A better user interface - mock ups included

Cheers CMDRs heres to hoping in 1.3

I had hoped that FD would have started an official sticky with all of the requested features that the team are willing to implement and include a status alongside each one. Clearly they can't action every request but ones like this which make sense and are straightforward would be nice to see.
 
I would like more information... more information, everywhere!
Possibly with an option to ''scale down'' the UI so that it is less cluttered but with more information being hidden in side panels, if that is what you want.

Things I would like for the HUD:

- Instead of Wanted : Wanted - 5200 Cr
- When targetted by missiles, have a list of all currently inbound missiles in the top aspect of your viewscreen, with the missile type (Seeker, Calibre 2) and their distance from you, speed and estimated time until impact.
- Actual numerical reading on your ship's heat output, as well as their causes (For example: Ambient Hull Rad: 43 - Radiators: 766 - Engine exhausts: 322 - Deployed equipment: 22)
- Smaller speed indicators next to the total for individual direction (Forw. +83m/s Vert. -22 m/s Horiz. L22 m/s)
- A Crosshair on the HUD indicating your direction of flight.
- When targetting an object, indicate its speed in m/s compared to frame of reference.
- Give us the docking aid interface! You teased us and told us it was coming soon almost a year ago!
- The old system of distance measurement, with meters up to 10km, and replace Mm with just larger km measurements (Instead of 8,69 km, 8690 m, instead of 12.4 Mm, 12 400 km)
- Gives us proper, real feedback when we are hit by weapons fire (this is, in a way, also part of the UI). If I take a Railgun shot, I should feel it!

Trading information in the system map!
Trade.png

(from my old suggestion thread about trade here: https://forums.frontier.co.uk/showthread.php?t=104044&highlight=)
 
the trade Thing could be useful but im more the the Person which fly to System and check out the prices myself and im not sure if that are just fun suggastions which defacto is makeing because the main Goals seens to flowd the hud with unnecessary numbers
 
I would also like to see some more info such as:

- Shield strength in percentage (at the moment it's kind of hard to determine whether you shields are at 60% or 40% which might just make the difference for a well timed usage of shield cells), also let me see my shield and armor strength on the HUD

- Readouts for own velocity and targets velocity on the HUD and not only on the dashboard (add the info about the targets velocity at all please!)

- Flight vector of my ship (perhaps with a colour coded 3D arrow like there was in Jumpgate). I consider this extremely helpful for when I'm flying my ship without FA.

- Position of locked target relative to my ship (use the direction indicator which atm is used to indicate the position of your next waypoint. During a fight this is totally useless and it just would make sense to not being dependent on trying to find your target on a cluttered radar screen)

- ETA (remaining travel time) to Waypoint on the dashboard

Furthermore I agree with those who want more and useful information for the outfitting screens.
 
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