8, 9, 10 rolls to Max out G5

You tell us, is it taking you that many? I have had a couple go past 6 rolls. I am not sure there is a definite maximum here, rng is still a thing. 5 rolls seems to be more like best case scenario than normal intended maximum. Mileage probably varies.
 
OP seems to be correct.
Seems to depend on the module type you are rolling against, my FSDs & Power Plants have taken 7-8 rolls but shield boosters seemed to take 4-5 rolls. But not really done enough engineering to be sure.
 
You tell us, is it taking you that many? I have had a couple go past 6 rolls. I am not sure there is a definite maximum here, rng is still a thing. 5 rolls seems to be more like best case scenario than normal intended maximum. Mileage probably varies.

Sometimes it can take that. The closer you reach the maximum roll values, the tinier the randomly-decided gains range is. It's really bloody annoying and IMO pretty pointless.

I mean, it has actually been coded this way - with tiny fractions of roll progression decided at random once you get near the limit of grade 5. Madness.
 
the tinier the randomly-decided gains range is. It's really bloody annoying and IMO pretty pointless.

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I dont like this specific concept either. I kind of learned now just to stop when its quite close to maximum, but I had some occasions where I was sure that it would max out on the next roll and I thought "oh well, just one roll, why not". After that I thought "Now I already spent another roll, still not max, so lets do another one so it was not wasted" etc... I know this is avoidable, but its still stupid design, why doesnt it simply increase linearly with every roll and just hit the max?
 
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I dont like this specific concept either. I kind of learned now just to stop when its quite close to maximum, but I had some occasions where I was sure that it would max out on the next roll and I thought "oh well, just one roll, why not". After that I thought "Now I already spent another roll, still not max, so lets do another one so it was not wasted" etc... I know this is avoidable, but its still stupid design, why doesnt it simply increase linearly with every roll and just hit the max?

Maybe its someone's crazy idea to show the reality of the diminishing returns of fine tuning maximum performance. Or maybe RNG for RNG sake... We probably won't ever get a real answer, but I'll give them the previous to make myself feel better about it.
 
Maybe its someone's crazy idea to show the reality of the diminishing returns of fine tuning maximum performance. Or maybe RNG for RNG sake... We probably won't ever get a real answer, but I'll give them the previous to make myself feel better about it.

Good point about the first possibility. Hadn't thought of that.

However - that's still IMO a bad excuse for what is basically hoovering up all those materials one has gathered ;)
 
To my mind it's a question of when is it good enough do I really need that last 0.1%. I've maxed a couple but now I'm more yeah good enough let me save the mats.

I really like and prefer the new system, but it has lost that gambling frissance you got with the old.
 
To my mind it's a question of when is it good enough do I really need that last 0.1%. I've maxed a couple but now I'm more yeah good enough let me save the mats.

I really like and prefer the new system, but it has lost that gambling frissance you got with the old.

I'm looking at it the same way. Close enough, especially if it involves a material that isn't readily acquired.
 
Sure it may take 8-10 rolls to get a module fully G5 complete, but all in all the ENG grind is so much easier now that it's ever been.

When ENG first dropped
  • there were no raw mats listings on planets
  • we only got 1 mat at a time (rather than 3)
  • you needed those stupid commodities for some recipes
  • there were no material traders
  • there were no remote workshops
  • mat storage limits were lower
  • there were no third party tools available; we all had to keep spreadsheets and write notes

I spent hours and hours and hours driving around random planets hoping to find mat X Y and Z. Not knowing if that material dropped on that planet, or whether I was a victim to the RNG. I'd eventually get to the ENG and get a rubbish roll; very disheartening


Since 3.0 dropped, it only took me about 10 hours "casual" play to get a new un-ENG Anaconda fully G5 rated for every core module, shield, weapon and shield booster.

My approach to ENG is now:
  • vacuum up every mat I come across
  • get enough mats to get to G5 and desired experimental effect(s) at the ENG
  • fly to ENG and roll 1-2 G5
  • add desired experimental effect
  • pin blueprint
  • carry on doing whatever I want and use the Remote Workshop to increase G5 as and when I get/trade mats

I think we need to remember how "easy" ENG is now compared to what it was.
 
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I was averaging 11 in the beta.

Yeah I was averaging 9-10 in the beta, and that seems to be how it is live too. I've had a few GRD5's finish quicker like in 6-7, but that seems to be the exception rather than the norm.

Grade 5 is a grind that sucks up a lot of mats. :(
 
Why don't you just put out a contract on an engineer broker and get it fixed automatically for you?...

... oh.. not in game of yet? Too bad.

We all know where this will end. We will be able to purchase our finished maxed out modules online.

"Made in Lembava"
 
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Why don't you just put out a contract on an engineer broker and get it fixed automatically for you?...

... oh.. not in game of yet? Too bad.

We all know where this will end. We will be able to purchase our finished maxed out modules online.

"Made in Lembava"

You're correct...and people will willingly buy them because it gets rid of the boredom caused by the lunatic RNG applied to USSs and when prospecting on planets for hours at a time.
 
Does the system allow you to apply a few rolls short of absolute perfection and then return at a later date with more materials to pick up right where you left off?
 
Does the system allow you to apply a few rolls short of absolute perfection and then return at a later date with more materials to pick up right where you left off?

Yes. And you can remote engineer the last few steps anyway in the Galaxy.

You just have to apply the Special Effect at the Engineer.
 
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