Patch Notes Update Gamma update 2.06 incoming

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EDIT: Server-side change log added

Hi everyone,

Hope you're all well today, and excited for tomorrow...

Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!

- Prevent missions related softlock when entering a location
- Don't crash in certain cases on game shutdown and frameshifting
- Fix for trails crash
- Fix crash in sensor system
- Prevent crash in skybox generation
- Prevent crash if unable to process a loaded overlay
- Prevent getting stuck when alt-tabbing
- Don't crash if unable to access the mission manager
- Don't crash is user's system can't run the game - show an error instead
- Fix soft lock when entering a procedural dead system that no-one has seen before
- Fix soft lock when the Webservers system data queue is full
- Fix a seen-once crash on failing to get a Chatter table for an AI
- Fixed rare bug where game would get stuck shutting down
- Don't crash if a ship goes live without a fuel tank
- Fix silent hitman randomiser number causing crashes
- Fix jettisoning all cargo attempting to jettison mission critical cargo
- Prevent the server Choking on mission advance when something generated a negative weight
- Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
- Reduce chance of usscargodropswithwrecks from spawning outside of missions
- Fix assassin branching transitions and branch feedback
- Disable pipeline renders in screenshots for final build
- Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
- Fix mismatched star system meta-data
- Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
- Added linear depth clipping to orbit lines
- Changed the "waste" category to "other" and added the new commodity "slaves" to it
- Fix for incorrect strings being used in some alternative massacre branch text templates
- Format the price of the 'repair all' button correctly

Server side change log:

- only apply the Alpha and Beta Backers' insurance discount to the value of the ship, not all of its modules
- reduced the quantity of stock available to the AI Traders', leaving more supply and demand available for players
- rebalanced individual Commanders’ allocation of rare commodities
- fixed a crash for Commanders travelling near the Argetlámh star system
 
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Keeping fingers crossed on this one :)

I really hope trading is part of the server side (incoming) and is fixed and working properly in this one ;)

Edit: Just downloaded and logged into the game and trading prices appear worse than before :(
 
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