A better idea on how to fix the AX conflict zones.

I posted a thread about the AX conflict zones before, but I have an idea now. At the moment, AX conflict zones are wing-only. You can only solo them if you get very lucky and have all the synthesis materials. This has made us solo players feeling a little left out (And even when you head to an Aegis ship to wing up, there aren't usually people there), but I propose an idea that can work for both players who like to fight in wings, and players who like to fight solo: What about an automatic difficulty system? Say for a moment you're heading into an AX conflict zone with a wing, you'll jump in and fight all those Thargoids... and it'll be as challenging as before so as not to ruin anybody's day. But if you're a solo player, you can now head in there and be able to beat the Thargoid conflict zone, with it being still challenging of course. I think this is a very good idea for Frontier to take onboard and implement it at some point, it's just not right being left out of this amazing feature. If this isn't possible, at the very least having AI reinforcements that jump in to replace fallen AI will be a massive help.

I speak for not only myself, but many others when I say we'd really appreciate it if Frontier could make these AX conflict zones soloable while keeping the wing players challenged and entertained. Everyone will be happy this way!
 
This already happens, usually.

Admittedly, I did get a hydra jump in when I was all alone. Twice.

But solo CZs seem to be somewhat easier.

If we're having hydras jump in when we're solo the mechanics really need looking at. You say that they're still easier though, has Frontier made them easier since I last had a look at them around December-January?
 
Actually, thinking about the last week of AX CZs, I have a feeling it's totally random. Lol

So yeah, a bit of scaling would work well, or maybe add some low/medium/high versions.
 
Actually, thinking about the last week of AX CZs, I have a feeling it's totally random. Lol

So yeah, a bit of scaling would work well, or maybe add some low/medium/high versions.

Aye that's even better, a low/medium/high system would really do the trick, with high being the AXCZ's as they are now. Medium being challenging but soloable. And low versions maybe purely scout targets. Hopefully Frontier has had a look at this and are considering it ;)
 
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There are some times I can solo a CZ just fine, dropping both cyclops and all the scouts no problems.
Other times like today...about 10 minutes ago...
I killed an inciter and for some reason the ENTIRE COMBAT ZONE OF BUGS AIMS AT ME!!!!!
Not even exaggerating, I had at least 6 scouts, 2 thargon swarms and 2 cyclops all simultaneously turn and take aim at me. Kind of surreal watching the radar converge on one spot.

No bull sh**. I wasnt even mad, kinda impressed with myself that the server decided that the other 8 or 9 NPC ships were not viewed to be as much of a threat combined as I was.
(sarcasm was intended for the narcissism)

I would very much agree that there should be some way of grading what interaction we should expect to drop in on.
 
There are some times I can solo a CZ just fine, dropping both cyclops and all the scouts no problems.
Other times like today...about 10 minutes ago...
I killed an inciter and for some reason the ENTIRE COMBAT ZONE OF BUGS AIMS AT ME!!!!!
Not even exaggerating, I had at least 6 scouts, 2 thargon swarms and 2 cyclops all simultaneously turn and take aim at me. Kind of surreal watching the radar converge on one spot.

No bull sh**. I wasnt even mad, kinda impressed with myself that the server decided that the other 8 or 9 NPC ships were not viewed to be as much of a threat combined as I was.
(sarcasm was intended for the narcissism)

I would very much agree that there should be some way of grading what interaction we should expect to drop in on.

Sorry for the late reply here, I'm always on and off ;)

Sometimes it might be possible to solo AX conflict zones, I mean Cyclops aren't too bad but then you get multiple basilisks, and eventually all friendlies have been shot down, and you get over a dozen scouts and 2 interceptors all coming at you.
 
Mind you, it's not just new variations of AX conflict zones we need too, but also a change for the AI. They're normally Vipers and Couriers from what I've seen when I tried it again the other day, and they get killed easily, but even worse no other AI come in to provide reinforcements. It's actually half the problem to be honest.
 
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