Dinosaurs A Better Dreadnoughtus

Your Feature Request / Idea
Maybe I'm being too nit-picky, but I believe that the Dreadnoughtus is too similar to the Brachiosaurus, in regards to body shape, as well as size and height. The only noticeable difference is the head crest on the Brachiosaurus. I would love to include both of these sauropods in one of my parks, but doing so would be redundant, given how similar they are.

There are one of two ways to make the Dreadnoughtus better. The first solution is to redesign the dinosaur. In game, the Dreadnoughtus is presented has having a tall, upright neck. In real life, its neck was actually more slanted, like this:

https://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Dreadnoughtus-Scale-Diagram-SVG-Steveoc86.svg/2000px-Dreadnoughtus-Scale-Diagram-SVG-Steveoc86.svg.png

In JWE, I see most of the sauropods belonging to one of two categories: those that are lower and flatter (such as the Apatosaurus and Diplodocus) and those that are more upright (like the Brachiosaurus and Mamenchisaurus). Even with the Camarasaurus, I would argue that it falls into the "upright" category. This leaves no sauropods in the middle, where they aren't lower and flatter, but they're not exactly upright either. If the Dreadnoughtus is redesigned to fit into this middle category, not only will it be more distinct from the Brachiosarus, but it will further diversify the sauropods.

I realize that redesigning a dinosaur probably isn't a simple task. If the first solution is too much, there's an easier solution: give the Dreadnoughtus a size buff! According to the database in game, the Dreadnoughtus is 6 meters tall, and the Mamenchisaurus is 5.7 meters tall. Yet, with how they're presented in game, the Mamenchisaurus clearly outclasses the Dreadnoughtus in regards to size, and especially height. Bringing up the inconsistencies between the database, versus what's actually presented in game, is a whole different discussion for a different thread. However, if the Dreadnoughtus was changed to be taller than the Mamenchisaurus (to better reflect the database) this would make it a much more unique sauropod.

In fact, the Dreadnoughtus doesn't have to be taller than the Mamenchisaurus; even if the former was made to be the same height as the latter, this would make it a much better dinosaur. Yes, one of my initial complaints was that the Dreadnoughtus and Brachiosaurus were too similar because they're the same height, but the difference is that they also have similar body shapes. If the Dreadnoughtus was given a size buff to be as tall as the Mamenchisaurus, I would not complain about them being the same height because they're distinct enough in regards to body shape.
 
In JWE, I see most of the sauropods belonging to one of two categories: those that are lower and flatter (such as the Apatosaurus and Diplodocus) and those that are more upright (like the Brachiosaurus and Mamenchisaurus). Even with the Camarasaurus, I would argue that it falls into the "upright" category. This leaves no sauropods in the middle, where they aren't lower and flatter, but they're not exactly upright either. If the Dreadnoughtus is redesigned to fit into this middle category, not only will it be more distinct from the Brachiosarus, but it will further diversify the sauropods.

I'd choose to have the design changed this way, with a ~45º neck angle, rather than the size buff.
2000px-Dreadnoughtus-Scale-Diagram-SVG-Steveoc86.svg.png
 
Yeah dreadnoughtus was kind of oddly executed, do not know why they used the design that they did. I was expecting something more slanted or horizontal that was really huge to where you could only have one or two in a giant enclosure as opposed to another brachi. I doubt there is much they could do now though.
 
I pretty much agree with all of you :D I do not understand why they went with that particular design, although if I had to guess I'd say it was easier for them to do a similar design to a dinosaur which is already in the game rather than creating an entirely new body shape (which would probably require some unique animations and such). I do wish it had 45º neck angle but there's no way they would redesign the whole dinosaur. Let's just hope that future titanosaurs & other sauropods will come in a variety of shapes and sizes.
 
They should have just added spikes to the Dreadnoughtus' back to differentiate it and maybe improve the head so it doesn't look like they decapicated a Muttaburrasaurus and glued its head onto a Mamenchisaurus body.
 
I'd choose to have the design changed this way, with a ~45º neck angle, rather than the size buff.

Angling the neck would certainly help... I actually made a thread a long while back suggesting the same thing for the Mamenchisaurus... both would look significantly better if they didn't have the near vertical necks.
 
I absolutely agree with this as well! While I don't personally mind the Dreadnoughtus' inaccurate head shape (I actually find it kind of neat), its body type and neck posture really bother me. I'd be 100% on board with this redesign! This definitely needs to be addressed if more Titanosaurs are to be added in the future.
 
I think the angle of the neck might be due to shared animations between Mamenchisaurus, Dreadnougthus and Brachiosaurus.

That's my assumption as well. I'd be very, very disappointed if this were to be their standard procedure for creating sauropods. I thought they wanted to make accurate dinosaurs (at least the ones which did not actually appear in the films) so let's hope that the Dreadnoughtus is a result of a lack of time rather than their lack of effort. I expect at least one of the biggest titanosaurs - Argentinosaurus/Patagotitan, etc. - to make an appearance in the game sooner or later so we'll see then what it will look like.
 
Another key problem that would differentiate Dread from the other sauropods if it were fixed are the fingernails = Dreadnoughtus (and other derived titanosaurs) aren't supposed to have any. The "hands" should end in dainty clawless stumps.
 
I do wish it had 45º neck angle but there's no way they would redesign the whole dinosaur

Yeah, a redesign would be the best case scenario, but chances are it won't happen. That's why I also suggested giving it a size buff. After all, the database in game also claims that it's the largest land dinosaur, but it certainly doesn't feel that way in game. Plus, a size buff seems like a much easier solution that won't detract from more important projects.
 
I'd choose to have the design changed this way, with a ~45º neck angle, rather than the size buff.
This seems to be the best answer for me. I’d go a long way to looking better that way.

I hope if we get any other giant titanosaurs, they have their necks angled appropriately. I don’t think the super giants could realistically even hold their heads higher than that angle anyway. Wouldn’t their sheer mass make it impossible?
 
Yeah, I didn't purchase the 'Cretaceous pack' because Dread and Carchara aren't worth it at all to me. They are both extremely low effort, imo.

The Dreadnoughtus in JWE has a strange head/face (looks Muttaburra-like), needs way more mass, and waaaayyy less vertical neutral posture. It shouldn't just be another repackaged Brachi. Hopefully, the modding community can save it (and most other species) from its current state at some point in the future. But, that only helps PC players, and there would most likely be a conflict with the animations of an updated model...

I remember Nick Rodgers (Head of Animation at FDevs) saying something like "Our goal is to create the best looking dinosaurs ever seen in a video game!", but I can't help but feel very underwhelmed by the end results here. I'd rather not say it, but a lot of the species in this game come off as very lazy. The Dreadnoughtus needs a lot of work to distinguish it more from the rest, being a titanosaur and all. It's in-game model stands at 16 meters tall at the top of the head, when it should be around 10 meters tall. What is up with that strange wooden neck?
 
Yeah, I remember the interviews when we were promised great looking and accurate dinosaurs. Now I get that the dinosaurs which appeared in the films kinda have to look like the film versions, although little tweaks here and there wouldn't hurt. But there is no excuse for other dinosaurs to be dull, weird or inaccurate. Frontier should just take their time, no need to rush it. I'm sure people would prefer fewer great and accurate looking dinosaurs rather than a lot of shoddy dinosaurs.
 
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