When I've overclocked my GPU - 980ti MSI 6GB I was actually able to run the Game on VR High with SS 2x with AA Off excluding 3 points in the game. I've spend quite some time testing this to isolate the issue points where the SS kills the frame rate (rather poor optimization on FD side) as the game at SS2x is actually playable in terms of graphics with VR high preset and excluding the scaling issue it looks like something which won't blind you with flickering mess and the text is of course readable.
Scale remains an issue regardless of SS - you still play for 12 year old body in ED and climb through tiny doors when you look at the back of your ship...
my OC settings in Afterburner 0 +87mV, power 102 CoreClock at +100, Memory +400 and fan at 80 keeping my Temperature at 72 -74 degreees
The points of Frame rate drops -
Arraving to the station - specifically the the letter box. I'm not sure why the letter box is an issue as once I'm in the station the issue is gone until I land and my Steam VR report is good framerate, so I wonder what is soooooo demanding in the letter box that it kills the frame rate and reprojection kicks in - only when you are in or very close to the letter box...
Secondly without a fail - once I land... Any part of the Bulletin board since you land will kill frame rate completely if you play SS2x - Almost like it was already SS x2 and now was being double sampled on top...
Thirdly on planets but decreasing some of the detail in VR high has resolved it for me..
During these tests I have observed 0 temperature throttling and the GPU was on average under 80-87% load meaning that I wasn't even peaking it ?????
It did max out the Memory though Once I've flown through the letter box and the GUI board loaded thus my Card was without memory until I left the station - this meant that once Landed the memory was swamped. It doesn't appear to clear the memory of the GPU very well..
Anyways I though this info might be helpful to some of the Devs in terms of optimization and I was wondering what would be the data for other users.
Let me know guys what you think and if you find it helpful in anyway. I would be surely interested in others results...
My System - i7-5820k 6 cores 3.3Ghz (12 threads) 64GB Ram, SSDs and MSI 980ti overclocked as per specs above.
Scale remains an issue regardless of SS - you still play for 12 year old body in ED and climb through tiny doors when you look at the back of your ship...
my OC settings in Afterburner 0 +87mV, power 102 CoreClock at +100, Memory +400 and fan at 80 keeping my Temperature at 72 -74 degreees
The points of Frame rate drops -
Arraving to the station - specifically the the letter box. I'm not sure why the letter box is an issue as once I'm in the station the issue is gone until I land and my Steam VR report is good framerate, so I wonder what is soooooo demanding in the letter box that it kills the frame rate and reprojection kicks in - only when you are in or very close to the letter box...
Secondly without a fail - once I land... Any part of the Bulletin board since you land will kill frame rate completely if you play SS2x - Almost like it was already SS x2 and now was being double sampled on top...
Thirdly on planets but decreasing some of the detail in VR high has resolved it for me..
During these tests I have observed 0 temperature throttling and the GPU was on average under 80-87% load meaning that I wasn't even peaking it ?????
It did max out the Memory though Once I've flown through the letter box and the GUI board loaded thus my Card was without memory until I left the station - this meant that once Landed the memory was swamped. It doesn't appear to clear the memory of the GPU very well..
Anyways I though this info might be helpful to some of the Devs in terms of optimization and I was wondering what would be the data for other users.
Let me know guys what you think and if you find it helpful in anyway. I would be surely interested in others results...
My System - i7-5820k 6 cores 3.3Ghz (12 threads) 64GB Ram, SSDs and MSI 980ti overclocked as per specs above.
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