fantastic graphical effects here is readily apparent.
3) If you don't do away with Prospecters, use the MFD between your legs in the cockpit to show a FLIR-like image from a camera in the limpet. Use a toggle button to de-couple the flight control from the ship and switch it to limpet control; then fly the limpet to the asteroid using the MFD view. Allow the limpet to be disengaged from the asteroid for further use.
4) Make both Prospecter (if kept in game) and Collector limpets way more durable and re-usable to vastly cut down on cargo space clutter. Important for smaller cargo bay mining ships. Perhaps allow for degradation over time and make them repairable... if you, yes You, FDev, feel the need for a credit sink somewhere in the mix. We all know how you love your credit sinks.
5) Collector limpets should only collect targeted chunks/canisters. The pilot should have control of what the limpet collects, and not have to worry about it collecting unwanted chunks and jettisoned cargo canisters.
6) Allow Prospecter limpets (if kept in game) to be flown back to the ship (via the MFD control/view) and into the cargo scoop for re-use. (How fantastic would it be seeing your own ship in the MFD, sitting there amid the backdrop of space, it's cargo scoop open and waiting for you to fly the limpet into it. How many of you would spend long, lazy moments just flying around your ship gazing lovingly at it? C'mon, admit it.)
7) Make for the ability to set Collector limpets to Dormant Mode, so that they don't 'stick' on your six, and the pilot can then cargo scoop them back into the cargo bay for re-use.
8) Put a Class 4 Plasma Accelarator on each Collector limpet, so that they can divert and quickly kill off any pirates silly enough to impose upon you... oh wait, I said only 7 ideas. Okay, we'll scratch this one.
How can anybody possibly disagree with this???
2) Do away with Prospecter limpets. Instead, make available in Outfitting a Mining Scanner module. Activating it projects a holographic, vertical wedge (cross section cone) off the nose of your ship which you could carefully move across an asteroid and then get a reading. The potential for fantastic graphical effects here is readily apparent.
3) If you don't do away with Prospecters, use the MFD between your legs in the cockpit to show a FLIR-like image from a camera in the limpet. Use a toggle button to de-couple the flight control from the ship and switch it to limpet control; then fly the limpet to the asteroid using the MFD view. Allow the limpet to be disengaged from the asteroid for further use.
4) Make both Prospecter (if kept in game) and Collector limpets way more durable and re-usable to vastly cut down on cargo space clutter. Important for smaller cargo bay mining ships. Perhaps allow for degradation over time and make them repairable... if you, yes You, FDev, feel the need for a credit sink somewhere in the mix. We all know how you love your credit sinks.
5) Collector limpets should only collect targeted chunks/canisters. The pilot should have control of what the limpet collects, and not have to worry about it collecting unwanted chunks and jettisoned cargo canisters.
6) Allow Prospecter limpets (if kept in game) to be flown back to the ship (via the MFD control/view) and into the cargo scoop for re-use. (How fantastic would it be seeing your own ship in the MFD, sitting there amid the backdrop of space, it's cargo scoop open and waiting for you to fly the limpet into it. How many of you would spend long, lazy moments just flying around your ship gazing lovingly at it? C'mon, admit it.)
7) Make for the ability to set Collector limpets to Dormant Mode, so that they don't 'stick' on your six, and the pilot can then cargo scoop them back into the cargo bay for re-use.
8) Put a Class 4 Plasma Accelarator on each Collector limpet, so that they can divert and quickly kill off any pirates silly enough to impose upon you... oh wait, I said only 7 ideas. Okay, we'll scratch this one.
How can anybody possibly disagree with this???
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