7700K/1080TI Settings

Could someone post ED settings for the 1080TI combined with a 7700K. I can keep everything on Ultra, SS is 1, HMD is 1.5 also using the debug at 1.5 (Not sure if I need the debug tool anymore)

Only setting turned down is ambient occlusion off.

Looking for any further tweaks to improve visual quality, is anyone running at HMD 2? Still using the 4K planet texture tweak? Have run through the sticky topics, no idea how much is still relevant.

Edit - One of the tweaks I read was to not plug the CV1 into the HDMI port, instead plug into the DVI or display port for better visuals.. Not sure if I have understood the last part correctly.

Thanks
 
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I'll be curious to see what the luminaries of this forum come up with as the ideal settings, but I can shed some light on the issue of avoiding putting the VR on the HDMI. The reason for that is that there is a but in the nvidia drivers where they tend to make HDMI's run in limited dynamic range mode. I've found if I put the monitor on an HDMI and select output colour format to RGB it then gives me the option to select dynamic range to full, with colour set to any of the YCbCr###'s dynamic range is greyed out and limited. The result is on the monitor for certain and imho also on the rift but that could be a placebo effect or it could be the displayport-->hdmi adapter I'm using on the rift, is that the dynamic range is definitely better.
 
I'll be curious to see what the luminaries of this forum come up with as the ideal settings, but I can shed some light on the issue of avoiding putting the VR on the HDMI. The reason for that is that there is a but in the nvidia drivers where they tend to make HDMI's run in limited dynamic range mode. I've found if I put the monitor on an HDMI and select output colour format to RGB it then gives me the option to select dynamic range to full, with colour set to any of the YCbCr###'s dynamic range is greyed out and limited. The result is on the monitor for certain and imho also on the rift but that could be a placebo effect or it could be the displayport-->hdmi adapter I'm using on the rift, is that the dynamic range is definitely better.

Ok thanks, so just to be clear, I need to order one of these? link removed

Cheers
 
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Ok thanks, so just to be clear, I need to order one of these?

Cheers

That would be in case you have a problem with native Black Levels.
It really shouldn't be case, and whether it worked was debatable at best.

I certainly didn't have that issue with my 980ti or my 1080ti.
 
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That would be in case you have a problem with native Black Levels.
It really shouldn't be case, and whether it worked was debatable at best.

I certainly didn't have that issue with my 980ti or my 1080ti.

Definitely made a difference on my other VR setup, just couldn't remember exactly what I did. @Lysander, cheers, the adaptor should arrive tomorrow.
 
FYI you accidently posted a link to your bank log in screen, not a link to the item you ordered. You might not want it that to remain etched on the forums so thought I'd let you know ;)

Didn't even check the link but I remove it from my quote I suggest everyone else who quoted driver do the same.
 
Could someone post ED settings for the 1080TI combined with a 7700K. I can keep everything on Ultra, SS is 1, HMD is 1.5 also using the debug at 1.5 (Not sure if I need the debug tool anymore)

Only setting turned down is ambient occlusion off.

Looking for any further tweaks to improve visual quality, is anyone running at HMD 2? Still using the 4K planet texture tweak? Have run through the sticky topics, no idea how much is still relevant.

Edit - One of the tweaks I read was to not plug the CV1 into the HDMI port, instead plug into the DVI or display port for better visuals.. Not sure if I have understood the last part correctly.

Thanks

Try setting SS to .75 and HMD to 1.75-2.0. It works wonders.
 
Also worth trying running with all ingame settings at ultra and low AA such as FXAA or SMAA,setting ASW to mode 3 forcing 45fps, then pushing pixel density override to 1.1, the resultant experience in my opinion is a smooth and solid (albeit reduced) frame rate with some awesome visuals. Personally I dont notice the drop from 90-->45FPS, and I find it feels smoother to run that where as if I run at 90FPS and drop to 45FPS on occasion such as at starports or in CZ's. Trying to run 90FPS with overkill graphics quality will cause ASW to kick in and out and I notice the transition and the odd dropped frames as it tries to run at ninety and trips up then reverts to forty five and back and forth, and actually find it quite jarring, much more than I notice the drop from 90-->45fps.
 
Thanks everyone, back in VR Bliss. Running everything on Ultra with the new converter - SS now at 0.75, HMD at 2.0

Pixel density in the debug tool is at 1.5 (Still not sure if needed) Anyway FPS is smooth as silk in the CV1.

Really impressed with how this machine runs, they pre overclocked the I7-7700K and the 1080TI. Can't see myself needing an upgrade for a long time... Am tempted to try and get the CPU up to 5ghz, just to see if it can do it.

Cheers
 
Thanks everyone, back in VR Bliss. Running everything on Ultra with the new converter - SS now at 0.75, HMD at 2.0

Pixel density in the debug tool is at 1.5 (Still not sure if needed) Anyway FPS is smooth as silk in the CV1.

Really impressed with how this machine runs, they pre overclocked the I7-7700K and the 1080TI. Can't see myself needing an upgrade for a long time... Am tempted to try and get the CPU up to 5ghz, just to see if it can do it.

Cheers

7700K likes to run hot. If yours does delidding and applying liquid metal on the die helps.
 
SS now at 0.75, HMD at 2.0

Pixel density in the debug tool is at 1.5 (Still not sure if needed) Anyway FPS is smooth as silk in the CV1.

I'm no expert, but I think the debug tool will override the setting in ED graphics, so you might be holding your HMD quality back by the 1.5 setting.

Might be worth trying without the debug tool just to see, as from what I have understood, the pixel density and HMD quality are the same setting. Certainly that's how I have been using the debug tool, currently using it to set a more granular level than the ED settings will allow (so ED setting at 1, and debug tool at 1.1 - I have a very low spec card at the moment).

Hopefully someone with more knowledge will drop by and comment.
 
I use a 7700k and 1080ti, and I started from "VR Ultra" and changed these:

SS = 0.85
HMD quality = 2.0

Ambient Occlusion = off
Bloom = on
Blur = off
Anti Aliasing = off

Texture Quality = High
Shadow Quality = Ultra

Material Quality = High
Terrain Material Quality = High
Terrain LOD Blending = Ultra


I still get some ASW artifacts here and there, but not as severely as I did with lower settings on a GTX 1070. This feels smooth, except in extreme cases, such as the asset loading that makes space stations stutter on approach, or more than one planetary outpost spawning in the same spot (occupying the same space).

I'm pretty happy with the blend of performance and visual detail. The terrain and shadow setting in particular make the planets look great. I had no idea that "ultra" shadows would make such a huge difference on planet appearances, otherwise I'd have used it sooner! :)
 

rootsrat

Volunteer Moderator
Could someone post ED settings for the 1080TI combined with a 7700K. I can keep everything on Ultra, SS is 1, HMD is 1.5 also using the debug at 1.5 (Not sure if I need the debug tool anymore)

Only setting turned down is ambient occlusion off.

Looking for any further tweaks to improve visual quality, is anyone running at HMD 2? Still using the 4K planet texture tweak? Have run through the sticky topics, no idea how much is still relevant.

Edit - One of the tweaks I read was to not plug the CV1 into the HDMI port, instead plug into the DVI or display port for better visuals.. Not sure if I have understood the last part correctly.

Thanks

I have a "regular" 1080 (well, it's ASUS Strix OG8, so not that regular ;) ) along with i7 4790K. GPU is clocked, but CPU is not. I also have 4K galaxy texutres turned on and more rocks on the planet surfaces for better visuals in the override options XML.

These are my settings, with Steam VR (I have Vive) multiplier being set to 2.0:

AXilpmF.jpg

I guess with 7700 and Ti you can try cranking up the debug to 2.0 and see how that works. I personally prefer to lower some settings, like shadows, and instead crank up SS, be it the HMD or Steam VR. Guess it's down to personal taste, but I prefer sharper and clearer image to super shadows and other stuff, that you don't really notice that much in game. I mean, bloom, blur and DOF - I don't pay attention to that stuff and honestly I don't care about those effect when in VR. I do care about sharpness and clear image though!

I have noticed however that I don't get much visual improvement with Steam VR being set to above 2.0, it really is marginal or maybe even placebo. When I put HMD SS to 1.5 I can clearly see the improvement though (but my rig does not handle that too well inside starports and on planet surfaces, so the optimal for me is SVR 2.0/HMD 1.25/SS 1.00, as per the screen above).

Also, with Vive, the Steam VR multiplier is the least taxing, with HMD SS being somewhat in the middle and the SS setting being the most taxing on my system. Not sure how that works for Oculus Rift.
 
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Thanks everyone, back in VR Bliss. Running everything on Ultra with the new converter - SS now at 0.75, HMD at 2.0

Pixel density in the debug tool is at 1.5 (Still not sure if needed) Anyway FPS is smooth as silk in the CV1.

Really impressed with how this machine runs, they pre overclocked the I7-7700K and the 1080TI. Can't see myself needing an upgrade for a long time... Am tempted to try and get the CPU up to 5ghz, just to see if it can do it.

Cheers

Hope it's de-lidded, with a water cooler...

Z...
 
you know it is a bit strange maybe... I overclocked my cpu at one point but there really was no noticeable difference only more heat
 
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