[video=youtube_share;zzgrgM7AXVs]https://youtu.be/zzgrgM7AXVs[/video]
All stars are the actual stars found in game, which included trapesing off to capture each one in turn!
The project took over a year to actually get done because initially 1.3's star map was still impossibly broken so I couldn't use it to find the bleeding things (every combination of NASA designations was used).
1.4 dropping made things infinitely easier, though one or two I had to find manually based off their location in nebulae etc.
Then about 6 months of me procrastinating and doing other videos and projects meant this got pushed back for a while.
I hope to do one for non-main sequence stars when the new flashy neutron star effects get put in too, just to see the comparisons between them.
I'm not entirely happy with this because of time factors and the video editor spazzing out several times making me have to cut corners to get the effects I wanted to but it does the job and is accurate to within a few Mm. All stars were actually at the right distance at time of shooting, so if there's a conflict with real world data it's FD's fault not mine
All stars are the actual stars found in game, which included trapesing off to capture each one in turn!
The project took over a year to actually get done because initially 1.3's star map was still impossibly broken so I couldn't use it to find the bleeding things (every combination of NASA designations was used).
1.4 dropping made things infinitely easier, though one or two I had to find manually based off their location in nebulae etc.
Then about 6 months of me procrastinating and doing other videos and projects meant this got pushed back for a while.
I hope to do one for non-main sequence stars when the new flashy neutron star effects get put in too, just to see the comparisons between them.
I'm not entirely happy with this because of time factors and the video editor spazzing out several times making me have to cut corners to get the effects I wanted to but it does the job and is accurate to within a few Mm. All stars were actually at the right distance at time of shooting, so if there's a conflict with real world data it's FD's fault not mine